Suggestion: Crew adds bouns when in a systems room.

General discussion about the game.
Jason
Posts: 47
Joined: Fri Apr 20, 2012 1:02 pm

Suggestion: Crew adds bouns when in a systems room.

Postby Jason » Fri Apr 20, 2012 7:14 pm

Hands up who hid there crew in the small side rooms when they played the demo so they would not be hurt in a battle unless they where needed to repair and that is the only time they entered a systems room, other than the cockpit or medical station.

I know I did, now from the beta videos I saw I know there will be crew you can get that repair faster or fight better I think but I don't know if having crew inside a system room gives any bonuses or not. So why not? If you put crew members into a systems room let them work on the consoles there and improve the efficiency of the system there in.

I.e. 2 Crew in the cockpit makes the engines charge up quicker than if you just had one crew inside. A crew member at weapons makes the weapons charge a bit quicker and more if you have 2+ crew members inside the room.

Some systems have a maximum number of crew that can add a bonus. Say 2 for the cockpit, 1 for the medical station(only uninjured crew add a bonus in the medical station), 1 for the security door thingy place, 4 for weapons, 1 for life support, and 2 or 4 for engines(adds evasion bonus rather than charging bonus), 2 or 4 for shields and so on for extra systems that will be added.

If the system is attacked the bonus stops while repairs are under way.

If no bonuses are applied why even have crew other than to attack boarders and repair stuff? Odd that they would not be able to improve the system by been in the room.

Imagine the tactical situations do you place the majority of your crew at the weapons or shields or engines? Do you split them up and give a small bonus to a lot of systems or do you concentrate them at one system.

The advantage of crew bonuses is countered by the fact that you have a limited quantity of crew to boost the systems, that they are in danger while giving the bonus as the systems rooms are attacked more often than empty rooms, and finally who says the bonus only applies to crew on the players ship only :)

Well good idea or does it add a bit to much extra to think about in the battle?
Chief
Posts: 22
Joined: Fri Apr 20, 2012 1:31 pm

Re: Suggestion: Crew adds bouns when in a systems room.

Postby Chief » Fri Apr 20, 2012 7:30 pm

I believe this was mentioned in a post OnLive video as an added/planned feature. The dev said that they added an animation when a crew member was idle in a systems room (the crew member would start using a console in the room), and that this would give the subsystem a bonus of some sort.
Onyx:
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Jason
Posts: 47
Joined: Fri Apr 20, 2012 1:02 pm

Re: Suggestion: Crew adds bouns when in a systems room.

Postby Jason » Fri Apr 20, 2012 7:44 pm

Sweet i'll recheck the videos, I remember the using the console animation part must have missed the bonus part. Don't need to hide my crew in small corners anymore lol that was fun when I got quite a few extra crew once didn't know where to put them all lol
Snake Plissken
Posts: 104
Joined: Fri Apr 20, 2012 5:58 pm

Re: Suggestion: Crew adds bouns when in a systems room.

Postby Snake Plissken » Fri Apr 20, 2012 11:14 pm

Yea it was mentioned. What isn't clear however is if there is going to be one terminal for a cumulative boost.
Rohk
Posts: 31
Joined: Fri Apr 20, 2012 7:39 pm

Re: Suggestion: Crew adds bouns when in a systems room.

Postby Rohk » Fri Apr 20, 2012 11:44 pm

yeah, they also mentioned that different races would bring different bonuses, some would be better at some jobs than others.