katz wrote:Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?
Doesn't matter.
katz wrote:Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?
katz wrote:Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?
Saizew wrote:According to the Changelog, "- Repair gear is no longer available in CE Infinite"...
So, what's about the "Hull repair Burst I" you can get from Engi-engineer-Event?
Mr. Mister wrote: Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?
Doesn't matter.
Revenant wrote:Hi again ! just want to inform of 1 minor bug and another more serious
first a weapon of the endless loot only shoot black squares ( i read the description, and checked the mod order and the patch, its all in the correct order and activated, the weapon is one Ion like, i will check the exact name later)
Revenant wrote:with endless space activated, i arrived to an automated sector, and entered the nano clouds only to see them, but my game crashes inmediatly, i reloaded the game, entered again in the nano cloud and the same happened, dont know if this is fixable buy i know its hard to maintain all the mods u are doing !
Torchwood202 wrote:Ok... this "Zoltan Secret Victory" thing is seriously stressing me ou-
Ok... this new victory is really bugging m-
ALRIGHT, this Secret Victory has made me put around +15 hours back into FTL...
But seriously, I'm out of ideas... Without spoiling the entire thing, I want to know what I have to do next after fully upgraded shields. Thats it. WHAT DO I DOOOOOOOOOO I MUST FIND OUT ON MY OWN.... (of course, with a little cheating from my fellow forum posters )
Mr. Mister wrote:Now, know what else would be interesting, apart from the peaceful ending? A victory route consisting on a train of blue choices that starts at the flagship AI awakening event window. Something about either negotiating with said AI isntead, or plain preventing said AI from awakening, probably requiring a hacking system, an internal generator, an internal effector and a weapon-mounteed effector, and an AI Avatar on the crew.
Russian Rockman wrote:NEW ACHIEVEMENT, get the Secret Diplomatic Victory AND don't attack, or at least don't kill, any ships your entire playthrough.
Sleeper Service wrote:Mr. Mister wrote:Now, know what else would be interesting, apart from the peaceful ending? A victory route consisting on a train of blue choices that starts at the flagship AI awakening event window. Something about either negotiating with said AI isntead, or plain preventing said AI from awakening, probably requiring a hacking system, an internal generator, an internal effector and a weapon-mounteed effector, and an AI Avatar on the crew.
Wow that would be a third, even more secret ending. Sounds cool.