Search found 37 matches

by Postal
Wed Dec 19, 2012 7:27 pm
Forum: Discussion
Topic: FTL Version 1.03.0 - Hotkeys and More! - Live on Steam
Replies: 46
Views: 52855

Re: FTL Version 1.03.0 - Hotkeys and More!

Lots of great changes here. Love it. If nothing else, it will at least slow the number of "is this game dead" posts on the forums. Thanks for all the updates!
by Postal
Sat Nov 03, 2012 4:28 am
Forum: Discussion
Topic: Suggestion: Tie showing beacon paths into sensor upgrades.
Replies: 11
Views: 6349

Re: Suggestion: Tie showing beacon paths into sensor upgrade

I'd still want it to be a toggleable option. I don't use the "show paths" feature because I think it takes some fun out of the game, and I'd like to be able to have level 3 sensors without having to break that rule.
by Postal
Mon Oct 22, 2012 3:41 pm
Forum: Discussion
Topic: Implement Steamworks, achievements and statistics on Steam
Replies: 8
Views: 6694

Re: Implement Steamworks, achievements and statistics on Ste

Agent_L wrote:This adds a ton of replayability, because you can do everything on Easy and then do the SAME on Normal again.


A bit subjective, because if you played on Normal from the start, you technically get both unlocks, and there's no point in going backward to play the game again on Easy.
by Postal
Sat Oct 20, 2012 11:17 pm
Forum: Discussion
Topic: Implement Steamworks, achievements and statistics on Steam
Replies: 8
Views: 6694

Re: Implement Steamworks, achievements and statistics on Ste

Justin and Matthew said during development that they weren't able to get the Steam API to play nice with the game, so they didn't include it. Not sure if it's coming in the future, but that's why. They tried, it just didn't work like they wanted.
by Postal
Sun Sep 16, 2012 8:47 am
Forum: Discussion
Topic: Roguelike game design: Choice/Emergence/Strategy
Replies: 12
Views: 8390

Re: Roguelike game design: Choice/Emergence/Strategy

My only worry is that people are expecting a bit too much too soon. The devs have been incredibly involved in the community from the beginning, and launch week has greatly expanded their audience. It's only been two days since launch and the forums are filled with "make more content" posts...
by Postal
Sun Sep 16, 2012 8:42 am
Forum: Discussion
Topic: Damaged Stasis Pod
Replies: 2
Views: 7446

Re: Damaged Stasis Pod

It's part two of a three-part quest for something hidden. I posted some info below, but beware spoilers. The quote below is the event you're looking for. More info can be found at fall_ark's post on the linked thread. The second event (Zoltan Crew Study) should happen fairly often now - you have pro...
by Postal
Sun Sep 16, 2012 8:27 am
Forum: Discussion
Topic: Roguelike game design: Choice/Emergence/Strategy
Replies: 12
Views: 8390

Re: Roguelike game design: Choice/Emergence/Strategy

A short reply to a long post, but even during this first release week there's a flood of speculation on post-release content/DLC/whatever you want to call it. There's been enough of an outcry for a "sandbox" mode and various other things that I'm reasonably confident they'll try to extend ...
by Postal
Sun Sep 16, 2012 8:18 am
Forum: Discussion
Topic: Stealth ship is garbage
Replies: 18
Views: 12168

Re: Stealth ship is garbage

You have to carefully time your 2 shot laser to knock the shields down and then hurry and use the beam on 2-3 rooms. I was under the impression that's how -all- beam weapons were intended to be used, even the huge ones like the Glaive. That's at least how I use them; time your volleys so that the b...
by Postal
Sun Sep 16, 2012 5:24 am
Forum: Discussion
Topic: Worrying trend in reading Kickstarter Backers
Replies: 19
Views: 9965

Re: Worrying trend in reading Kickstarter Backers

Also added as an edit to the original post, but:

This caused much more of an argument than I was expecting, and was meant to be more of a discussion about the motivation and use of Kickstarter than about FTL itself. Don't get too mad at each other, people.
by Postal
Sun Sep 16, 2012 5:16 am
Forum: Discussion
Topic: First toughts on FTL (I'm not pew pewing anyone)
Replies: 15
Views: 8342

Re: First toughts on FTL (I'm not pew pewing anyone)

1 and 4. Outside of shops, there's the Hull Repair drone, which is incredibly powerful (1 drone consumed for 3-5 damage repair), or there's an augment called the Repair Arm. It takes a portion of all scrap you receive and repairs your hull. Since it's automatic, it allows you to focus on more import...