[Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)

All your guides, strategy discussions, request for help on how to play go here. Please use [SPOILER] if relevant.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v12 - Unlock ships, Edit SavedGames

Postby Vhati » Thu Jan 24, 2013 7:36 pm

Baldwebby360 wrote:Works now thanks alot

What happened?
Did you have an extra one of those dirs that was empty, and delete it?
therunawaybros615
Posts: 51
Joined: Fri Oct 05, 2012 8:57 pm

Re: [Spoiler] FTL Editor v12 - Unlock ships, Edit SavedGames

Postby therunawaybros615 » Fri Jan 25, 2013 1:22 am

Vhati wrote:
therunawaybros615 wrote:I can't open it. I have the most recent Java and nothing's happening. Is there a fix for this?

Since you're unfamiliar with using a prompt, I've made this tool (zipped exe), which searches for Java, and it generates a script that launches the editor and should produce a log.

Put "FTLEditor_LauncherGen_v1.exe" wherever your jar is, and double-click the exe.
Then double-click the generated script, "FTLEditor_Emergency.bat".
Then let me know what's inside "emergency_log.txt".



It said it couldn't find Java and I have it installed. I even tried re-installing it and NOTHING HAPPENEd. Oracle's full of freaking idiots.
I will bring PEACE! FREEDOM! JUSTICE! And SECURITY to my new empire! ~Anakin Skywalker
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Draws
Posts: 3
Joined: Fri Jan 25, 2013 3:04 am

Re: [Spoiler] FTL Editor v12 - Unlock ships, Edit SavedGames

Postby Draws » Fri Jan 25, 2013 3:07 am

Ok quick question, how exactly do I modify the saved game values directly? I want to modify my fuel in a saved game, I've dumped the save game data from FLT into a notepad, made the changes, I'm just lost on how to actually get it to come back into the game?
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v12 - Unlock ships, Edit SavedGames

Postby Vhati » Fri Jan 25, 2013 3:59 am

therunawaybros615 wrote:It said it couldn't find Java and I have it installed. I even tried re-installing it and NOTHING HAPPENEd.
There's nothing more I can do for you then.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v12 - Unlock ships, Edit SavedGames

Postby Vhati » Fri Jan 25, 2013 4:18 am

Draws wrote:Ok quick question, how exactly do I modify the saved game values directly? I want to modify my fuel in a saved game, I've dumped the save game data from FLT into a notepad, made the changes, I'm just lost on how to actually get it to come back into the game?

"Dump" is for informational purposes only.
Under the "Player Ship" tab, at the bottom, there's a "General" button.

Click that to edit the ship's name, hull, fuel, drone parts, missiles, and scrap.
Apply changes, then click "save" at the top, replace continue.sav, and play the game.

Fuel_Editing.png
Draws
Posts: 3
Joined: Fri Jan 25, 2013 3:04 am

Re: [Spoiler] FTL Editor v12 - Unlock ships, Edit SavedGames

Postby Draws » Fri Jan 25, 2013 6:39 am

Ah I see, must be going blind in my old age. Thanks a lot.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v12 - Unlock ships, Edit SavedGames

Postby Vhati » Sun Jan 27, 2013 4:27 am

.
v12 Bug Warning:
The editor will crash as it writes a saved game in which a store had been visited that sector.
When that happens, the saved game will be corrupted.

This will be fixed in the next release.

Other situations are unaffected by this bug.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v13 - Unlock ships, Edit SavedGames

Postby Vhati » Wed Jan 30, 2013 10:41 pm

.
v13 has been released:
The aforementioned visited-a-store corruption bug is fixed.
Added SectorMap editing: Store, Quest, and Beacon (partial).
Added automated finding of data.dat on Linux-Steam, and possibly OSX.

If that fails, OSX users should be able to select FTL.app now without messing with aliasing or config file editing.

If someone were to edit the config file, it now stores the path to the resources folder.

Code: Select all

ftlDatsPath=E\:\\Games\\FasterThanLight\\resources
(previously ftlPath, the install dir of the game itself)
Xirema
Posts: 1
Joined: Sun Feb 03, 2013 8:59 pm

Re: [Spoiler] FTL Editor v13 - Unlock ships, Edit SavedGames

Postby Xirema » Sun Feb 03, 2013 9:04 pm

Is there no way to modify a ship's cargo, currently, or am I just missing something obvious?

Awesome work on the editor, BTW. One of the best I've seen, for this or any other game.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v13 - Unlock ships, Edit SavedGames

Postby Vhati » Mon Feb 04, 2013 1:26 am

Xirema wrote:Is there no way to modify a ship's cargo, currently, or am I just missing something obvious?
Oops. I'll add that in the next release.
I procrastinated, rationalizing that cargo was redundant when you can equip everything, but I forgot about stockpiling alternate items.

Xirema wrote:Awesome work on the editor, BTW. One of the best I've seen, for this or any other game.
And your feedback made it a little better. :)

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