Something from totally different "barrel of wine" now...
Yesterday, my special ops team aboard red-tail rebel-alike disguised Kestrel cruiser got one in a million chance - become the first ever reported ones (
yea, I know that someone will correct me and point out winning in hard just after i post this ) to beat the Flagship and win the damn war in the codename H-A-R-D universe of FTL:AE:CE. This is how the ship looked just at the exit beacon of sector 7:
http://s1.postimg.org/64q82zzx9/kestrel.jpgI was really awesome run - the best I had since AE and its CE version got released. Battery charger and targeting system was bought just recently in sector 7 - earlier I had requisition license and empty 3th slot for captured trade goods. Heavy laser is also a late acquisition, for the whole game it were a startup basic lasers and bomb since sector 1, then this chain laser since 3th one or so. Still, I had to run only once, from a battle with very nasty rebel ship paired with beam artillery - I did some mistakes that cost me hull and time 'till artillery - I still could have killed it, but damage that I would sustain made it impractical. It was good decision, and on the next beacon - where I jumped running with many damaged systems - nasty auto EW platform waited for me, resulting in winning battle with 4th hull. I repaired at the very next beacon (shop), and it was only one really life-threatening situation in whole run.
Last Stand wasn't very good roll - repair stations were faaaar away from base and flagship, and i managed to visit only one, then proceed jumping to base, landing there at the same time that flagship did. First phase went without much troubles, but 2nd and it's dreaded drones left me with 12 hull left and no way to repair myself. BTW, I haven't had chance to check if AE's last stand repair you if you jump to base - after 2nd phase, flagship run (jumped) back there, so the only way was trying to beat him for good, 3th time.
And the result iiiiiis:
http://s12.postimg.org/decth6r8r/flagship.jpgThe fun fact - while having last 2 points of hull, I bombed his laser turret to red at the very moment it shoot it's lasers, just after its super-weapon laser circle swallowed my shields. With my hacking drone attached to flagship engines, no shield on boss, and charge laser that shot something like every 3 seconds (with reloader and fully trained crew) + two ~6 second ones, I have strong feeling that it could end differently if that bomb would be timed a little earlier. Well, better luck next time, I guess!
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BTW, I just had bigger laugh of all those during FTL runs, ever:
http://s29.postimg.org/gq6njehed/pan_alien_insult.jpgNicely written! My roleplaying imagination of the whole situation worked miracles there. Pan-alien transcultural training, eh?
It's just a highlight, I'm really fond of many pieces of writing from CE. Many of them could, actually, be a parts of good SF opera novel.
@RussianRockmanWHERE IS DAT HOLE in the center of this engi ship? Seriously though, i really like that graphic (saw it in the original thread already), but my FTL-lore instinct just can't stand engi's ship without hole in the middle. Unless it's the part that should be docking in the hole, and would be called "Engi hole filler" as ship class
Small bug report:
1. This event in Lanius space seems to lack "idle activities" selector (it just ends after clicking "continue"):
http://s30.postimg.org/wtl0c3tpr/empty_sector.jpg(Severity:
Medium)
2. As someone reported earlier, many encounters in Lanius space still have surrender as only one option available (as in latest version,
1.207b):
http://s24.postimg.org/n0src8lkj/lanius.jpgEncountered it during many other fights with Lanius'es. Fortunately, we can change our mind and fight anyway from surrender submenu and it works, so (Severity:
Minor)
Suggestions:One of possible results from one-man shuttle heading our way is getting bombs teleported and one member of our crew "dying of wounds shortly afterwards". If you doesn't have it there, I suggest blue option for underused medbay 3, that could save him (I had 2 and it wasn't enough, which I think was OK for such serious injury). Of course, any level of clonebay should be enough to, but I guess you have it already.
BTW, do we have any blue events that require advanced or best clone bay? It seems to me, that for all events lvl of cloning doesn't matter, which is logical, but OTOH, it would be great to have some things that require more advanced cloning bay. Not to mention, that engineering pre-AE clone lab with clone bay lvl 3 as requirement would be cool, too.