EDIT:after some testing i found it has too many bugs.
the main thing is that the enemies are not as hard as enemies in infinite space
and i don't think there is ever a empty beacon
Yea the subject speaks for itself.
Step 1: Use the Slipstream Mod Manager
Step 2:Download the New Captain edition and infinite space
Step 3:Make sure Infinite space installs AFTER captains
Step 3.5: IF they don't it will say captain's edition on the title and not infinite space. if that happens then rename infinite space to have the letter Z in front of it like so: ZInfinite_Space.ftl
the captain editions events still work so do infinite space
not sure about all of them. but for the most part its like playing the games combined
combined Infinite space and Captain's edition (lots of bugs)
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combined Infinite space and Captain's edition (lots of bugs)
Last edited by NonPlayableYoshi on Sat Feb 15, 2014 1:03 am, edited 3 times in total.
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Re: Wow...I combined Infinite space and Captain's edition
You are now a suedo modder, congrats. (Really, thanks)
MY MOD HUB: viewtopic.php?f=11&t=17089
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Re: Wow...I combined Infinite space and Captain's edition
agigabyte wrote:You are now a suedo modder, congrats. (Really, thanks)
just doing my job as a psuedo modder (yes i know what that means)
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Re: Wow...I combined Infinite space and Captain's edition
I wouldn't descrihe what you would get from CE as working though. IS will override most of its stuff.
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Re: Wow...I combined Infinite space and Captain's edition
Can the devs of these mods pop in and let us know what possible conflicts we might run into using this method? and thanks for posting this method, a lot of people were looking for something like this.
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Re: Wow...I combined Infinite space and Captain's edition
ScubaSteve3465 wrote:Can the devs of these mods pop in and let us know what possible conflicts we might run into using this method? and thanks for posting this method, a lot of people were looking for something like this.
well i did some test runs and it works great from what i seen but yea i'm sure there are some bugs
it for the most part works like you think it will.
infinite space with the events of captain's edition
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Re: Wow...I combined Infinite space and Captain's edition
To be honest i did this one month ago and i told it on the CE page but got told it was not possible
edit: also if you get disablefleet mod after CE then disable fleet works
edit: also if you get disablefleet mod after CE then disable fleet works
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Re: Wow...I combined Infinite space and Captain's edition
ScubaSteve3465 wrote:Can the devs of these mods pop in and let us know what possible conflicts we might run into using this method? and thanks for posting this method, a lot of people were looking for something like this.
Cant be sure but I can offer some speculations:
A lot of CE events will indeed be overwritten and never appear. Weapons and gear might appear, depending on which lists IS changes . Not sure if contextual augments will work. The CE events that actually appear will probably still call their own ship events, using regular enemies. Enemies from these events will quickly fall behind as the player progress, because enemies do not automatically scale in IS.
Loading the mods together is not at all a new idea by the way, people did indeed do this before. I thought that this is the usual thing friends of these mods try out sooner or later.
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Re: Wow...I combined Infinite space and Captain's edition
Sleeper Service wrote:ScubaSteve3465 wrote:Can the devs of these mods pop in and let us know what possible conflicts we might run into using this method? and thanks for posting this method, a lot of people were looking for something like this.
Cant be sure but I can offer some speculations:
A lot of CE events will indeed be overwritten and never appear. Weapons and gear might appear, depending on which lists IS changes . Not sure if contextual augments will work. The CE events that actually appear will probably still call their own ship events, using regular enemies. Enemies from these events will quickly fall behind as the player progress, because enemies do not automatically scale in IS.
Loading the mods together is not at all a new idea by the way, people did indeed do this before. I thought that this is the usual thing friends of these mods try out sooner or later.
ok well people have done it before. but this is the first time it worked out this way for me thats why i posted it. i play tested it like i said. and ill have to replay to test it and see how hard the enemys are.
but for the most part it works great and yes the contextual augments will work. i'm not sure if they work with everything
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Re: combined Infinite space and Captain's edition (lots of b
What you did to combine CE and IS only works because SMM installs one mod after the other.
So IS overwrites some changes from CE and this makes it working
This method works with every Mod
But yes good idea
So IS overwrites some changes from CE and this makes it working
This method works with every Mod
But yes good idea