FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
Turbo215
Posts: 24
Joined: Sat Apr 26, 2014 10:28 am

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Postby Turbo215 » Sat Apr 26, 2014 1:49 pm

I believe it may have something to do with EL being developed for 1.5.4(the previous update) as earlier versions work
Turbo215
Posts: 24
Joined: Sat Apr 26, 2014 10:28 am

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Postby Turbo215 » Sat Apr 26, 2014 2:03 pm

I also noticed that if I run the updated stuff CE(1.207), CEI(1.207) and all the other stuff along with version 0.92 El it still crashes on start-up.
Kartoffelr

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Postby Kartoffelr » Sat Apr 26, 2014 2:13 pm

I sold the Light Defense Drone II (the one that comes with the Mantis B type) and bought a standard Defense Drone II.
Now i have to find out that this drone can't intercept swarm missiles! It just ignores them! The Light Defense Drone II (which is supposed to be slightly worse then the Defense Drone II?) DOES intercept swarm missiles.
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Postby rannl » Sat Apr 26, 2014 2:16 pm

Turbo215 wrote:I also noticed that if I run the updated stuff CE(1.207), CEI(1.207) and all the other stuff along with version 0.92 El it still crashes on start-up.


1. Is it the same crash as before?
2. Are you patching 1.207 or 1.207b? The former caused problems.
Turbo215
Posts: 24
Joined: Sat Apr 26, 2014 10:28 am

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Postby Turbo215 » Sat Apr 26, 2014 2:31 pm

yeah using the 1.207b version fixed the problem
iiiyyylll
Posts: 1
Joined: Sat Apr 26, 2014 3:33 am

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Postby iiiyyylll » Sat Apr 26, 2014 3:54 pm

Hey Still can't PM like you said but im the one who made the pictures of the type C engi, zoltan, and slug ships i did gibs for engi and slug so if you still want them just give me a way to get them to you and ill send them over.
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Postby rannl » Sat Apr 26, 2014 5:50 pm

DragonMaster2962
Posts: 64
Joined: Fri Dec 13, 2013 1:36 am

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Postby DragonMaster2962 » Sat Apr 26, 2014 6:39 pm

Saizew wrote:
DragonMaster2962 wrote: fine, but at least lower the rarity or add a blue option to the event so i don't lose my sodding crew member...


There is a blue option for this event... Maybe you have the wrong crew members? ;)
Think of all the races that come to your mind which could be helpful in this case... 8-)

ill have you know that slugs aren't exactly common
rex4
Posts: 19
Joined: Sun Sep 30, 2012 3:12 pm

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Postby rex4 » Sat Apr 26, 2014 8:09 pm

Please upload captain edition to something like dropbox too, mediafire being really slow right now.
Russian Rockman
Posts: 819
Joined: Fri Jan 10, 2014 11:43 pm

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Postby Russian Rockman » Sat Apr 26, 2014 8:18 pm

:shock: :shock: :o
10 pages since I last posted only one day ago?! I guess that's what happens when you make such a big update to EL. I said a long time ago that this and CE:Infinite are gonna need their own topics. :lol:

So I finally go back into testing some stuff and unfortunately, I didn't come back with much positive information. :cry:
I did find out a lot about what we CANT do, not so much what we CAN do... And I tried to find workaround for some issues, but no such luck. :( Anyway I'll try to list a few of the things I found, but I'm probably forgetting something...

  • The drone_targetable tag does not work on LASER type weapons. They will always get shot down by Defense II drones regardless of whether or not they have this tag. So it is not possible to make completely uninterceptible projectiles. :( (I HEARD that the tag works for Missiles, basically making them lasers, but I haven't tested that.)
  • Zoltan Shields do indeed absorb fire only from weapons that actually do <damage> or are ions and beams. It does not matter if a weapon has system or personnel damage, they will go through Z-Shields unless they do hull damage.(And her's something interesting... If a weapon does negative -# damage it will actually repair the Zoltan shield instead of repairing the enemy hull, not sure if that's useful to know, but interesting).
  • I can re-confirm that you cannot change one damn thing about SHIELD drones. :cry: If you give it a new image it appears correctly in your inventory, but still looks like the default drone when it is deployed. It does not even seem like you can make different shield drones have a lower cooldown or anything, but you can make them fly faster for some reason...
  • "fake" artillery for flak guns do not deplete shields. In fact I don't think they do anything. They seem to be for aesthetic purposes only.

Based on the testing I did though. As far as CE is concerned. I have just a few suggestions.

For the Zoltan shield penetration "issue" with flash-bangs, light lasers, and plasma weapons, you can do either 1 of 2 things. 1.) You can give them damage (obviously not really an option) or 2.) officially make their shield penetration a feature. So no one is confused you should say in the actual weapons description that they are not blocked by Zoltan Shields. I'm sure there could be some actual explanation for why, but you don't have to say why.

For the Shield Drones it is very unfortunate that you couldn't use your images. I was thinking that you could instead make them distraction drones with their own personal shield. They could just absorb (or "reflect") fire from the enemy and keep your other drones safe. I noticed though that the images actual work for at least the display in the store and ship menu. I'm not sure if this would work, but maybe you could give try the different varieties of AP drones their own image even if they don't show up in battle? Also, I personally wouldn't mind if you gave the Overcharge+ a different image even if it doesn't show up in battle.

You said that the reason scatter missiles and such are lasers is because they need to be animated? But it seems that missiles are animated with their engine trail. i think that what you did with the rarity should fix the issue of enemies spawning with only missiles, but maybe you might want to try just making them all missiles and giving cloak missiles the drone_targetable tag.