[MOD] A Strange New Galaxy 04.01.15 (AE)

Distribute and discuss mods that are functional. Moderator - Grognak
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stylesrj
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Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

Postby stylesrj » Sat Sep 19, 2015 7:04 am

And it seems the Mantis Katatonik has gone ahead and made one of this mod. There's quite little to complain about although at one point he did lose a crew member to something during combat without warning.

https://youtu.be/czJsqSfgeJA
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Metzelmax
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Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

Postby Metzelmax » Sat Sep 19, 2015 3:41 pm

Yeah, It kind of sucks that so many hard coded shit is in the way all the time. It makes no sense that disabled systems on flagship cause crashes and on normal ships they dont... I actually never noticed that since I never tired to destroy disabled systems :?
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
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stylesrj
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Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

Postby stylesrj » Sat Sep 19, 2015 9:16 pm

Metzelmax wrote:Yeah, It kind of sucks that so many hard coded shit is in the way all the time. It makes no sense that disabled systems on flagship cause crashes and on normal ships they dont... I actually never noticed that since I never tired to destroy disabled systems :?


Actually it applies to any enemy ship with the new systems. Captain's Edition had to change the Advanced Plating from fully disabling Mind Control/Hacking to only partially disrupting them because if they get destroyed by a stray shot or something, the game crashes.
kulfyr3
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Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

Postby kulfyr3 » Tue Oct 13, 2015 2:15 pm

Is it possible to download this without changing the ships you start out with, i like the designs, it's just that i like the others better :P
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stylesrj
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Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

Postby stylesrj » Tue Oct 13, 2015 6:12 pm

You could download the Captain's Edition Vanilla loadouts. That'll put the classic ships back in ;)
meklozz
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Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

Postby meklozz » Wed Feb 08, 2017 4:20 pm

Link seems down, do you still have it anywhere? Someone asked here https://www.reddit.com/r/ftlgame/comments/5sqr81/does_anyone_have_a_working_link_for_a_strange_new/
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mr_easy_money
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Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

Postby mr_easy_money » Wed Feb 08, 2017 4:54 pm

meklozz wrote:Link seems down, do you still have it anywhere? Someone asked here https://www.reddit.com/r/ftlgame/comments/5sqr81/does_anyone_have_a_working_link_for_a_strange_new/

for the time being, I took it upon myself to upload the mod file to Mediafire, available here: http://www.mediafire.com/file/eendayxt2 ... Galaxy.ftl

file should work fine. if it doesn't lemme know ;)
MonarchV
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Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

Postby MonarchV » Sun May 14, 2017 10:59 pm

Download link isnt working. :?
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elijahdb
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Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

Postby elijahdb » Mon May 15, 2017 12:48 am

Here's one.
mr_easy_money wrote:for the time being, I took it upon myself to upload the mod file to Mediafire, available here: http://www.mediafire.com/file/eendayxt2 ... Galaxy.ftl
I've created Type C Hulls for the enemy Mantis, Slug, Rock, and Zoltan ships, and anyone can use these for a mod.
Check out the details here.
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SallySpartan
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Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

Postby SallySpartan » Wed Sep 23, 2020 7:12 pm

I hope you get to see this, but Hyperspace has released which is a mod that adds a load of features you can now use, including custom species. So if you do come back you would be able to actually make the new species you mentioned in the original mod posts.

*If you'd like help with that, I'd be more than happy to after My two current big projects are done.
**If you don't want to update the mod, but are okay with me updating it and expanding the ship roster with similar aesthetics, that would be awesome too.

I just don't want a content mod that has potential to fade away, especially now that it can be compatible with MV and EH to really keep expanding the game