[Ship] Yellow Submarine

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Metzelmax
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[Ship] Yellow Submarine

Postby Metzelmax » Fri Sep 13, 2013 12:55 pm

Image

Yellow Submarine

In the town where I was born
Lived a man who sailed to sea
And he told us of his life
In the land of submarines
So we sailed on to the sun
Till we found a sea of green
And we lived beneath the waves
In our yellow submarine

We all live in a yellow submarine
Yellow submarine, yellow submarine
We all live in a yellow submarine
Yellow submarine, yellow submarine

And our friends are all aboard
Many more of them live next door
And the band begins to play

We all live in a yellow submarine
Yellow submarine, yellow submarine
We all live in a yellow submarine
Yellow submarine, yellow submarine

Full speed ahead, Mr. Boatswain, full speed ahead
Full speed ahead it is, Sir
Cut the cable, drop the cable
Aye-aye, Sir, aye-aye
Captain, captain

As we live a life of ease
Every one of us (every one of us) has all we need (has all we need)
Sky of blue (sky of blue) and sea of green (sea of green)
In our yellow (in our yellow) slubmarine (submarine, a-ha!)

We all live in a yellow submarine
A yellow submarine, yellow submarine
We all live in a yellow submarine
A yellow submarine, yellow submarine
We all live in a yellow submarine
Yellow submarine, yellow submarine
We all live in a yellow submarine
Yellow submarine, yellow submarine

Download Link:
http://bit.ly/181hQVD
Here is the Stuff I made:
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Seldser
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Joined: Tue Aug 27, 2013 1:03 am

Re: [Ship] Yellow Submarine

Postby Seldser » Fri Sep 13, 2013 6:13 pm

awesome, pure awesome.
when I finally get all the vanilla ships, this will definitely be one of the first ship mods I'll use!
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5thHorseman
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Re: [Ship] Yellow Submarine

Postby 5thHorseman » Fri Sep 13, 2013 8:32 pm

How does it... anything? I assume the augmentations do damage to the enemy ships? Or at least are worth 100 scrap each so you can sell them to buy weapons and upgrade your weapons bay?

Cool idea and sweet art but does this thing ever make it out of sector 1?
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DestinyAtlantis
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Re: [Ship] Yellow Submarine

Postby DestinyAtlantis » Fri Sep 13, 2013 8:35 pm

Awesome :lol:
But, how the hell is this shieldless, teleportless, weaponless, droneless, Yellow Submarine, supposed to surive? (well, you have hull repair, but if you don't have luck (constantly getting into fights before you manage to find enough money/events/shops to buy weapons, you'll be finished, probably)).
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slowriderxcorps
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Re: [Ship] Yellow Submarine

Postby slowriderxcorps » Fri Sep 13, 2013 8:53 pm

5thHorseman wrote:How does it... anything? I assume the augmentations do damage to the enemy ships? Or at least are worth 100 scrap each so you can sell them to buy weapons and upgrade your weapons bay?

Cool idea and sweet art but does this thing ever make it out of sector 1?


Analysing the mod, the two augments it comes with are Crystal Vengeance modified to have a 100% chance of working, and a Repair Arm modified to not cause you to lose scrap.
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5thHorseman
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Re: [Ship] Yellow Submarine

Postby 5thHorseman » Fri Sep 13, 2013 10:25 pm

Holy cow. Awesome idea.

Though, does the repair arm also heal more than 1 hull? Because you're losing a lot of hull every battle with that strategy :D
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
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Metzelmax
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Re: [Ship] Yellow Submarine

Postby Metzelmax » Sat Sep 14, 2013 7:52 am

No, the repair amount cant be changed.
Last edited by Metzelmax on Sat Sep 14, 2013 4:57 pm, edited 1 time in total.
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
DestinyAtlantis
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Joined: Thu Aug 01, 2013 9:23 am

Re: [Ship] Yellow Submarine

Postby DestinyAtlantis » Sat Sep 14, 2013 3:52 pm

Metzelmax wrote:No the repair amount cant be changed.

There comes the purpose of the hull repair drone, to compensate for the non-modability of the hp repair amount. Probably.
Alvarin
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Re: [Ship] Yellow Submarine

Postby Alvarin » Sun Sep 15, 2013 5:24 pm

Will definitely play this! One question, though - why is the crew walking on the walls, rather than on the floor?
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5thHorseman
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Re: [Ship] Yellow Submarine

Postby 5thHorseman » Sun Sep 15, 2013 5:49 pm

Alvarin wrote:Will definitely play this! One question, though - why is the crew walking on the walls, rather than on the floor?


Because it's (essentially) impossible to do that.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."