On what principals to the cloaking device operate?
The reason I ask is because, from the videos, it looks as if cloaking actually takes the ship out of phase because of how it behaves. If it were just a visual cloak it would behave much differently.
If an enemy ship fires a missile at you and you cloak; it makes sense that it would miss, as a missile tracking the target will have nothing left to track and miss as a result.
But if the enemy ship fires a projectile at your ship; cloaking shouldn't prevent that shot from hitting because those shots have already been fired at your destination trajectory and you can't just pull extra maneuverability out of nowhere.
FTL: Pre-Beta Gameplay #1
If you watch this video you see that cloaking after a shot has been fired misses you for some reason and also asteroids that would normally hit you miss aswell.
Suggestion:
- You should still be untargetable if you cloak
- Missiles should miss if they were fired before you cloak (hence you being untargetable)
- Make it so that projectiles fired before you cloak still hit you
- Allow asteriods to still hit you if you are cloaked
- Increase the base cloak time to offset this change