Kenshkrix wrote:How is "Game Over" an acceptable response to an event?
I have to agree, one shot kill is not fun. However a low chance at pretty high damage (10+) would be acceptable.
Kenshkrix wrote:How is "Game Over" an acceptable response to an event?
Kenshkrix wrote:How is "Game Over" an acceptable response to an event?
Code: Select all
#beacon events (empty)
<event>
<text> There is nothing here except the howling of thousands of pieces of broken modular equipment; a truly horrendous battle took place perhaps hours before you arrived. The damage is so vast that it is impossible to estimate who or why the conflict occurred... Only that it left nothing but death in its wake. You watch the fragments of still-sputtering communication equipment drift by and wonder if a Federation victory will put an end to such senseless violence... Then the low thrum of jump engines kick in, and you prepare to leave the debris behind. </text> </event>
<event>
<text> You arrive at a populous planet that somehow has evaded all trace of Rebel and Federation conflict - the reason soon becomes apparent, as the freehold is armed to the teeth. Tunnels and chutes are visible from orbit, and there is a belt of space junk forming a protective ring about the planet proper. You receive several polite but firm hails telling you to move on; after some discussion with your crew, you decide to take them and prepare for the jump forward.</text> </event>
<event>
<text> Away from planets, belts, even light, you find yourself in an uninhabited patch of space. There is a deep gloom amongst the crew - a sense that you have come too far, and that you should continue on. Your head aches and you feel irritable without any given reason - and in the back of your skull, a voice screams to keep moving. [i]You feel it would be a good idea to leave this dead ocean behind.[/i] Staring into the oily darkness too long has driven others insane, or so you hear tell. Without a second thought, you prep another jump.</text> </event>
<event> #nebular
<text> Red nebular pattens greet your view as you jump into this beacon. Though there is nothing visible as far as the eye can see, you wonder why. This dense patch of nebula is more serene than most you have seen so far, and would make an ideal patch for a viewpoint or even a refueling station. Perhaps conflict has destroyed what was once here, or perhaps this sight is something only you and your crew will live to see. Sighing, you take one last look and signal the command to Engineering.</text> </event>
<event> #nebular
<text> This nebula has been occupied by some vagabonds and squatters; political refugees, they seem to have set up a shanty town hidden from the major players among the nebulae. They are quite friendly, but have nothing to give or trade. You ponder briefly how they obtain supplies, but can't imagine that this is the only such isolated colony. Perhaps establishing a line of supply and trade would help the Federation out... The tiny settlement refuses all such offers however, and after the brief pitstop, you make plans to leave. </text> </event>