Search found 23 matches

by OnyxShadow
Sat May 24, 2014 12:29 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 332585

Re: [Tool] Superluminal2 beta 6a

I tried downloading it, but I got a virus warning.

Win32:Evo-gen
by OnyxShadow
Mon Apr 14, 2014 1:06 am
Forum: Discussion
Topic: The role of missiles
Replies: 32
Views: 16629

Re: The role of missiles

Levgre brings up an important issue: weapons that are weak for players but strong for enemies. The reason for this is that although missiles do poor hull damage for their ridiculous cost they have the chance to bypass all of your defenses...even defense drones. This means that even on a well-equippe...
by OnyxShadow
Mon Apr 14, 2014 12:57 am
Forum: Discussion
Topic: How to Make the Flak Gun not OP
Replies: 16
Views: 12136

Re: How to Make the Flak Gun not OP

If Flak 1 had the same charge time as Burst 2, it would be slightly worse. However, its charge time is about 30% less. That more than makes up for missing some ships occasionally.
by OnyxShadow
Mon Apr 14, 2014 12:53 am
Forum: Discussion
Topic: Consolidated Thoughts Since AE Release
Replies: 7
Views: 2610

Re: Consolidated Thoughts Since AE Release

@Twinge: I think Flak 1 is the stronger of the two Flak weapons because of the insane fire rate. But I continue to think that both are crazy-strong. If you weren't hearing people say Burst 2 was OP in vanilla, I don't know how you missed that. Flak 1 is basically Burst 2 with much faster fire rate a...
by OnyxShadow
Mon Apr 14, 2014 12:34 am
Forum: Discussion
Topic: Some randomish questions for vets please
Replies: 5
Views: 2460

Re: Some randomish questions for vets please

1. Red sectors give you more ships to fight and therefore more scrap. Homeworlds are the same thing as well as having some exceptionally profitable quests. Nebulas are a mixed bag since you get more jumps, but there are a lot of beacons with absolutely nothing. Civilian sectors (as well as engi and ...
by OnyxShadow
Mon Apr 14, 2014 12:22 am
Forum: Discussion
Topic: Has hacking made the Flagship too RNG?
Replies: 50
Views: 27413

Re: Has hacking made the Flagship too RNG?

I hadn't really had a problem with with hacking during my first 4-5 times getting to the flagship, but today I had a doozy. This afternoon I decided to unlock Zoltan C so I started Zoltan B run. It started slow, but eventually I got a solid weapon system, strong defenses, and some decent extras like...
by OnyxShadow
Sat Apr 12, 2014 2:14 am
Forum: Discussion
Topic: The role of missiles
Replies: 32
Views: 16629

Re: The role of missiles

I was just saying in another thread that I don't think missile weapons using consumables makes sense anymore. Its really feeling like missile weapons having a consumable requirement is unnecessary at this point. In general, missile weapons aren't any better than other options, and they are hard coun...
by OnyxShadow
Fri Apr 11, 2014 9:49 pm
Forum: Discussion
Topic: How to Make the Flak Gun not OP
Replies: 16
Views: 12136

Re: How to Make the Flak Gun not OP

Having Flak cost scrap is perfect. In a way, its probably even still too small a nerf. After all, missiles are far more expensive (unless you are firing off 1 scrap per flak projectile) and I think most players would agree that Flak weapons are far superior to missile weapons from a performance pers...
by OnyxShadow
Fri Apr 11, 2014 1:23 pm
Forum: Discussion
Topic: Consolidated Thoughts Since AE Release
Replies: 7
Views: 2610

Re: Consolidated Thoughts Since AE Release

I think Flak 1 is at least equivalent to burst 2. I know that it says that Flak 1 fires 3 projectiles, but I paused it just as a shot went off, and there were 3 hits and a miss (and often seems to do more than 3 shots would). But you do have a point. Stacking Burst 2 (or Flak 1 now) is pretty much t...