Master Mod List
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- Posts: 64
- Joined: Fri Dec 13, 2013 1:36 am
Re: Master Mod List
Add my federation fighter "The Hornet" to the list please
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- Posts: 229
- Joined: Thu Oct 03, 2013 1:21 pm
Re: Master Mod List
UltraMantis wrote:Certainly, what needs removing?
I'd like my ship, The Andromeda Cruisers and The Challenge ship (which isn't much of a challenge) removed, because I'm not going to update them anymore or do anything else with them.
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- Posts: 37
- Joined: Wed Jan 29, 2014 12:18 am
Re: Master Mod List
Can you put my Space Pirates and Zombies ships thread in this forum?
- RAD-82
- Posts: 796
- Joined: Sat Nov 09, 2013 12:16 am
Re: Master Mod List
I guess I can shamelessly promote my ship, The Hulk, since it is about to fall off the first page before it gets added to the Master Mod List.
It's been about 10 days since I uploaded it, and it seems nobody has downloaded it yet. I was hoping that people would post screenshots of how many boarders they managed to capture within their prison cells.
Surprising to me, Space Turtles, which I updated the same day as The Hulk, has been receiving downloads. I would've expected an actual ship to do better than some turtles.
It's been about 10 days since I uploaded it, and it seems nobody has downloaded it yet. I was hoping that people would post screenshots of how many boarders they managed to capture within their prison cells.
Surprising to me, Space Turtles, which I updated the same day as The Hulk, has been receiving downloads. I would've expected an actual ship to do better than some turtles.
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- Posts: 402
- Joined: Tue Dec 03, 2013 9:12 pm
Re: Master Mod List
In absence of DrkTemplar, I have unofficially 'adopted' FTL: Infinite Space, if only to develop the mod in his place when AE comes out and such, UNLESS DrkTemplar is available to do so.
URL: http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23202
URL: http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23202
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- Posts: 12
- Joined: Mon Feb 17, 2014 5:40 pm
Re: Master Mod List
I would like my mods, F-15 Fighter and Federation Ion Assault/Ghost Ship to be added to the mod list.
(I apologize if this is not the way to ask for my mods to be put on the list)
Federation Ion Assault/Ghost Ship
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=23156
- Please mark the ship as WIP. I have not finished the Ghost Ship counterpart. Updates are on the way but I have put this one to the side to work on my next mod instead, which I would say is more important, due to the amount of posts I've gotten already. -
This replaces the Kestral-A, and the Ghost Ship will replace Kestral-B
F-15 Fighter
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=23128
This ship is finished and ready to go, I will still update it when there are problems found.
This replaces the Kestral-A
Thanks.
(I apologize if this is not the way to ask for my mods to be put on the list)
Federation Ion Assault/Ghost Ship
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=23156
- Please mark the ship as WIP. I have not finished the Ghost Ship counterpart. Updates are on the way but I have put this one to the side to work on my next mod instead, which I would say is more important, due to the amount of posts I've gotten already. -
This replaces the Kestral-A, and the Ghost Ship will replace Kestral-B
F-15 Fighter
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=23128
This ship is finished and ready to go, I will still update it when there are problems found.
This replaces the Kestral-A
Thanks.
- RAD-82
- Posts: 796
- Joined: Sat Nov 09, 2013 12:16 am
Re: Master Mod List
Considering the character limit in the first post, my ships can now be removed from the list and condensed into a single link at the end of the ship list to my personal mod list.
RAD-82's Junkyard
This list came about because my newest creation couldn't fit in my signature.
RAD-82's Junkyard
This list came about because my newest creation couldn't fit in my signature.
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- Posts: 2141
- Joined: Thu Sep 20, 2012 3:17 pm
Re: Master Mod List
The character limit is still pretty big. It would not really help if the list was edited in such a way to make browsing it less clear. The main issue is that subsequent posts were never reserved because at the time it really didn't seem probable that a limit would be reached.
One solution would be to re-launch the thread and keep several posts reserved so that more mods could be included rather than some mods being removed. I'd much rather have tons of mods all listed in one place rather than scattered about. Even old mods can be usefull as ideas or may have some quality work done for them.
One solution would be to re-launch the thread and keep several posts reserved so that more mods could be included rather than some mods being removed. I'd much rather have tons of mods all listed in one place rather than scattered about. Even old mods can be usefull as ideas or may have some quality work done for them.
Report spam using the handy Report Button Mod.
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- Posts: 8
- Joined: Fri Aug 23, 2013 3:33 pm
Re: Master Mod List
Could you add my covenant corvette please? It replaces the rock A.
viewtopic.php?f=11&t=23442
viewtopic.php?f=11&t=23442
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- Posts: 49
- Joined: Thu Sep 20, 2012 3:32 pm
Re: Master Mod List
UltraMantis wrote:The character limit is still pretty big. It would not really help if the list was edited in such a way to make browsing it less clear. The main issue is that subsequent posts were never reserved because at the time it really didn't seem probable that a limit would be reached.
One solution would be to re-launch the thread and keep several posts reserved so that more mods could be included rather than some mods being removed. I'd much rather have tons of mods all listed in one place rather than scattered about. Even old mods can be usefull as ideas or may have some quality work done for them.
Heh, when I wrote this I never expected it to get this big . Making a new thread could indeed be a good idea lol.