[MOD] Custom Ships 0.6 beta UPDATE

Distribute and discuss mods that are functional. Moderator - Grognak
turbonutter
Posts: 2
Joined: Sun Oct 07, 2012 1:57 am

[MOD] Custom Ships 0.6 beta UPDATE

Postby turbonutter » Sun Oct 07, 2012 1:28 pm

Here is my 1st mod for FTL, which is a little rough and unfinished, but working.

The mod has now changed a bit, it replaces all the standard versions of the ships, the only loadout changed is the millenium falcon (this is a slight lie), i have more major issues than these tbh.

Millenium falcon has custom loadout starting with cloak and drones, and has 2 ions a burst laser iii, fire beam and 2 beam drones, crew is 2 humans and 2 zoltans.

Shp Replacements

Some are a little rough and some i will probably change, any suggestions welcome and feedback please.
Obviously shields need sorting but hell im happy i got this far so far.

Starbug - Fed a


Fed Shuttle - Zoltan a


Star Destroyer - Stealth a


Romulan - Rock a


Millenium Falcon - Kestrel Cruiser a


Death Star - Slug a

Klingon D7 or similar - Engi a


Klingon BOP - Mantis a


Er Big Federation ship dunno class - Crystal a

0.6 - trying to get ships more in correct style, new skin for star destroyer and bird of prey

Screenshot links

Starbug
http://www.mediafire.com/view/?zm4gar4nv63z45n

Fed Shuttle
http://www.mediafire.com/view/?8gs78iz47g38j9s

Star Destroyer - old shot
http://www.mediafire.com/view/?66o0978aownl3j6

Romulan
http://www.mediafire.com/view/?dc58jx5fs85canj

Millenium Falcon
http://www.mediafire.com/view/?y4130z2o76lln7w

Death Star
http://www.mediafire.com/view/?l878urcvrwh8h2d

Klingon D7 or similar
http://www.mediafire.com/view/?j4lqkst3rt5twt5

Klingon BOP - old shot
http://www.mediafire.com/view/?7eh135cgsdec2kb


Er Big Federation ship dunno class
http://www.mediafire.com/view/?1mgky16zpo2ltz7

HOW TO INSTALL

1. Download link below
2. Download grognaks mod manager - viewtopic.php?f=12&t=2464
3. Copy my flt file into mods folder in flt directory after installing mod manager
4. Run mod manager select my mod.
5. Run game

NEW DOWNLOAD LINK

http://www.mediafire.com/?ivu4ogr2d8dcdxd



Loads to do, i hope someone enjoys this :)

_________________________________________________________________________________________________

more to come
Last edited by turbonutter on Tue Oct 09, 2012 1:08 am, edited 11 times in total.
User avatar
Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: [MOD] Millenium Falcon

Postby Kieve » Sun Oct 07, 2012 1:38 pm

Sounds intriguing but not much information to go on. Same weapons or different? Crew composition? Screenshot(s)?
Let folks know what they're downloading instead of just posting a link ;)
Tjarrod
Posts: 1
Joined: Sun Oct 07, 2012 2:34 pm

Re: [MOD] Millenium Falcon

Postby Tjarrod » Sun Oct 07, 2012 2:50 pm

I've been wondering why I hadn't seen a Falcon mod yet.

If I could offer some advise based on your screen shot... Before you put a lot of time into fixing your room layout, you might want to fix your base image. The one you are using needs to be mirrored vertically as the cockpit appears to be on the wrong side of the the ship.

Best of luck, hope it turns out well!
ironwolf
Posts: 1
Joined: Mon Oct 08, 2012 6:51 am

Re: All ships mod 0.1 beta

Postby ironwolf » Mon Oct 08, 2012 6:55 am

I'd love to give this mod a try but i can't figure out where to put it?
TheKillerNacho
Posts: 29
Joined: Wed Sep 26, 2012 6:19 pm

Re: All ships mod 0.1 beta

Postby TheKillerNacho » Mon Oct 08, 2012 4:18 pm

A few things...

1. Screenshots?

2. Which ships do they replace?
Damion227
Posts: 9
Joined: Wed Oct 03, 2012 5:47 am

Re: [MOD] Custom Ships 0.6 beta UPDATE

Postby Damion227 » Tue Oct 09, 2012 5:56 am

This is dope,man. The only suggestion I have is that I'd love to be able to download these individually. Is this possible?
POM_Fenris
Posts: 26
Joined: Tue Oct 09, 2012 9:09 pm

Millenium Falcon

Postby POM_Fenris » Tue Oct 09, 2012 9:34 pm

Hi Turbonutter,
Great work so far on the mod, I am slightly jealous of your ability with this stuff :mrgreen: But it's all good. The only slight issue I have is this.

turbonutter wrote: Millennium falcon has custom load-out starting with cloak and drones, and has 2 ions a burst laser iii, fire beam and 2 beam drones, crew is 2 humans and 2 zoltans.


For one thing, this is a wildly OP starting load-out for any given ship, and for another, how the hell does the Falcon start with so many crew? I can understand this is probably a prototype, as it is your first mod after all, but I have a few suggestions on the Falcon load-out (because I have wanted to make a Falcon since the game's release):

Starting Weapons
- 2 x Dual Lasers

Starting Systems
- Oxygen I
- Bridge/Piloting II
- Engines III
- Cloak I
- Doors I
- Medbay II
- Weapons II
- Shields I (Note - This is not enough for the first layer of shield, so must be upgraded to II during play)
- NO Sensors
- NO Drone Control
- NO Teleporter
(Starting the 10 power bars in the reactor)

Starting Augments
- Long-Range Scanners
OR
- Scrap Recovery Arm
But not both, as this would make it too powerful.

Starting Crew
- 1 x Human (Han Solo)
- 1 x Rockman (Chewbacca)

I also suggest updating the image to fit with FTL's block-colour low-detail graphics style and making the shield fit better to the shape of the Falcon. Also, please try to make the weapons be attached to the ship - it makes no sense that they float in space in front of the ship. But these are little graphical niggles, the main thing is balancing the load-out and matching it to the original ship - the Millennium Falcon was a smuggler ship, not a war-beast.

Thanks for reading my suggestions - I hope you take them on board and maybe even implement some/all of them. If I could see a balanced Falcon loadout like (or the same as) the out I have set out, you will have one more person to download your mod, and maybe even donate if you have a website or something. Keep up the good work, as I say, I wish I could make my own Falcon, but thus far you're doing a better job than I in actually putting it into the game.

Thanks, Fenris :D
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suron
Posts: 4
Joined: Fri Oct 05, 2012 7:17 pm

Re: [MOD] Custom Ships 0.6 beta UPDATE

Postby suron » Tue Oct 09, 2012 10:46 pm

great start but they all need tweaking...couple just as simple as re-aligning the ship image with rooms so they line up in the mid (for BoPrey for example..so the bridge/hall isn't offset and is in the middle) others need weapons moved..etc.

I haven't had time to delve into figuring out how to do custom ship mods (w/graphics) myself. Really want too though.

again great start....just needs some cleaning up :-D
turbonutter
Posts: 2
Joined: Sun Oct 07, 2012 1:57 am

Re: [MOD] Custom Ships 0.6 beta UPDATE

Postby turbonutter » Wed Oct 10, 2012 2:06 pm

hey fenris I will change as u reccomend, also the mounts I have not even touched yet, maybe I'll do more tonight if I ain't playing eve
POM_Fenris
Posts: 26
Joined: Tue Oct 09, 2012 9:09 pm

Millenium Falcon

Postby POM_Fenris » Wed Oct 10, 2012 3:08 pm

Thanks Turbonutter, I would appreciate the changes. I would give some advice on a few of the others, but I have never watched Star Trek - The Star Wars ones I could help create balanced load-outs for though, based on what the ships in the films were like. For example I would personally put the Death Star as a replacement for the Federation Cruiser, as it makes sense that the Death Star would have an Artillery Beam. I have been looking at making my own ship mods for FTL - Star Wars Edition, like I said, but since you have the framework there maybe we could work together on the ideas. Another idea could be have like Type A ships as all Star Wars and Type B as all Star Trek. I could only help with balancing for Star Wars though really :?
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