Since I'm lazy, I'll just do this:
If you want your ship in the mod, fill this out and reply/PM me:
1. Name of ship:
2. Fleet of Ship:
3. Commander:
4. Class of ship:
5. Strengths:
6. Weaknesses:
7. Special (i.e. Dedicated hacker, heavy artillery, etc.):
8. Anything Else:
If you want to help contribute events, write them out below or PM me following this:
<EVENT TEXT>
A1. <CHOICE>
A2. <CHOICE>
A3. <CHOICE>
...
B1-1. (Continues from A1, first possibility)
B1-2. (Continues from A1, second possibility)
B2. (Con't from A2)
...
Ex:
You arrive at a beacon. There is an Engi here that requests help from "escaping the virus."
A1. Take the Engi aboard your ship.
A2. Fight the Engi.
A3. Leave.
B1-1. The Engi gladly joins your crew. (+1 Engi)
B1-2. It's a trap! The Engi damages your Shields before spontaneously disassembling. (5 damage to Shield, fight an Engi ship)
B2. (Fight an Engi Ship)
C1-2-1. (Engi surrender) The Engi repeatedly hails you. He appears to want to surrender. (low-med reward)
C1-2-2. (Engi defeated) You wonder what came over you that made you attack him as you scrap the remains. (med. reward)
C1-2-3. (Crew killed) You wonder what came over you that made you attack him as you scrap the remains. (med-high reward)
C2-1. (Engi surrender) The Engi repeatedly hails you. He appears to want to surrender. (low-med reward)
C2-2. (Engi defeated) You wonder what came over you that made you attack him as you scrap the remains. (med. reward)
C2-3. (Crew killed) You wonder what came over you that made you attack him as you scrap the remains. (med-high reward)
Hopefully that wasn't TOO confusing...
If you have a better format then mine, feel free to use it.
Art for ships would be appreciated (I'm terrible at art )
Also wanted: art for a signature banner.
The Engi Conspiracy Mod needs ships/events!
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- Posts: 551
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Re: The Engi Conspiracy Mod needs ships/events!
1. GNS Invincible
2. Gigalliance Navy
3. Fleet (Soon to be Command Master Chief Fleet) Admiral agigabyte
4. Dreadnought (I hope I spelled that right.)
5. Fast and powerful, capable of leading strike fleets.
6. Less durable, and more weakly shielded than other dreagdnoughts.
7. Hard light shield (Zoltan barrier renamed), backup DNA banks, Weapon pre ignitor.
8. Starts with all basic systems (Weapons, Engine, Shields, o2, sensors, doors, pilot, clonebay), starts with hacking as well, can get teleport.
2. Gigalliance Navy
3. Fleet (Soon to be Command Master Chief Fleet) Admiral agigabyte
4. Dreadnought (I hope I spelled that right.)
5. Fast and powerful, capable of leading strike fleets.
6. Less durable, and more weakly shielded than other dreagdnoughts.
7. Hard light shield (Zoltan barrier renamed), backup DNA banks, Weapon pre ignitor.
8. Starts with all basic systems (Weapons, Engine, Shields, o2, sensors, doors, pilot, clonebay), starts with hacking as well, can get teleport.
MY MOD HUB: viewtopic.php?f=11&t=17089
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- Posts: 54
- Joined: Tue May 13, 2014 4:28 am
Re: The Engi Conspiracy Mod needs ships/events!
agigabyte wrote:1. GNS Invincible
2. Gigalliance Navy
3. Fleet (Soon to be Command Master Chief Fleet) Admiral agigabyte
4. Dreadnought (I hope I spelled that right.)
5. Fast and powerful, capable of leading strike fleets.
6. Less durable, and more weakly shielded than other dreagdnoughts.
7. Hard light shield (Zoltan barrier renamed), backup DNA banks, Weapon pre ignitor.
8. Starts with all basic systems (Weapons, Engine, Shields, o2, sensors, doors, pilot, clonebay), starts with hacking as well, can get teleport.
Seems a bit OP, but can be balanced by removal of shields and about 15 hull
Also pre-igniter may be removed
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- Posts: 13
- Joined: Thu Aug 21, 2014 4:11 pm
Re: The Engi Conspiracy Mod needs ships/events!
you arrive at a oddly empty beacon when suddenly one single engi escape pod slams into your hull
A send some one out to see what happened
b blow it up ( requires 1 missile and does 3-6 damage to you)
c send out a drone ( requires 1 drone)
A2-1 a engi jumps out and cuts your mans cord, sadly he is lost to space (lose a crew member and fight a engi boarder)
A2-2 a odd looking engi walks out and insists on being a crew member ( gain a engi crew member)
B2 hope fully what ever wash nether is gone now
C2 a engi jumps out and trys to attack the drone but just bounces off harmlessly , now that he’s gone lets salvage his pod (low to med scrim and a Very low chance of finding a weapon)
C2-2 a odd looking engi walks out grabs on to the drone refusing to let go unless he can be a crew member (gain a crew member)
A send some one out to see what happened
b blow it up ( requires 1 missile and does 3-6 damage to you)
c send out a drone ( requires 1 drone)
A2-1 a engi jumps out and cuts your mans cord, sadly he is lost to space (lose a crew member and fight a engi boarder)
A2-2 a odd looking engi walks out and insists on being a crew member ( gain a engi crew member)
B2 hope fully what ever wash nether is gone now
C2 a engi jumps out and trys to attack the drone but just bounces off harmlessly , now that he’s gone lets salvage his pod (low to med scrim and a Very low chance of finding a weapon)
C2-2 a odd looking engi walks out grabs on to the drone refusing to let go unless he can be a crew member (gain a crew member)
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- Posts: 54
- Joined: Tue May 13, 2014 4:28 am
Re: The Engi Conspiracy Mod needs ships/events!
Maccasey66 wrote:you arrive at a oddly empty beacon when suddenly one single engi escape pod slams into your hull
A send some one out to see what happened
b blow it up ( requires 1 missile and does 3-6 damage to you)
c send out a drone ( requires 1 drone)
A2-1 a engi jumps out and cuts your mans cord, sadly he is lost to space (lose a crew member and fight a engi boarder)
A2-2 a odd looking engi walks out and insists on being a crew member ( gain a engi crew member)
B2 hope fully what ever wash nether is gone now
C2 a engi jumps out and trys to attack the drone but just bounces off harmlessly , now that he’s gone lets salvage his pod (low to med scrim and a Very low chance of finding a weapon)
C2-2 a odd looking engi walks out grabs on to the drone refusing to let go unless he can be a crew member (gain a crew member)
C2-2: maybe the Engi integrates itself into the drone(special drone)
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- Posts: 551
- Joined: Fri May 31, 2013 1:59 am
Re: The Engi Conspiracy Mod needs ships/events!
Mommothazaz123 wrote:agigabyte wrote:1. GNS Invincible
2. Gigalliance Navy
3. Fleet (Soon to be Command Master Chief Fleet) Admiral agigabyte
4. Dreadnought (I hope I spelled that right.)
5. Fast and powerful, capable of leading strike fleets.
6. Less durable, and more weakly shielded than other dreagdnoughts.
7. Hard light shield (Zoltan barrier renamed), backup DNA banks, Weapon pre ignitor.
8. Starts with all basic systems (Weapons, Engine, Shields, o2, sensors, doors, pilot, clonebay), starts with hacking as well, can get teleport.
Seems a bit OP, but can be balanced by removal of shields and about 15 hull
Also pre-igniter may be removed
No, that wouldn't be a dreadnought. Remove clone bay at start, only Aug hardlight barrier, and no starting shield but 30 hull.
MY MOD HUB: viewtopic.php?f=11&t=17089