[SHIP] The Viper
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- Posts: 5
- Joined: Fri Apr 05, 2013 10:51 pm
Re: [SHIP] The Viper
OK, but where are the backups, and thanks for your help.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [SHIP] The Viper
Huh, apparently the /backups/ folder was introduced in GMM 1.7... IIRC in 1.6 the backups should be somewhere in FTL's directory, possibly in /resources/, with .bak extension (.dat are the ones the game uses, not backups)
That said, I'd recommend upgrading GMM to 1.7 anyway
That said, I'd recommend upgrading GMM to 1.7 anyway
Superluminal2 - a ship editor for FTL
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- Posts: 5
- Joined: Fri Apr 05, 2013 10:51 pm
Re: [SHIP] The Viper
kartoFlane wrote:Huh, apparently the /backups/ folder was introduced in GMM 1.7... IIRC in 1.6 the backups should be somewhere in FTL's directory, possibly in /resources/, with .bak extension (.dat are the ones the game uses, not backups)
That said, I'd recommend upgrading GMM to 1.7 anyway
I would, but I cant get my security program to let me onto the DL site, and again, thank you SO much for the help. I also like Superluminal, a very nice program.
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: [SHIP] The Viper
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Posts: 135
- Joined: Tue Nov 19, 2013 3:04 pm
Re: [SHIP] The Viper
Any chance for an AE update? I know this ship is a bit old but maybe a community member could make an unofficial update or something?
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- Posts: 21
- Joined: Thu May 15, 2014 11:30 pm
Re: [SHIP] The Viper
ScubaSteve3465 wrote:Any chance for an AE update? I know this ship is a bit old but maybe a community member could make an unofficial update or something?
CAPTAIN FRAWSTCRABS TO THE RESCUEEEEEEEEEEEEEEEEE
(gimme a day or 2 and ill upload it :3)
Just call me Frawst.
I like XML coding.
I can't art or music for shit.
Go me.
I like XML coding.
I can't art or music for shit.
Go me.
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- Posts: 27
- Joined: Sat May 10, 2014 3:01 pm
Re: [SHIP] The Viper
Thanks Frawstcrabs!
Would be cool if you added some extra rooms for AE systems, instead of just removing them from the shops.
Would be cool if you added some extra rooms for AE systems, instead of just removing them from the shops.
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- Posts: 21
- Joined: Thu May 15, 2014 11:30 pm
Re: [SHIP] The Viper
I really dont understand what makes it crash.
Ive remade the room code, went through all the code in blueprints.xml.append, but it still crashes on start.
I have a feeling its caused by the fact that the gibs is just a transparent image, ill test that.
also, i added a couple rooms for the new systems.
EDIT: speaking of a lack of gibs, if someone wants to help out, the ship is just a recolour of another slug ship named jelly_croissant in the files. Could someone just recolour those gibs to match the ship colours?
Ive remade the room code, went through all the code in blueprints.xml.append, but it still crashes on start.
I have a feeling its caused by the fact that the gibs is just a transparent image, ill test that.
also, i added a couple rooms for the new systems.
EDIT: speaking of a lack of gibs, if someone wants to help out, the ship is just a recolour of another slug ship named jelly_croissant in the files. Could someone just recolour those gibs to match the ship colours?
Just call me Frawst.
I like XML coding.
I can't art or music for shit.
Go me.
I like XML coding.
I can't art or music for shit.
Go me.
- RAD-82
- Posts: 796
- Joined: Sat Nov 09, 2013 12:16 am
Re: [SHIP] The Viper
The old one seems to run just fine, but I updated this anyways, since Frawstcrabs hasn't posted anything yet.
Download from MediaFire
Download alternate hull and venom cannon graphics by R4V3-0N - Hull preview
I didn't add any rooms or make gibs. The ship had two empty rooms, so I filled them with hacking and mind control. You still can't get cloak or a backup battery. I added a small stun chance to the Venom Cannon. I didn't update the doors or sensor graphics, but I did assign positions for them. I fixed the console glows, and added clone bay support.
Video:
BrenTenkage: Full run
Biohazard063: Part 1 - Part 2 - Part 3
BrenTenkage again: Full run
Download from MediaFire
Download alternate hull and venom cannon graphics by R4V3-0N - Hull preview
I didn't add any rooms or make gibs. The ship had two empty rooms, so I filled them with hacking and mind control. You still can't get cloak or a backup battery. I added a small stun chance to the Venom Cannon. I didn't update the doors or sensor graphics, but I did assign positions for them. I fixed the console glows, and added clone bay support.
Video:
BrenTenkage: Full run
Biohazard063: Part 1 - Part 2 - Part 3
BrenTenkage again: Full run
Last edited by RAD-82 on Tue Aug 08, 2017 9:00 pm, edited 3 times in total.
- BrenTenkage
- Posts: 1156
- Joined: Tue Nov 06, 2012 4:48 pm
Re: [SHIP] The Viper
RAD-82 wrote:The old one seems to run just fine, but I updated this anyways, since Frawstcrabs hasn't posted anything yet.
Download from MediaFire
I didn't add any rooms or make gibs. The ship had two empty rooms, so I filled them with hacking and mind control. You still can't get cloak or a backup battery. I added a small stun chance to the Venom Cannon. I didn't update the doors or sensor graphics, but I did assign positions for them. I fixed the console glows, and added clone bay support.
So wait I can play with the viper now?
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269