[Ship] Mallard vAE.1

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
RAD-82
Posts: 781
Joined: Sat Nov 09, 2013 12:16 am
Location: Not where a person needs to be...

[Ship] Mallard vAE.1

Postby RAD-82 » Wed May 20, 2015 2:48 am

Image

Install with Slipstream Mod Manager

MediaFire Download Link AE.1 - Replaces Fed-A

Code: Select all

Initial Release of AE.1:
-A sitting duck?


The invading Rebels forced the Federation to rush this ship off the assembly line before it was finished, leaving it with weak hull integrity.

Starts with 24 health, instead of 30. They didn't have time to paint it, leaving the hull rather plain. Sensors haven't been installed yet. The reactor was still under construction, so it can't power all the systems initially.

Features a flak artillery, meant to support the new super-weapon, Iron Duke. Iron Duke is a heavy laser, capable of charging up to 5 shots.

Why is it named Mallard? I have no idea... :?

Video:
Biohazard063 - vAE.1 - Part 1 - Part 2

Credits:
FTL, Slipstream, Notepad, PSP7
That game I took the Iron Duke name from. I mentioned it in my weapon pack thread. It's Final Fantasy X-2. Iron Duke isn't even a weapon.
TaxiService for some tips used in the unused hull.
Hull image that is used: http://i.imgur.com/SpxNzbP.png
Hull image that would be used if an update occurred: http://i.imgur.com/MDv613h.png
Last edited by RAD-82 on Fri Sep 22, 2017 9:22 pm, edited 2 times in total.
Image
Junkyard has FTL mods, mostly ships and a few other things.
User avatar
MOMO
Posts: 15
Joined: Mon Oct 27, 2014 3:21 am

Re: [Ship] Mallard vAE.1

Postby MOMO » Wed May 20, 2015 7:13 am

Mallard is he most common duck in the northern atmosphere you should include an Easter egg in the mod :D

Who is online

Users browsing this forum: No registered users and 14 guests