[Ship] Yellow Submarine
- Metzelmax
- Posts: 364
- Joined: Wed Sep 26, 2012 7:59 am
[Ship] Yellow Submarine
Yellow Submarine
In the town where I was born
Lived a man who sailed to sea
And he told us of his life
In the land of submarines
So we sailed on to the sun
Till we found a sea of green
And we lived beneath the waves
In our yellow submarine
We all live in a yellow submarine
Yellow submarine, yellow submarine
We all live in a yellow submarine
Yellow submarine, yellow submarine
And our friends are all aboard
Many more of them live next door
And the band begins to play
We all live in a yellow submarine
Yellow submarine, yellow submarine
We all live in a yellow submarine
Yellow submarine, yellow submarine
Full speed ahead, Mr. Boatswain, full speed ahead
Full speed ahead it is, Sir
Cut the cable, drop the cable
Aye-aye, Sir, aye-aye
Captain, captain
As we live a life of ease
Every one of us (every one of us) has all we need (has all we need)
Sky of blue (sky of blue) and sea of green (sea of green)
In our yellow (in our yellow) slubmarine (submarine, a-ha!)
We all live in a yellow submarine
A yellow submarine, yellow submarine
We all live in a yellow submarine
A yellow submarine, yellow submarine
We all live in a yellow submarine
Yellow submarine, yellow submarine
We all live in a yellow submarine
Yellow submarine, yellow submarine
Download Link:
http://bit.ly/181hQVD
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- Posts: 5
- Joined: Tue Aug 27, 2013 1:03 am
Re: [Ship] Yellow Submarine
awesome, pure awesome.
when I finally get all the vanilla ships, this will definitely be one of the first ship mods I'll use!
when I finally get all the vanilla ships, this will definitely be one of the first ship mods I'll use!
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: [Ship] Yellow Submarine
How does it... anything? I assume the augmentations do damage to the enemy ships? Or at least are worth 100 scrap each so you can sell them to buy weapons and upgrade your weapons bay?
Cool idea and sweet art but does this thing ever make it out of sector 1?
Cool idea and sweet art but does this thing ever make it out of sector 1?
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Posts: 27
- Joined: Thu Aug 01, 2013 9:23 am
Re: [Ship] Yellow Submarine
Awesome
But, how the hell is this shieldless, teleportless, weaponless, droneless, Yellow Submarine, supposed to surive? (well, you have hull repair, but if you don't have luck (constantly getting into fights before you manage to find enough money/events/shops to buy weapons, you'll be finished, probably)).
But, how the hell is this shieldless, teleportless, weaponless, droneless, Yellow Submarine, supposed to surive? (well, you have hull repair, but if you don't have luck (constantly getting into fights before you manage to find enough money/events/shops to buy weapons, you'll be finished, probably)).
- slowriderxcorps
- Posts: 467
- Joined: Thu Apr 25, 2013 8:42 am
Re: [Ship] Yellow Submarine
5thHorseman wrote:How does it... anything? I assume the augmentations do damage to the enemy ships? Or at least are worth 100 scrap each so you can sell them to buy weapons and upgrade your weapons bay?
Cool idea and sweet art but does this thing ever make it out of sector 1?
Analysing the mod, the two augments it comes with are Crystal Vengeance modified to have a 100% chance of working, and a Repair Arm modified to not cause you to lose scrap.
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: [Ship] Yellow Submarine
Holy cow. Awesome idea.
Though, does the repair arm also heal more than 1 hull? Because you're losing a lot of hull every battle with that strategy
Though, does the repair arm also heal more than 1 hull? Because you're losing a lot of hull every battle with that strategy
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
- Metzelmax
- Posts: 364
- Joined: Wed Sep 26, 2012 7:59 am
Re: [Ship] Yellow Submarine
No, the repair amount cant be changed.
Last edited by Metzelmax on Sat Sep 14, 2013 4:57 pm, edited 1 time in total.
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- Posts: 27
- Joined: Thu Aug 01, 2013 9:23 am
Re: [Ship] Yellow Submarine
Metzelmax wrote:No the repair amount cant be changed.
There comes the purpose of the hull repair drone, to compensate for the non-modability of the hp repair amount. Probably.
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- Posts: 71
- Joined: Wed Oct 10, 2012 5:54 am
Re: [Ship] Yellow Submarine
Will definitely play this! One question, though - why is the crew walking on the walls, rather than on the floor?
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: [Ship] Yellow Submarine
Alvarin wrote:Will definitely play this! One question, though - why is the crew walking on the walls, rather than on the floor?
Because it's (essentially) impossible to do that.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."