FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
-
- Posts: 8
- Joined: Fri Jan 03, 2014 12:16 pm
Re: FTL Captain's Edition 1.084
After some testing, I found that BPAB works fine as the only mod, and CE + smaller mods work okay, but the combo of the two big ones seem to cause the freeze on menu. I don't really know what to do at this point, but I hope I don't miss out on anything feature-based without BPAB. Thanks for the advice in any case!
-
- Posts: 9
- Joined: Wed Jan 01, 2014 6:00 am
Re: FTL Captain's Edition 1.084
subprogram32 wrote:After some testing, I found that BPAB works fine as the only mod, and CE + smaller mods work okay, but the combo of the two big ones seem to cause the freeze on menu. I don't really know what to do at this point, but I hope I don't miss out on anything feature-based without BPAB. Thanks for the advice in any case!
The absolutely only thing BPAP adds is better backgrounds. So you'll have to use the default splash screens when you visit worlds, that's all. As far as functionality, weapons, events... It adds nothing.
-
- Posts: 8
- Joined: Fri Jan 03, 2014 12:16 pm
Re: FTL Captain's Edition 1.084
blipadouzi wrote:subprogram32 wrote:After some testing, I found that BPAB works fine as the only mod, and CE + smaller mods work okay, but the combo of the two big ones seem to cause the freeze on menu. I don't really know what to do at this point, but I hope I don't miss out on anything feature-based without BPAB. Thanks for the advice in any case!
The absolutely only thing BPAP adds is better backgrounds. So you'll have to use the default splash screens when you visit worlds, that's all. As far as functionality, weapons, events... It adds nothing.
Ah awesome! I will just have to use my imagination. XD Thanks again!
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.084
Kartoffelr wrote:Another thing:
The encased systems actually can get damaged with the advanced ion weapons. And the enemy crew can't repair them. Is that intentionally?
True, I didn't think about that possibility. Was not intended, but I guess it provides a nice perk for the heavy ion weapon line.
- Estel
- Posts: 466
- Joined: Sat Jun 22, 2013 4:03 am
Re: FTL Captain's Edition 1.084
I just got blown to bits during rather strange situation. I was fighting with spotter drone @ rebel fleet - I planned to hinder its weapons, and run from artillery fire ASAP. I had engines 5, so my FTL was charging quite quickly. At some point during battle, my engine got damaged by 2 (normal damage, not ION), so I had 3 bars left.
Now, about the strange thing - despite having functional and manned pilot controls, and powered (to 3 bars) engine, I wasn't able to jump out - they FTL button looked like charged, but gray. There was |*no* mention about "no pilot" or off-line engines (as that wasn't the case), nor changing indicator. I was just, well, unavailable for clicking, just like "ship" button during any battle.
Now, I can't tell for sure due to heated battle, but I think that FTL got charged to full *before* engine got damaged (might be wrong about that) Nevertheless, I never saw engine stopping to charge due to being damaged (as opposed to fully damaged/destroyed), and if my memory serves me well, damaged but operative engine never hindered possibility to jump into FTL. Anything changed about it, recently?
/Estel
Now, about the strange thing - despite having functional and manned pilot controls, and powered (to 3 bars) engine, I wasn't able to jump out - they FTL button looked like charged, but gray. There was |*no* mention about "no pilot" or off-line engines (as that wasn't the case), nor changing indicator. I was just, well, unavailable for clicking, just like "ship" button during any battle.
Now, I can't tell for sure due to heated battle, but I think that FTL got charged to full *before* engine got damaged (might be wrong about that) Nevertheless, I never saw engine stopping to charge due to being damaged (as opposed to fully damaged/destroyed), and if my memory serves me well, damaged but operative engine never hindered possibility to jump into FTL. Anything changed about it, recently?
/Estel
-
- Posts: 390
- Joined: Thu Mar 28, 2013 1:44 am
Re: FTL Captain's Edition 1.084
Was your piloting or engines ionized? Or maybe the enemy had an FTL Jammer?
- CrashSanders
- Posts: 153
- Joined: Mon Nov 12, 2012 4:19 pm
Re: FTL Captain's Edition 1.084
Umm, Sleeper... Do you know that you are missing about 3/4 of your OP?
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.084
Not sure what happened there. PMed Ultramantis about that...
@ Estel: Sounds a lot like you went out of fuel with that jump.
@ Estel: Sounds a lot like you went out of fuel with that jump.
Last edited by Sleeper Service on Fri Jan 03, 2014 7:47 pm, edited 1 time in total.
-
- Posts: 46
- Joined: Mon Oct 07, 2013 6:56 pm
Re: FTL Captain's Edition 1.084
Sleeper Service wrote:Don't forget that CE is designed to be harsher.
Really? That's news to me. So you've finally abandoned the idea of keeping the curve as close to vanilla as possible. That's unfortunate. =/
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.084
While the OP says that the mod "tries to maintain the balance of the game", the banner always made it clear that you will face a "harsher but richer" galaxy.