[Tool] FTL Error Checker

Discuss and distribute tools and methods for modding. Moderator - Grognak
User avatar
TaxiService
Posts: 204
Joined: Mon Dec 23, 2013 6:04 pm

Re: [Tool] FTL Error Checker - v 1.01

Postby TaxiService » Sat Mar 08, 2014 4:54 pm

You're both welcome! ◠‿◠ And i'm more than glad to have that link featured in the OP. ◡‿◡

>It's a shame the script doesn't work, but I wasn't too sure about it, anyway *shrug*
I just told some friends of mine about this issue, and they told me that there's a way to make the application work by itself! I tested it and it seemed to work, here's what to do:
- From your OSX VM, set the correct permissions to the application.
- Still from the VM, zip the folder containing the readme, the app and the .command.

Turns out the .zip archive retains the permissions! I tried zipping the working app, uploading it, downloading it, decompressing it and it did run just fine! : ) You could try doing that! (and thus not needing to give a link to my video anymore, lol)


>Regarding event loops, the EC should already be detecting that... It worked when I tried it, although I think there may be some cases it fails to detect.
Well, it might be just some other weird thing with my code. I'm trying to make some changes to MTE but i'm not really sure that what i have in mind will be acceptable for FTL. :P We will see.
ImageImageImageImageImage
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] FTL Error Checker - v 1.02

Postby kartoFlane » Mon Apr 21, 2014 11:24 am

New AE-compatible version is up. So far it only recognises AE tags, but doesn't really report any errors...
In other news, similarily to the editor, the EC now only requires Java 6 to run.

Code: Select all

- version 1.02
  - The program now recognises AE tags
  - Lowered Java version requirement to 1.6

Dropbox download directory: FTL Error Checker 1.02
Superluminal2 - a ship editor for FTL
left4tank2
Posts: 2
Joined: Sat Jan 25, 2014 11:20 pm

Re: [Tool] FTL Error Checker - v 1.02

Postby left4tank2 » Sun Apr 27, 2014 7:33 pm

its not giving me the option to locate my .dat file
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] FTL Error Checker - v 1.02

Postby kartoFlane » Sun Apr 27, 2014 8:11 pm

Go to File > Change FTL Install Path, and navigate to your FTL installation.
Superluminal2 - a ship editor for FTL
Levgre
Posts: 118
Joined: Thu Mar 06, 2014 3:35 pm

Re: [Tool] FTL Error Checker - v 1.02

Postby Levgre » Fri Sep 05, 2014 11:24 pm

I got lots of unexpected errors in files I didn't touch at all. And for the one I modded the most, blueprints.xml, it says it wasn't even parsed. Is it possible syntax was messed up just by coping into a text editor then re-adding it to the .data? (I opened with wordpad, copied into as3 for editing, then copied back into wordpad before saving and adding to the .data)

I put bluprints.xml at the top, followed by dlcblueprints and dclblueprintsoverwite, the 3 xml's I actually edited.

For reference, here is the line of text with unexpected characters

Code: Select all

  <<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->

data/blueprints.xml =================================================================================

ERROR   - Line 1      :  (File was not parsed.)
<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
ERROR   - Line 3859   :  (At line 3859, column 2: Unexpected characters. - file was not parsed beyond this point)
   <<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->

ERROR   - Line 653    : Referenced blueprint name doedata/dlcBlueprints.xml ==============================================================================

REPORT  - Line 5      : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="DLC_ITEMS">
REPORT  - Line 46     : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="DLC_WEAPONS">
REPORT  - Line 63     : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="DLC_DRONES">
REPORT  - Line 74     : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="DLC_AUGMENTS">
REPORT  - Line 615    : This object is not referenced from anywhere, and is not used in-game
<weaponBlueprint name="ARTILLERY_FED_C">
ERROR   - Line 1202   : Referenced blueprint name does not exist (pilot)
      <pilot power="1" room="8" start="true" img="room_pilot_4"> 
ERROR   - Line 1208   : Referenced blueprint name does not exist (doors)
      <doors power="1" room="15" start="true" img="room_doors_2">
ERROR   - Line 1214   : Referenced blueprint name does not exist (sensors)
      <sensors power="1" room="14" start="true" img="room_sensors">
ERROR   - Line 1220   : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" room="2" start="true" img="room_oxygen_2"/>
ERROR   - Line 1221   : Referenced blueprint name does not exist (engines)
      <engines power="1" room="7" start="true" img="room_engines_7">
ERROR   - Line 1227   : Referenced blueprint name does not exist (shields)
      <shields power="2" room="5" start="true" img="room_shields_10">
ERROR   - Line 1233   : Referenced blueprint name does not exist (weapons)
      <weapons power="3" room="9" start="true" img="room_weapons_9">
ERROR   - Line 1239   : Referenced blueprint name does not exist (drones)
      <drones power="2" room="11" start="false" img="room_drones_9"/> <!--F-->
ERROR   - Line 1245   : Referenced blueprint name does not exist (medbay)
      <medbay power="1" room="0" start="false" img="room_medbay_4">   <!--F-->
ERROR   - Line 1250   : Referenced blueprint name does not exist (teleporter)
      <teleporter power="1" room="1" start="false"/>   <!--F-->
ERROR   - Line 1251   : Referenced blueprint name does not exist (cloaking)
      <cloaking power="1" room="6" start="false" img="room_cloaking_4"/>  <!--F-->
ERROR   - Line 1287   : Referenced blueprint name does not exist (pilot)
      <pilot power="1" room="9" start="true">
ERROR   - Line 1293   : Referenced blueprint name does not exist (doors)
      <doors power="1" room="16" start="true" img="room_doors_2"> 
ERROR   - Line 1299   : Referenced blueprint name does not exist (sensors)
      <sensors power="1" room="0" start="false" img="room_sensors_2"> <!--F-->
ERROR   - Line 1305   : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" room="5" start="true"/>
ERROR   - Line 1306   : Referenced blueprint name does not exist (engines)
      <engines power="1" room="8" start="true" img="room_engines_2">
ERROR   - Line 1312   : Referenced blueprint name does not exist (shields)
      <shields power="2" room="4" start="true" img="room_shields_3">
ERROR   - Line 1318   : Referenced blueprint name does not exist (weapons)
      <weapons power="1" room="13" start="true" img="room_weapons_10">
ERROR   - Line 1324   : Referenced blueprint name does not exist (drones)
      <drones power="2" room="2" start="false" img="room_drones_7"/> <!--F-->
ERROR   - Line 1330   : Referenced blueprint name does not exist (medbay)
      <medbay power="1" room="11" start="false" img="room_medbay_7"> <!--F-->
ERROR   - Line 1335   : Referenced blueprint name does not exist (teleporter)
      <teleporter power="1" room="12" start="true"/> 
ERROR   - Line 1336   : Referenced blueprint name does not exist (cloaking)
      <cloaking power="1" room="1" start="false" img="room_cloaking_3"/> <!--F-->
ERROR   - Line 1438   : Referenced blueprint name does not exist
   <name>LASER_BURST_1</name>
ERROR   - Line 1439   : Referenced blueprint name does not exist
   <name>LASER_BURST_2_A</name>
ERROR   - Line 1440   : Referenced blueprint name does not exist
   <name>LASER_BURST_3</name>
ERROR   - Line 1441   : Referenced blueprint name does not exist
   <name>LASER_BURST_5</name>
ERROR   - Line 1442   : Referenced blueprint name does not exist
   <name>LASER_HEAVY_1</name>
ERROR   - Line 1443   : Referenced blueprint name does not exist
   <name>LASER_HEAVY_2</name>
ERROR   - Line 1446   : Referenced blueprint name does not exist
   <name>ION_2</name>
ERROR   - Line 1447   : Referenced blueprint name does not exist
   <name>MISSILES_1</name>
ERROR   - Line 1448   : Referenced blueprint name does not exist
   <name>MISSILES_2</name>
ERROR   - Line 1449   : Referenced blueprint name does not exist
   <name>MISSILES_3</name>
ERROR   - Line 1450   : Referenced blueprint name does not exist
   <name>MISSILES_BREACH</name>
ERROR   - Line 1451   : Referenced blueprint name does not exist
   <name>BEAM_1</name>
ERROR   - Line 1452   : Referenced blueprint name does not exist
   <name>BEAM_2</name>
ERROR   - Line 1453   : Referenced blueprint name does not exist
   <name>BOMB_1</name>
WARNING - Line 1461   : One of the required images is missing from the image namespace (img/ship/anaerobic_scout_base.png)
  <shipBlueprint name="ANAEROBIC_SCOUT" layout="anaerobic_scout" img="anaerobic_scout">
ERROR   - Line 1465   : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="1"/>
ERROR   - Line 1468   : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="5"/>
ERROR   - Line 1469   : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="6"/>
ERROR   - Line 1470   : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8" room="4"/>
ERROR   - Line 1471   : Referenced blueprint name does not exist (doors)
      <doors power="1" max="3" room="0" start="false"/>
WARNING - Line 1484   : One of the required images is missing from the image namespace (img/ship/anaerobic_bomber_base.png)
  <shipBlueprint name="ANAEROBIC_BOMBER" layout="anaerobic_bomber" img="anaerobic_bomber">
ERROR   - Line 1488   : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="3"/>
ERROR   - Line 1489   : Referenced blueprint name does not exist (doors)
      <doors power="1" max="3" room="10" start="false"/>
ERROR   - Line 1492   : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="0"/>
ERROR   - Line 1493   : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="9"/>
ERROR   - Line 1494   : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8" room="1"/>
ERROR   - Line 1496   : Referenced blueprint name does not exist (teleporter)
      <teleporter power="1" max="3" room="8"/>
ERROR   - Line 1497   : Referenced blueprint name does not exist (cloaking)
      <cloaking power="1" max="3" room="2" start="false"/>

data/dlcBlueprintsOverwrite.xml =====================================================================

ERROR   - Line 11     : Referenced blueprint name does not exist
   <name>MISSILES_1</name>
ERROR   - Line 12     : Referenced blueprint name does not exist
   <name>MISSILES_2</name>
ERROR   - Line 13     : Referenced blueprint name does not exist
   <name>MISSILES_2_PLAYER</name>
ERROR   - Line 14     : Referenced blueprint name does not exist
   <name>MISSILES_3</name>
ERROR   - Line 15     : Referenced blueprint name does not exist
   <name>MISSILES_BURST</name>
ERROR   - Line 16     : Referenced blueprint name does not exist
   <name>MISSILES_BREACH</name>
REPORT  - Line 20     : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_DRONES_STANDARD">  <!-- Unchanged -->
ERROR   - Line 21     : Referenced blueprint name does not exist
   <name>COMBAT_1</name>
ERROR   - Line 22     : Referenced blueprint name does not exist
   <name>COMBAT_2</name>
ERROR   - Line 23     : Referenced blueprint name does not exist
   <name>COMBAT_BEAM</name>   
ERROR   - Line 24     : Referenced blueprint name does not exist
   <name>DEFENSE_1</name>
ERROR   - Line 25     : Referenced blueprint name does not exist
   <name>DEFENSE_2_ENEMY</name>
ERROR   - Line 26     : Referenced blueprint name does not exist
   <name>REPAIR</name>
ERROR   - Line 27     : Referenced blueprint name does not exist
   <name>BATTLE</name>
ERROR   - Line 28     : Referenced blueprint name does not exist
   <name>BOARDER</name>
REPORT  - Line 37     : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_DRONES_COMBAT">  <!-- Unchanged -->
ERROR   - Line 38     : Referenced blueprint name does not exist
   <name>COMBAT_1</name>
ERROR   - Line 39     : Referenced blueprint name does not exist
   <name>COMBAT_2</name>
ERROR   - Line 40     : Referenced blueprint name does not exist
   <name>COMBAT_BEAM</name>
REPORT  - Line 53     : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_DRONES_DEFENSE">  <!-- Unchanged -->
ERROR   - Line 54     : Referenced blueprint name does not exist
   <name>DEFENSE_1</name>
ERROR   - Line 55     : Referenced blueprint name does not exist
   <name>DEFENSE_2_ENEMY</name>
REPORT  - Line 59     : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_WEAPONS_REBEL">
ERROR   - Line 60     : Referenced blueprint name does not exist
   <name>LASER_BURST_1</name>
ERROR   - Line 61     : Referenced blueprint name does not exist
   <name>LASER_BURST_2_A</name>
ERROR   - Line 62     : Referenced blueprint name does not exist
   <name>LASER_BURST_3</name>
ERROR   - Line 63     : Referenced blueprint name does not exist
   <name>LASER_BURST_5</name>
ERROR   - Line 64     : Referenced blueprint name does not exist
   <name>LASER_HEAVY_1</name>
ERROR   - Line 65     : Referenced blueprint name does not exist
   <name>LASER_HEAVY_2</name>
ERROR   - Line 66     : Referenced blueprint name does not exist
   <name>MISSILES_1</name>
ERROR   - Line 67     : Referenced blueprint name does not exist
   <name>MISSILES_2</name>
ERROR   - Line 68     : Referenced blueprint name does not exist
   <name>MISSILES_3</name>
ERROR   - Line 69     : Referenced blueprint name does not exist
   <name>MISSILES_BREACH</name>
ERROR   - Line 70     : Referenced blueprint name does not exist
   <name>BEAM_1</name>
ERROR   - Line 71     : Referenced blueprint name does not exist
   <name>BEAM_2</name>
ERROR   - Line 72     : Referenced blueprint name does not exist
   <name>BOMB_1</name>
REPORT  - Line 81     : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_WEAPONS_AUTO">
ERROR   - Line 82     : Referenced blueprint name does not exist
   <name>LASER_BURST_1</name>
ERROR   - Line 83     : Referenced blueprint name does not exist
   <name>LASER_BURST_2_A</name>
ERROR   - Line 84     : Referenced blueprint name does not exist
   <name>LASER_BURST_3</name>
ERROR   - Line 85     : Referenced blueprint name does not exist
   <name>LASER_BURST_5</name>
ERROR   - Line 86     : Referenced blueprint name does not exist
   <name>LASER_HEAVY_1</name>
ERROR   - Line 87     : Referenced blueprint name does not exist
   <name>LASER_HEAVY_2</name>
ERROR   - Line 88     : Referenced blueprint name does not exist
   <name>MISSILES_1</name>
ERROR   - Line 89     : Referenced blueprint name does not exist
   <name>MISSILES_2</name>
ERROR   - Line 90     : Referenced blueprint name does not exist
   <name>MISSILES_3</name>
ERROR   - Line 91     : Referenced blueprint name does not exist
   <name>BEAM_1</name>
ERROR   - Line 92     : Referenced blueprint name does not exist
   <name>BEAM_2</name>
ERROR   - Line 93     : Referenced blueprint name does not exist
   <name>BOMB_1</name>
ERROR   - Line 94     : Referenced blueprint name does not exist
   <name>BOMB_FIRE</name>
ERROR   - Line 95     : Referenced blueprint name does not exist
   <name>BOMB_ION</name>
ERROR   - Line 96     : Referenced blueprint name does not exist
   <name>ION_1</name>
ERROR   - Line 97     : Referenced blueprint name does not exist
   <name>ION_2</name>
ERROR   - Line 98     : Referenced blueprint name does not exist
   <name>ION_4</name>
REPORT  - Line 104    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_WEAPONS_JELLY"> 
ERROR   - Line 105    : Referenced blueprint name does not exist
   <name>LASER_BURST_1</name>
ERROR   - Line 106    : Referenced blueprint name does not exist
   <name>LASER_BURST_2_A</name>
ERROR   - Line 107    : Referenced blueprint name does not exist
   <name>LASER_BURST_3</name>
ERROR   - Line 108    : Referenced blueprint name does not exist
   <name>LASER_HEAVY_1</name>
ERROR   - Line 109    : Referenced blueprint name does not exist
   <name>LASER_HEAVY_2</name>
ERROR   - Line 110    : Referenced blueprint name does not exist
   <name>MISSILES_2</name>
ERROR   - Line 111    : Referenced blueprint name does not exist
   <name>MISSILES_BREACH</name>
ERROR   - Line 112    : Referenced blueprint name does not exist
   <name>BEAM_1</name>
ERROR   - Line 113    : Referenced blueprint name does not exist
   <name>BEAM_2</name>
ERROR   - Line 114    : Referenced blueprint name does not exist
   <name>BEAM_3</name>
ERROR   - Line 115    : Referenced blueprint name does not exist
   <name>BEAM_LONG</name>
ERROR   - Line 116    : Referenced blueprint name does not exist
   <name>BEAM_FIRE</name>
ERROR   - Line 117    : Referenced blueprint name does not exist
   <name>BOMB_FIRE</name>
ERROR   - Line 118    : Referenced blueprint name does not exist
   <name>BOMB_BREACH</name>
ERROR   - Line 119    : Referenced blueprint name does not exist
   <name>ION_1</name>
ERROR   - Line 120    : Referenced blueprint name does not exist
   <name>ION_4</name>
REPORT  - Line 129    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_WEAPONS_ROCK">
ERROR   - Line 130    : Referenced blueprint name does not exist
   <name>LASER_BURST_1</name>
ERROR   - Line 131    : Referenced blueprint name does not exist
   <name>LASER_BURST_2_A</name>
ERROR   - Line 132    : Referenced blueprint name does not exist
   <name>LASER_BURST_3</name>
ERROR   - Line 133    : Referenced blueprint name does not exist
   <name>LASER_BURST_5</name>
ERROR   - Line 134    : Referenced blueprint name does not exist
   <name>LASER_HEAVY_1</name>
ERROR   - Line 135    : Referenced blueprint name does not exist
   <name>LASER_HEAVY_2</name>
ERROR   - Line 136    : Referenced blueprint name does not exist
   <name>MISSILES_1</name>
ERROR   - Line 137    : Referenced blueprint name does not exist
   <name>MISSILES_2</name>
ERROR   - Line 138    : Referenced blueprint name does not exist
   <name>MISSILES_3</name>
ERROR   - Line 139    : Referenced blueprint name does not exist
   <name>MISSILES_BREACH</name>
ERROR   - Line 140    : Referenced blueprint name does not exist
   <name>BEAM_1</name>
ERROR   - Line 141    : Referenced blueprint name does not exist
   <name>BEAM_2</name>
ERROR   - Line 142    : Referenced blueprint name does not exist
   <name>BOMB_1</name>
ERROR   - Line 143    : Referenced blueprint name does not exist
   <name>ION_2</name>
REPORT  - Line 150    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_WEAPONS_MANTIS">
ERROR   - Line 151    : Referenced blueprint name does not exist
   <name>LASER_BURST_1</name>
ERROR   - Line 152    : Referenced blueprint name does not exist
   <name>LASER_BURST_2_A</name>
ERROR   - Line 153    : Referenced blueprint name does not exist
   <name>LASER_BURST_3</name>
ERROR   - Line 154    : Referenced blueprint name does not exist
   <name>LASER_BURST_5</name>
ERROR   - Line 155    : Referenced blueprint name does not exist
   <name>LASER_HEAVY_1</name>
ERROR   - Line 156    : Referenced blueprint name does not exist
   <name>LASER_HEAVY_2</name>
ERROR   - Line 157    : Referenced blueprint name does not exist
   <name>MISSILES_1</name>
ERROR   - Line 158    : Referenced blueprint name does not exist
   <name>MISSILES_2</name>
ERROR   - Line 159    : Referenced blueprint name does not exist
   <name>MISSILES_3</name>
ERROR   - Line 160    : Referenced blueprint name does not exist
   <name>MISSILES_BREACH</name>
ERROR   - Line 161    : Referenced blueprint name does not exist
   <name>BEAM_1</name>
ERROR   - Line 162    : Referenced blueprint name does not exist
   <name>BEAM_2</name>
ERROR   - Line 163    : Referenced blueprint name does not exist
   <name>BOMB_1</name>
ERROR   - Line 164    : Referenced blueprint name does not exist
   <name>BOMB_FIRE</name>
ERROR   - Line 165    : Referenced blueprint name does not exist
   <name>BOMB_ION</name>
REPORT  - Line 174    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_WEAPONS_FED">
ERROR   - Line 175    : Referenced blueprint name does not exist
   <name>LASER_BURST_1</name>
ERROR   - Line 176    : Referenced blueprint name does not exist
   <name>LASER_BURST_2_A</name>
ERROR   - Line 177    : Referenced blueprint name does not exist
   <name>LASER_BURST_3</name>
ERROR   - Line 178    : Referenced blueprint name does not exist
   <name>LASER_BURST_5</name>
ERROR   - Line 179    : Referenced blueprint name does not exist
   <name>LASER_HEAVY_1</name>
ERROR   - Line 180    : Referenced blueprint name does not exist
   <name>LASER_HEAVY_2</name>
ERROR   - Line 181    : Referenced blueprint name does not exist
   <name>MISSILES_1</name>
ERROR   - Line 182    : Referenced blueprint name does not exist
   <name>MISSILES_2</name>
ERROR   - Line 183    : Referenced blueprint name does not exist
   <name>MISSILES_3</name>
ERROR   - Line 184    : Referenced blueprint name does not exist
   <name>MISSILES_BREACH</name>
ERROR   - Line 185    : Referenced blueprint name does not exist
   <name>BEAM_1</name>
ERROR   - Line 186    : Referenced blueprint name does not exist
   <name>BEAM_2</name>
ERROR   - Line 187    : Referenced blueprint name does not exist
   <name>BOMB_1</name>
REPORT  - Line 197    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_WEAPONS_CIRCLE">
ERROR   - Line 198    : Referenced blueprint name does not exist
   <name>LASER_BURST_1</name>
ERROR   - Line 199    : Referenced blueprint name does not exist
   <name>LASER_BURST_2_A</name>
ERROR   - Line 200    : Referenced blueprint name does not exist
   <name>LASER_BURST_3</name>
ERROR   - Line 201    : Referenced blueprint name does not exist
   <name>LASER_HEAVY_1</name>
ERROR   - Line 202    : Referenced blueprint name does not exist
   <name>BEAM_1</name>
ERROR   - Line 203    : Referenced blueprint name does not exist
   <name>BEAM_2</name>
ERROR   - Line 204    : Referenced blueprint name does not exist
   <name>BEAM_3</name>
ERROR   - Line 205    : Referenced blueprint name does not exist
   <name>BEAM_LONG</name>
ERROR   - Line 206    : Referenced blueprint name does not exist
   <name>BEAM_FIRE</name>
ERROR   - Line 207    : Referenced blueprint name does not exist
   <name>ION_1</name>
ERROR   - Line 208    : Referenced blueprint name does not exist
   <name>ION_2</name>
ERROR   - Line 209    : Referenced blueprint name does not exist
   <name>ION_4</name>
REPORT  - Line 216    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_DRONES_CIRCLE">  <!-- Unchanged -->
ERROR   - Line 217    : Referenced blueprint name does not exist
   <name>COMBAT_BEAM</name>   
ERROR   - Line 218    : Referenced blueprint name does not exist
   <name>COMBAT_ION</name>   
ERROR   - Line 219    : Referenced blueprint name does not exist
   <name>DEFENSE_1</name>
ERROR   - Line 220    : Referenced blueprint name does not exist
   <name>DEFENSE_2_ENEMY</name>
ERROR   - Line 222    : Referenced blueprint name does not exist
   <name>REPAIR</name>
ERROR   - Line 223    : Referenced blueprint name does not exist
   <name>BATTLE</name>
REPORT  - Line 234    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_WEAPONS_ZOLTAN">   <!-- Unchanged -->
ERROR   - Line 235    : Referenced blueprint name does not exist
   <name>LASER_BURST_1</name>
ERROR   - Line 236    : Referenced blueprint name does not exist
   <name>LASER_BURST_2_A</name>
ERROR   - Line 237    : Referenced blueprint name does not exist
   <name>LASER_BURST_3</name>
ERROR   - Line 238    : Referenced blueprint name does not exist
   <name>LASER_BURST_5</name>
ERROR   - Line 239    : Referenced blueprint name does not exist
   <name>LASER_HEAVY_1</name>
ERROR   - Line 240    : Referenced blueprint name does not exist
   <name>LASER_HEAVY_2</name>
ERROR   - Line 241    : Referenced blueprint name does not exist
   <name>MISSILES_1</name>
ERROR   - Line 242    : Referenced blueprint name does not exist
   <name>MISSILES_2</name>
ERROR   - Line 243    : Referenced blueprint name does not exist
   <name>MISSILES_3</name>
ERROR   - Line 244    : Referenced blueprint name does not exist
   <name>BEAM_1</name>
ERROR   - Line 245    : Referenced blueprint name does not exist
   <name>BEAM_2</name>
ERROR   - Line 246    : Referenced blueprint name does not exist
   <name>BEAM_3</name>
ERROR   - Line 247    : Referenced blueprint name does not exist
   <name>BEAM_LONG</name>
ERROR   - Line 248    : Referenced blueprint name does not exist
   <name>BEAM_FIRE</name>
ERROR   - Line 249    : Referenced blueprint name does not exist
   <name>ION_1</name>
ERROR   - Line 250    : Referenced blueprint name does not exist
   <name>ION_2</name>
ERROR   - Line 251    : Referenced blueprint name does not exist
   <name>BOMB_1</name>
ERROR   - Line 252    : Referenced blueprint name does not exist
   <name>BOMB_ION</name>
ERROR   - Line 253    : Referenced blueprint name does not exist
   <name>BEAM_HULL</name>
REPORT  - Line 275    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_FED">
REPORT  - Line 284    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHPS_REBEL_AND_AUTO">
REPORT  - Line 299    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_REBEL">
REPORT  - Line 314    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_REBEL_ELITE">
REPORT  - Line 321    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_AUTO">
REPORT  - Line 330    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_JELLY">
REPORT  - Line 342    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_MANTIS">
REPORT  - Line 354    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_ROCK">
REPORT  - Line 365    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_ROCK_PIRATE">
REPORT  - Line 374    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_CIRCLE">
REPORT  - Line 383    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_ZOLTAN">
REPORT  - Line 392    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_ZOLTAN_PIRATE">
REPORT  - Line 402    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_CRYSTAL">
REPORT  - Line 413    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_CIVILIAN">
REPORT  - Line 426    : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="OVERRIDE_SHIPS_PIRATE">
WARNING - Line 479    : One of the required images is missing from the image namespace (img/ship/rebel_squat_base.png)
<shipBlueprint name="REBEL_FAT_DLC" layout="rebel_squat" img="rebel_squat">
ERROR   - Line 482    : Referenced blueprint name does not exist (pilot)
      <pilot power="1" max="2" room="0"/>
ERROR   - Line 483    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="2" room="1"/> <!--2-->
ERROR   - Line 484    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="7"/> <!--4-->
ERROR   - Line 485    : Referenced blueprint name does not exist (engines)
      <engines power="2" max="4" room="6"/> <!--7-->
ERROR   - Line 486    : Referenced blueprint name does not exist (weapons)
      <weapons power="1" max="6" room="2"/> <!--6-->
ERROR   - Line 487    : Referenced blueprint name does not exist (drones)
      <drones power="2" max="8" room="4"/> <!--1-->
WARNING - Line 499    : One of the required images is missing from the image namespace (img/ship/rebel_long_base.png)
<shipBlueprint name="REBEL_SKINNY_DLC" layout="rebel_long" img="rebel_long">
ERROR   - Line 502    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="2" room="3"/> <!--2-->
ERROR   - Line 503    : Referenced blueprint name does not exist (pilot)
      <pilot power="1" max="3" room="0"/> <!--0-->
ERROR   - Line 504    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="4"/> <!--6-->
ERROR   - Line 505    : Referenced blueprint name does not exist (engines)
      <engines power="2" max="5" room="5"/> <!--5-->
ERROR   - Line 506    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8" room="6"/>   <!--4-->
ERROR   - Line 508    : Referenced blueprint name does not exist (teleporter)
      <teleporter power="1" max="1" room="1" start="false"/> <!--1-->
ERROR   - Line 520    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="2" room="3"/>
ERROR   - Line 521    : Referenced blueprint name does not exist (pilot)
      <pilot power="1" max="3" room="0"/>
ERROR   - Line 522    : Referenced blueprint name does not exist (shields)
      <shields power="4" max="8" room="4"/>
ERROR   - Line 523    : Referenced blueprint name does not exist (engines)
      <engines power="3" max="5" room="5"/>
ERROR   - Line 524    : Referenced blueprint name does not exist (weapons)
      <weapons power="4" max="10" room="6"/> 
ERROR   - Line 526    : Referenced blueprint name does not exist (teleporter)
      <teleporter power="1" max="3" room="1" start="false"/>
WARNING - Line 544    : One of the required images is missing from the image namespace (img/ship/auto_basic_base.png)
<shipBlueprint name="AUTO_BASIC_DLC" layout="auto_basic" img="auto_basic">  <!-- NOTE:   This ship starts with no shields.  that ok?-->
ERROR   - Line 547    : Referenced blueprint name does not exist (pilot)
      <pilot power="1" max="2" room="2"/>
ERROR   - Line 548    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="1" start="false"/> <!--3-->
ERROR   - Line 549    : Referenced blueprint name does not exist (engines)
      <engines power="2" max="8" room="0"/> <!--1-->
ERROR   - Line 550    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8" room="3"/> <!--4-->
WARNING - Line 559    : One of the required images is missing from the image namespace (img/ship/auto_assault_base.png)
<shipBlueprint name="AUTO_ASSAULT_DLC" layout="auto_assault" img="auto_assault">
ERROR   - Line 562    : Referenced blueprint name does not exist (pilot)
      <pilot power="1" max="3" room="2"/><!--2-->
ERROR   - Line 563    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="1"/> <!--3-->
ERROR   - Line 564    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="0"/><!--4-->
ERROR   - Line 565    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="7" room="3"/>   <!--1-->
WARNING - Line 581    : One of the required images is missing from the image namespace (img/ship/jelly_button_base.png)
<shipBlueprint name="JELLY_BUTTON_DLC" layout="jelly_button" img="jelly_button">
ERROR   - Line 585    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="3"/>
ERROR   - Line 586    : Referenced blueprint name does not exist (pilot)
      <pilot power="1" max="3" room="0"/>
ERROR   - Line 587    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="1"/>
ERROR   - Line 588    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="8"  room="4"/>
ERROR   - Line 589    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8"  room="2"/>
ERROR   - Line 596    : Referenced blueprint name does not exist
   <aug name="SLUG_GEL"/>
WARNING - Line 599    : One of the required images is missing from the image namespace (img/ship/jelly_croissant_base.png)
<shipBlueprint name="JELLY_CROISSANT_DLC" layout="jelly_croissant" img="jelly_croissant">
ERROR   - Line 603    : Referenced blueprint name does not exist (pilot)
      <pilot power="1" max="3" room="0"/> <!--0-->
ERROR   - Line 605    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="4"/>  <!--4-->
ERROR   - Line 607    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="10" room="3"/>  <!--3-->
ERROR   - Line 608    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="6" room="2"/>  <!--7-->
ERROR   - Line 609    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="7" room="1"/>  <!--1-->
ERROR   - Line 617    : Referenced blueprint name does not exist
   <aug name="SLUG_GEL"/>
WARNING - Line 621    : One of the required images is missing from the image namespace (img/ship/jelly_truffle_base.png)
  <shipBlueprint name="JELLY_TRUFFLE_DLC" layout="jelly_truffle" img="jelly_truffle">
ERROR   - Line 625    : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="0"/>  <!--0-->
ERROR   - Line 627    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="6"/>  <!--4-->
ERROR   - Line 629    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="10" room="5"/>  <!--6-->
ERROR   - Line 630    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="3"/>  <!--2-->
ERROR   - Line 631    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="9" room="1"/>  <!--5-->
ERROR   - Line 632    : Referenced blueprint name does not exist (cloaking)
      <cloaking power="1" max="1" room="2" start="false"/>  <!--7-->
ERROR   - Line 639    : Referenced blueprint name does not exist
   <aug name="SLUG_GEL"/>
WARNING - Line 649    : One of the required images is missing from the image namespace (img/ship/rock_scout_base.png)
  <shipBlueprint name="ROCK_SCOUT_DLC" layout="ros not exist (pilot)
      <pilot power="1"max="3" room="3"/>  <!--3-->
ERROR   - Line 654    : Referenced blueprint name does not exist (teleporter)
      <teleporter power="1" max="2" room="0" start="false"/> <!-- doors 5-->
ERROR   - Line 655    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="5"/> <!--0-->
ERROR   - Line 657    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="2"/> <!--4-->
ERROR   - Line 658    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="1"/> <!--6-->
ERROR   - Line 659    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8" room="4"/> <!--1-->
ERROR   - Line 666    : Referenced blueprint name does not exist
   <aug name="ROCK_ARMOR"/>
WARNING - Line 669    : One of the required images is missing from the image namespace (img/ship/rock_fight_base.png)
  <shipBlueprint name="ROCK_FIGHT_DLC" layout="rock_fight" img="rock_fight">
ERROR   - Line 673    : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="3"/> <!--3-->
ERROR   - Line 674    : Referenced blueprint name does not exist (teleporter)
      <teleporter power="1" max="2" room="6" start="false"/> <!--6-->
ERROR   - Line 675    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="4"/> <!--7-->
ERROR   - Line 677    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="8"/> <!--5-->
ERROR   - Line 678    : Referenced blueprint name does not exist (engines)
      <engines power="2" max="5" room="7"/> <!--8-->
ERROR   - Line 679    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8" room="5"/> <!--0-->
ERROR   - Line 680    : Referenced blueprint name does not exist (cloaking)
      <cloaking power="1" max="1" room="2" start="false"/> <!--0-->
ERROR   - Line 687    : Referenced blueprint name does not exist
   <aug name="ROCK_ARMOR"/>
WARNING - Line 692    : One of the required images is missing from the image namespace (img/ship/rock_assault_base.png)
  <shipBlueprint name="ROCK_ASSAULT_DLC" layout="rock_assault" img="rock_assault">
ERROR   - Line 696    : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="0"/> <!--0-->
ERROR   - Line 697    : Referenced blueprint name does not exist (doors)
      <doors power="1" max="3" room="3" start="false"/> <!--3-->
ERROR   - Line 698    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="9"/> <!--9-->
ERROR   - Line 700    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="6"/> <!--6-->
ERROR   - Line 701    : Referenced blueprint name does not exist (engines)
      <engines power="2" max="5" room="7"/> <!--7-->
ERROR   - Line 702    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8" room="5"/> <!--5-->
ERROR   - Line 703    : Referenced blueprint name does not exist (cloaking)
      <cloaking power="1" max="2" room="4" start="false"/> <!--4-->
ERROR   - Line 704    : Referenced blueprint name does not exist (teleporter)
      <teleporter power="1" max="2" room="8" start="false"/> <!--8-->
ERROR   - Line 711    : Referenced blueprint name does not exist
   <aug name="ROCK_ARMOR"/>
WARNING - Line 720    : One of the required images is missing from the image namespace (img/ship/mantis_scout_base.png)
  <shipBlueprint name="MANTIS_SCOUT_DLC" layout="mantis_scout" img="mantis_scout">
ERROR   - Line 724    : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="5"/>  <!--1-->
ERROR   - Line 725    : Referenced blueprint name does not exist (doors)
      <doors power="1" max="2" room="2" start="false"/> <!--2-->
ERROR   - Line 726    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="1"/> <!--5-->
ERROR   - Line 728    : Referenced blueprint name does not exist (teleporter)
      <teleporter power="1" max="2" room="7" start="false"/> <!--4-->
ERROR   - Line 729    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="3"/> <!--0-->
ERROR   - Line 730    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="4"/> <!--7-->
ERROR   - Line 731    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="7" room="6"/> <!--3-->
WARNING - Line 740    : One of the required images is missing from the image namespace (img/ship/mantis_fighter_base.png)
<shipBlueprint name="MANTIS_FIGHTER_DLC" layout="mantis_fighter" img="mantis_fighter">
ERROR   - Line 744    : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="9"/> <!--9-->
ERROR   - Line 745    : Referenced blueprint name does not exist (doors)
      <doors power="1" max="3" room="5" start="false"/> <!--2-->
ERROR   - Line 746    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="8"/> <!--5-->
ERROR   - Line 748    : Referenced blueprint name does not exist (teleporter)
      <teleporter power="1" max="2" room="7"/> <!--4-->
ERROR   - Line 749    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="7" room="3"/> <!--0-->
ERROR   - Line 750    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="4"/> <!--7-->
ERROR   - Line 751    : Referenced blueprint name does not exist (weapons)
      <weapons power="1" max="7" room="2"/> <!--3-->
WARNING - Line 760    : One of the required images is missing from the image namespace (img/ship/mantis_bomber_base.png)
<shipBlueprint name="MANTIS_BOMBER_DLC" layout="mantis_bomber" img="mantis_bomber">
ERROR   - Line 764    : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="3"/>             <!--3-->
ERROR   - Line 765    : Referenced blueprint name does not exist (doors)
      <doors power="1" max="3" room="11" start="false"/> <!--9-->
ERROR   - Line 766    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="9"/>           <!--11-->
ERROR   - Line 768    : Referenced blueprint name does not exist (teleporter)
      <teleporter power="1" max="2" room="4"/>         <!--4-->
ERROR   - Line 769    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="10"/>         <!--0-->
ERROR   - Line 770    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="7"/>      <!--7-->
ERROR   - Line 771    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8" room="8"/>   <!--10-->
WARNING - Line 785    : One of the required images is missing from the image namespace (img/ship/fed_scout_base.png)
  <shipBlueprint name="FED_SCOUT_DLC" layout="fed_scout" img="fed_scout">
ERROR   - Line 789    : Referenced blueprint name does not exist (pilot)
      <pilot power="1" max="3" room="0"/> <!--0-->
ERROR   - Line 791    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="5"/> <!--5-->
ERROR   - Line 792    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="3"/> <!--1-->
ERROR   - Line 793    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="4"/> <!--4-->
ERROR   - Line 794    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8" room="1"/> <!--3-->
WARNING - Line 804    : One of the required images is missing from the image namespace (img/ship/fed_bomber_base.png)
  <shipBlueprint name="FED_BOMBER_DLC" layout="fed_bomber" img="fed_bomber">
ERROR   - Line 808    : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="0"/> <!--0-->
ERROR   - Line 811    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="5"/> <!--5-->
ERROR   - Line 814    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="9"/> <!--1-->
ERROR   - Line 815    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="6"/>  <!--9-->
ERROR   - Line 816    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8" room="1"/> <!--6-->
WARNING - Line 830    : One of the required images is missing from the image namespace (img/ship/circle_scout_base.png)
  <shipBlueprint name="CIRCLE_SCOUT_DLC" layout="circle_scout" img="circle_scout">
ERROR   - Line 834    : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="5"/> <!--5-->
ERROR   - Line 837    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="7"/>  <!--3-->
ERROR   - Line 838    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="3"/> <!--1-->
ERROR   - Line 839    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="4"/> <!--7-->
ERROR   - Line 840    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="6" room="1"/> <!--4-->
ERROR   - Line 841    : Referenced blueprint name does not exist (drones)
      <drones power="2" max="8" room="0"/> <!--0-->
ERROR   - Line 848    : Referenced blueprint name does not exist
   <aug name="NANO_MEDBAY"/>
WARNING - Line 851    : One of the required images is missing from the image namespace (img/ship/circle_bomber_base.png)
  <shipBlueprint name="CIRCLE_BOMBER_DLC" layout="circle_bomber" img="circle_bomber">
ERROR   - Line 855    : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="1"/>  <!--1-->
ERROR   - Line 856    : Referenced blueprint name does not exist (doors)
      <doors power="1" max="3" room="2" start="false"/> <!--2-->
ERROR   - Line 858    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="3"/> <!--3-->
ERROR   - Line 859    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="10" room="11"/>  <!--7-->
ERROR   - Line 860    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="7"/> <!--9-->
ERROR   - Line 861    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8" room="9"/> <!--11-->
ERROR   - Line 862    : Referenced blueprint name does not exist (drones)
      <drones power="2" max="8" room="6"/> <!--5-->
ERROR   - Line 871    : Referenced blueprint name does not exist
   <aug name="NANO_MEDBAY"/>
WARNING - Line 882    : One of the required images is missing from the image namespace (img/ship/energy_fighter_base.png)
  <shipBlueprint name="ZOLTAN_FIGHTER_DLC" layout="energy_fighter" img="energy_fighter">
ERROR   - Line 885    : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="0"/> <!--5-->
ERROR   - Line 888    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="4"/>  <!--3-->
ERROR   - Line 889    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="2"/> <!--1-->
ERROR   - Line 890    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="5"/> <!--0-->
ERROR   - Line 891    : Referenced blueprint name does not exist (weapons)
      <weapons power="2" max="8" room="3"/> <!--4-->
ERROR   - Line 895    : Referenced blueprint name does not exist
   <aug name="ENERGY_SHIELD"/>
WARNING - Line 902    : One of the required images is missing from the image namespace (img/ship/energy_bomber_base.png)
  <shipBlueprint name="ZOLTAN_BOMBER_DLC" layout="energy_bomber" img="energy_bomber">
ERROR   - Line 906    : Referenced blueprint name does not exist (pilot)
      <pilot power="1"max="3" room="1"/>  <!--1-->
ERROR   - Line 907    : Referenced blueprint name does not exist (doors)
      <doors power="1" max="3" room="2" start="false"/> <!--2-->
ERROR   - Line 909    : Referenced blueprint name does not exist (oxygen)
      <oxygen power="1" max="3" room="5"/>  <!--5-->
ERROR   - Line 910    : Referenced blueprint name does not exist (shields)
      <shields power="2" max="8" room="4"/>  <!--3-->
ERROR   - Line 911    : Referenced blueprint name does not exist (engines)
      <engines power="1" max="5" room="6"/> <!--7-->
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] FTL Error Checker - v 1.02

Postby kartoFlane » Sat Sep 06, 2014 1:43 am

Holy fuck. Please put all of that between [ code ][ /code ] tags...

Regarding your question, there are plenty of errors in the vanilla version of the game. Most, if not all of them, are not that harmful, but it's still better not to make those mistakes.

On top of that, the checker is not exactly fully functional with AE -- it was only updated to not consider new XML tags as erroneus.

Regarding the unparsed file, well, it says right there on the tin:

Code: Select all

ERROR - Line 3859 : (At line 3859, column 2: Unexpected characters. - file was not parsed beyond this point)
<<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->

The problem: double opening triangle parentheses (<<), which is not allowed in XML.
Superluminal2 - a ship editor for FTL
User avatar
NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm

Re: [Tool] FTL Error Checker - v 1.02

Postby NarnKar » Sat Sep 06, 2014 1:52 am

While kartoFlane covered the actual syntactical error, it's worth noting that WordPad is very finicky with XML stuff. For me, it always inserts a hidden line specifying the encoding, and that seriously breaks the XML format. It's best to open, save, and close something within the same program, rather than copy-paste to a different editor and save in a different editor.
User avatar
NewAgeOfPower
Posts: 288
Joined: Wed Jan 02, 2013 1:52 am

Re: [Tool] FTL Error Checker - v 1.02

Postby NewAgeOfPower » Sat Sep 06, 2014 12:06 pm

... please use [code] tags

As NarnKar said, don't use Wordpad. I personally use Notepad++, but even the stock Notepad txt editor works better than Wordpad.
Requiem. The first in the Ascension trilogy. Current version: 0.6 BETA.

Get your Ascension Faction siggys here!
Image
Image
Image
Image
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] FTL Error Checker - v 1.02

Postby kartoFlane » Thu Dec 25, 2014 7:25 pm

So recently I've been working on a new version of the error checker that would be much more customizable, by exposing the checks the program performs in the form of a scripted database. This is also advantageous because I can't possibly be aware of every single quirk out there, so if you know of an issue that is not covered, you can implement it yourself, without me having to release it.

If you feel like giving it a shot, you can download the program here. Just keep in mind that this is still a pretty early version. Other than that, it works pretty much the same as the old program. Click on the '</>' icon to initiate parsing & validation. Click on the reload icon to, well, reload everything without restarting the program.

The checker currently uses BeanShell for scripts (because that's what I've been working with during my time tinkering with Overdrive), but I'm considering changing it to something more sane and practical, like JavaScript.
Superluminal2 - a ship editor for FTL
User avatar
slowriderxcorps
Posts: 467
Joined: Thu Apr 25, 2013 8:42 am

Re: [Tool] FTL Error Checker - v 1.02

Postby slowriderxcorps » Sat Dec 27, 2014 6:11 pm

I'm eternally grateful for this current experimental version. The official download, for whatever reason, refused to work on the computer I have to use for the time being, repeatedly hanging when attempting to validate the files. Not only does this new version work, it works really, really fast. I'm pretty sure it works at least three times faster than the old version did, and that was with a more powerful machine as well.
Image