[Ship][AE][CE ready] The Nebula Drifter

Distribute and discuss mods that are functional. Moderator - Grognak
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Biohazard063
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Re: [Ship][AE][CE ready] The Nebula Drifter

Postby Biohazard063 » Wed Apr 22, 2015 5:47 pm

Streaming, video, it's all the same with me ;)
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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R136a1
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Re: [Ship][AE][CE ready] The Nebula Drifter

Postby R136a1 » Sat May 16, 2015 8:15 pm

I need a second download. Dropbox hates me.
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Biohazard063
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Re: [Ship][AE][CE ready] The Nebula Drifter

Postby Biohazard063 » Sun May 17, 2015 5:46 am

R136a1 wrote:I need a second download. Dropbox hates me.

Try this one...
http://www.filedropper.com/nebuladrifter

You should respect dropbox more, maybe it'll like you again.
Last edited by Biohazard063 on Sun May 17, 2015 8:21 am, edited 1 time in total.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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A list of all my mods can be found here.
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NarnKar
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Re: [Ship][AE][CE ready] The Nebula Drifter

Postby NarnKar » Sun May 17, 2015 6:51 am

Mediafire is also a decent file host, if you need another backup.
R136a1
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Re: [Ship][AE][CE ready] The Nebula Drifter

Postby R136a1 » Sun May 24, 2015 7:10 am

Biohazard063 wrote:
R136a1 wrote:I need a second download. Dropbox hates me.

Try this one...
http://www.filedropper.com/nebuladrifter

You should respect dropbox more, maybe it'll like you again.

For some reason the link, (even though it has nebuladrifter in the link) just redirects to the normal site (http://www.filedropper.com without /nebuladrifter).
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Biohazard063
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Re: [Ship][AE][CE ready] The Nebula Drifter

Postby Biohazard063 » Sun May 24, 2015 7:18 am

Guess I'll go with NarnKar's suggestions then :

http://www.mediafire.com/download/ag5c5 ... rifter.ftl

Took the liberty to get a second download link on all my other ships as well.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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muldrake
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Re: [Ship][AE][CE ready] The Nebula Drifter

Postby muldrake » Sun Jun 14, 2015 4:31 am

When I try to validate this in Slipstream, I get this message:

Code: Select all

~ Strict XML Parser Issues:
  ! Fix this and try again:
  org.jdom2.input.JDOMParseException: Error on line 78: The element type "choice" must be terminated by the matching end-tag "</choice>".
  ~  ~  ~  ~  ~
  </event>
  ~  ~  ~  ~  ~


Will this cause any actual problems and/or should it be fixed?
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Biohazard063
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Re: [Ship][AE][CE ready] The Nebula Drifter

Postby Biohazard063 » Sun Jun 14, 2015 6:41 am

muldrake wrote:When I try to validate this in Slipstream, I get this message:
*snip*
Will this cause any actual problems and/or should it be fixed?

I didn't get this error code.
Used the FTL error checker and came up clean.
Went to check the events myself and indeed a tag was missing. Added it, new links already up.
Thanks for pointing this issue out, it would've probably not giving you the blue option in one of the events to use the custom weapon.
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kartoFlane
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Re: [Ship][AE][CE ready] The Nebula Drifter

Postby kartoFlane » Sun Jun 14, 2015 12:02 pm

Actually, it doesn't matter. FTL only cares about the opening tag's name, it doesn't have to match the closing tag. But technically it's not valid XML, hence SMM's validate reports it.
Unless, of course, the whole closing tag is missing. That would cause a whole range of errors depending on where the ending tag was supposed to be.
Superluminal2 - a ship editor for FTL
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Biohazard063
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Re: [Ship][AE][CE ready] The Nebula Drifter

Postby Biohazard063 » Sun Jun 14, 2015 2:02 pm

kartoFlane wrote:Actually, it doesn't matter. FTL only cares about the opening tag's name, it doesn't have to match the closing tag. But technically it's not valid XML, hence SMM's validate reports it.
Unless, of course, the whole closing tag is missing. That would cause a whole range of errors depending on where the ending tag was supposed to be.

This is what the "problem" ended up being :

Code: Select all

<choice hidden="true" req="BEAM_ARC">
      <text>(Arc Beam) Offer to 'remove' their crew.</text>
      <event load="QUEST_CREWDEAD_CONTINUE" />
</event>

It should've indeed had a </choice> tag before the </event> one. As said, that has been added.
And indeed, I have been able to make this work before with missing a tag whilst changing the O2 blueprint to no longer be free. It indeed wasn't a problem and it worked as intended. Until I copy pasted it for a different ship and added another blueprint below it. It broke the blueprint below it... good times.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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A list of all my mods can be found here.