[OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.4.4 Orchids Revamped

Distribute and discuss mods that are functional. Moderator - Grognak
Mositron
Posts: 31
Joined: Sat Jul 25, 2020 6:53 am

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.1 [The Orchid Revisit]

Postby Mositron » Sat Jul 25, 2020 7:29 am

After 2000 hours vanilla and about 500 in ftl insurrection i was looking for a new mod. I never really liked captains edition so im so thankful your mod is there.
Just played three games so far but from what i see i highly recommend this mod, don´t know where to start, i think im already in love with.

So two questions: I normally always play on hard and have about 15% winrate among all of the ships, i dont tryhard and often try to make funny builds work which can end the game pretty quickly on hard. So to explore the mod a little bit i started the three games i played on normal, i want to focus on exploring and not on playing the perfect strat.
So for my questions, how do you think the difficulty is compared to the vanilla game? I easily won two games with above 200 scrap i dont know where to spend :) The third run was also easy but ended because of the bug which is mentioned from grimranger. I was in a zoltan monk nebula section (lol) and it hasn´t an exit beacon. From what i see in other nebulas the exit beacon is not marked there but i always was finding it. This time i jumped to all the beacons on the right side and didn´t find it, i also had the augment with advanced FTL navigation inside so i jumped back and forth between the different beacons until the fleet catched up, still was surviving four more rounds but like i said, the exit beacon didn´t showed up. I also had the map explored with the long ranged scanners which shows all encounters/shops but still there was no exit. I see that you mentioned above that this is a problem with the hyperspace mod. It´s not a big of a deal, just wanted you to know. I just downloaded all of the files for hyperspace + multiverse today so im on the actual version.

So the second question, is there a place where i can support your work? Sth like patreon/kickstarter (lol) and so on?


Edit: Sorry for my rough english, im foreign ;)
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TheMultiverseTeam
Posts: 216
Joined: Thu Nov 28, 2019 7:41 pm

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.1 [The Orchid Revisit]

Postby TheMultiverseTeam » Sat Jul 25, 2020 3:43 pm

how do you think the difficulty is compared to the vanilla game?

Not sure about the difficulty to be honest, some people find the mod easier than vanilla and some people say the mod is harder. Considering the mod is very early in development balance is a little shaky in some regards.

is there a place where i can support your work? Sth like patreon/kickstarter (lol) and so on?

There is not, and I don't ever intend to make one. The dev team all work on this for free, it's just a hobby for us, and monetizing it, even with optional donations, just kind of feels... greedy? At least that's my take on it, I can't speak for everyone on the team.

I was in a zoltan monk nebula section (lol) and it hasn´t an exit beacon

Image
I don't know whats causing people to encounter the exit beacon bug, every time I load the sector via console/encounter it naturally the exit beacon is always visible. I don't believe I've heard of the bug outside of the forums (I haven't seen it in any videos or bug reports on the discord server for it), which is strange. Hyperspace 0.5, which is still in development, fixes a couple other exit beacon bugs like the double exit beacons, so hopefully this disappearing exit beacon bug is also fixed.

Regardless, glad you're enjoying the mod so far!
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Mositron
Posts: 31
Joined: Sat Jul 25, 2020 6:53 am

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.1 [The Orchid Revisit]

Postby Mositron » Sat Jul 25, 2020 5:00 pm

I´ve done eight runs so far on normal and won all except the one with the exit beacon problem so switching to hard now ;)

I just wanted to know, i have no problem if you don´t want any money support...just dont wanted to miss it if it was possible.

The exit beacon problem is no big deal, was in several nebula sectors and another two nebula monk sectors and everything was fine...sad that i dont thought to notice the feed number of the run with the problem.


So yeah, looking forward for more to come...really, from what i´ve seeing in this first few games your work is truly awesome and takes ftl to a really new level for me.
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TheMultiverseTeam
Posts: 216
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.2 [The Multiverse Update]

Postby TheMultiverseTeam » Sun Jul 26, 2020 5:39 pm

3.2 is ready!

Code: Select all

\\\\\\\\\\\\\\\\
 NEW FEATURES:
\\\\\\\\\\\\\\\\

Added a new menu-screen.

Added an unlock quest for the Smuggler Cruiser (Fed slot, main page)

Added the two new Proto-MV cruisers.

Stores can now have randomized events beforehand. There are currently 12 possibilities.

Added new events specifically for the first sector.

Changed the name of the requesition license to tax collectors license.

Added 3 new orchid enemy ships as well as elite counterparts.

Store-Distress beacons can now appear in several other sectors, such as Mantis, Pirate, and Rebel.

Decreased the shots and cooldown of the stun crystal.

The Flagship now spawns with a stun ion artillery on Normal and Hard mode.

The Hacker Guard no longer spawns ASB.

Added more blue options to avoid the Zoltan Guard.

Smuggler C now starts with lvl 2 sensors.

Modified the Ship Unlock text for ships the player has not yet unlocked.

Ion Stunners now use the correct ion stun explosion.

Rock A now starts with a Rock outcast.

Added a blue option for Engineer crew on the broken fed autoship event.

Reworked the Mercenary Rebel event to have multiple text possibilities.

Tax license no longer works in certain sectors.

Modified the Auto Guard and Station choice event.

Added back in a few vanilla events with modifications.

Added a blue option to scan the medic at the lanius scientist event.

Blue options are now triggered by elites and other variants where appropriate.

Signal Diluter no longer appears in the last stand.

Decreased Anti-Bio Bomb's damage.

Decreased the price of the Anti-Virus Module.

Changed the prefix of ghost ships from "Haunted" to "Wrecked"

\\\\\\\\\\\\\\\\
BUG/ISSUE FIXES:
\\\\\\\\\\\\\\\\

Fixed some tpyos.

Fixed the Federation base having the wrong name.

Fixed the orchid and crystal outpost weapon gifts.

Fixed some event overriding issues where ships would still use the vanilla variants.

Fixed Saboteurs not using "continue" cooldown type for cloak.

Fixed the Federation guard not spawning.

Fixed Slug Scout offset.

Fixed stun ion charge image offsets.

Fixed female humans using the male death noise.

Fixed the Black Market Reinforcements spawning the guard again in a long infinite loop.

Fixed opening Pandora's box not removing the augment.

Fixed more miniship offsets.

Fixed the Swarm missile mk 2 charge lights.

Hyperspace checkCargo doesn't work properly with blueprint lists, so the Gatling construction option is now tied to the base part

rather than any part.

Ghosts no longer suck at putting out fires.

Fixed Low Friction Suits selling for 0 scrap.

Fixed the Coalition Stronghold not spawning an elite Coalition ship

Fixed the storage check options not appearing for minelaunchers or recycler weapons.

Fixed Hive Mantis C having a medbay instead of a clonebay.

Hopefully fixed the soldier shield blue option for the last time.

Modified one of the vanilla slug entry texts that misleadingly makes it sound as if the sector is the homeworlds.

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OTHER CHANGES:
\\\\\\\\\\\\\\\\

Organized the standard event file.

Made tiles for the FTL Bingo for MV!
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Mositron
Posts: 31
Joined: Sat Jul 25, 2020 6:53 am

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.2 [The Multiverse Update]

Postby Mositron » Mon Jul 27, 2020 4:42 am

Great update again and lol at the slugs who wanna repair you before a shop, thats a lot of breaches :D:D:D

Can you give a few examples of the events for the first sector!?
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TheMultiverseTeam
Posts: 216
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.2 [The Multiverse Update]

Postby TheMultiverseTeam » Mon Jul 27, 2020 4:56 am

At the moment, the first sector has 3 (with more to come in the future) new randomly spawning events (pirates raiding a supply depot, protesters picketing against MV travel, and damaged fortifications in need of repairs or defending), as well as modified versions of the terraforming event, mining missile request event, and the tavern hire event.

Additionally, the first sector always spawns with 2 to 3 supply beacons, which can give free supplies or sometimes have a hostile fight.
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Mositron
Posts: 31
Joined: Sat Jul 25, 2020 6:53 am

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.2 [The Multiverse Update]

Postby Mositron » Tue Jul 28, 2020 5:11 am

Is there a problem with the monk oasis sectors!?
Game crashes me to desktop on two different runs when i try to go to them...fortunately there were different sectors to chose so i can continue the runs.

Seed number for the second one is 1750245456. Third sector in the middle is the monk oasis which crashes my game.


Edit: Also can you tell me the the things which can be in the pandoras box!?
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Jumbocarrot0
Posts: 422
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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.2 [The Multiverse Update]

Postby Jumbocarrot0 » Tue Jul 28, 2020 9:36 am

Mositron wrote:Is there a problem with the monk oasis sectors!?
Game crashes me to desktop on two different runs when i try to go to them...fortunately there were different sectors to chose so i can continue the runs.

Seed number for the second one is 1750245456. Third sector in the middle is the monk oasis which crashes my game.


Tested this myself, it does crash. The FTL.log has a whole bunch of errors, seen below, without the repeated event name errors.
BTW the seed was on Multiverse 3.1, and I've managed to enter the Monk oasis without crashing the game in other 3.1 runs.
Sector map is similar in 3.2 (at least a 3rd sector monk oasis) and the sector doesn't crash there so, it might be fixed??? It does take a long while to load though.

FTL.log for Multiverse 3.1 crash

Code: Select all

Version: 1.6.9
Loading settings
Starting up
Loading text
Max is smaller than min: LANIUS_INJURED 1196 1197
Max is smaller than min: LANIUS_INJURED_RESCUE 1203 1204
Max is smaller than min: DISTRESS_AUTO_REPAIRS 1880
Max is smaller than min: MANTIS_PIRATE_FAKE 2006
Max is smaller than min: PIRATE_ODDSHOP 2447 2450 2451
Max is smaller than min: PIRATE_ODDSHOP 2447 2450 2453
Max is smaller than min: PIRATE_ODDSHOP_SLAVE 2458
Max is smaller than min: PIRATE_ODDSHOP_SLAVE 2459
Max is smaller than min: PIRATE_ODDSHOP_SLAVE 2460
Max is smaller than min: PIRATE_ODDSHOP_SLAVE 2461
Max is smaller than min: PIRATE_ODDSHOP_SLAVE 2462
Max is smaller than min: PIRATE_ODDSHOP_SLAVE 2463
Max is smaller than min: PIRATE_ODDSHOP_SLAVE 2464
Max is smaller than min: PIRATE_ODDSHOP_SLAVE 2465
Max is smaller than min: PIRATE_ODDSHOP_SLAVE 2466
Max is smaller than min: PIRATE_ODDSHOP_SLAVE_ELITE 2467
Max is smaller than min: PIRATE_ODDSHOP_SLAVE_ELITE 2468
Max is smaller than min: PIRATE_ODDSHOP_SLAVE_ELITE 2469
Max is smaller than min: PIRATE_ODDSHOP_SLAVE_ELITE 2470
Max is smaller than min: PIRATE_ODDSHOP_SLAVE_ELITE 2471
Max is smaller than min: PIRATE_ODDSHOP_SLAVE_ELITE 2472
Max is smaller than min: PIRATE_ODDSHOP_SLAVE_ELITE 2473
Max is smaller than min: PIRATE_ODDSHOP_SLAVE_ELITE 2474
Max is smaller than min: PIRATE_ODDSHOP_SLAVE_ELITE 2475
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2476
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2477
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2478
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2479
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2480
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2481
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2482
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2483
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2484
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2485
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2486
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2487
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2488
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2489
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2490
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2491
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2492
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2493
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2494
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2495
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2496
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2497
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2498
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2499
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2500
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2501
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2502
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2503
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2504
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2505
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2506
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2507
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2508
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2509
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2510
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2511
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2512
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2513
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2514
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2515
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2516
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2517
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2518
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2519
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2520
Max is smaller than min: PIRATE_ODDSHOP_WEAPON 2521
Max is smaller than min: SMUGGLER_WONDERDRONE 2657
Max is smaller than min: SMUGGLER_WONDERDRONE_NEGOTIATE 2662 2663
Max is smaller than min: SMUGGLER_PLAYER_WEPS_LIST 2670
Max is smaller than min: SMUGGLER_PLAYER_WEPS_LIST 2671
Max is smaller than min: SMUGGLER_PLAYER_WEPS_LIST 2672
Max is smaller than min: SMUGGLER_PLAYER_WEPS_LIST 2673
Max is smaller than min: SMUGGLER_PLAYER_WEPS_LIST 2674
Max is smaller than min: SMUGGLER_PLAYER_WEPS_LIST 2675
Max is smaller than min: SMUGGLER_PLAYER_WEPS_LIST 2676
Max is smaller than min: SMUGGLER_PLAYER_WEPS_LIST 2677
Max is smaller than min: SMUGGLER_PLAYER_WEPS_LIST 2678
Max is smaller than min: SMUGGLER_PLAYER_DRONES_LIST 2679
Max is smaller than min: SMUGGLER_PLAYER_DRONES_LIST 2680
Max is smaller than min: HACKER_OFFER 2898 2899
Max is smaller than min: HACKER_OFFER 2898 2900
Max is smaller than min: HACKER_OFFER 2898 2901
Max is smaller than min: HACKED_DISABLED 2908
Max is smaller than min: HACKED_HOSTAGES 2914
Max is smaller than min: HACKER_FLEET_SPY 2927
Max is smaller than min: NEBULA_LIGHT_PIRATE_STATION 3230 3231
Max is smaller than min: NEBULA_LIGHT_PIRATE_STATION 3230 3232
Max is smaller than min: NEBULA_LIGHT_PIRATE_STATION 3230 3233
Max is smaller than min: SHIP_SMUGGLER_WONDERDRONE surrender  4145 4146
Max is smaller than min: ZOLTAN_QUEST_LAWBOOK_PIRATE 4829 4830
Max is smaller than min: NEBULA_MONK_HOSTAGES 5012
Max is smaller than min: NEBULA_SLUG_CREW_UPGRADE 5255 5256 5257
Max is smaller than min: NEBULA_SLUG_CREW_UPGRADE 5255 5256 5258
Max is smaller than min: NEBULA_SLUG_CREW_UPGRADE 5255 5260 5261
Max is smaller than min: NEBULA_SLUG_CREW_UPGRADE 5255 5260 5262
Max is smaller than min: NEBULA_SLUG_CREW_UPGRADE 5255 5264 5265
Max is smaller than min: NEBULA_SLUG_CREW_UPGRADE 5255 5264 5266
Max is smaller than min: ROCK_TRADER_PRICE 5632
Initializing Sound Data....
Generating world...
Loading achievements...
Warning: <FTL> not found in data/achievements.xml, adding wrapper tag
Loading score file...
Something went wrong in saving the profile!
Max is smaller than min: FED_SUPPLY_STATION 5920
Max is smaller than min: FED_SUPPLY_STATION 5921
Max is smaller than min: FED_SUPPLY_STATION 5922
Max is smaller than min: DUSK_MILITIA_ESCORT 5964 5965
Max is smaller than min: DISTRESS_DUSK_FEDERATION 6033
Max is smaller than min: CREW_TALK_LANIUS_REQUEST_ACCEPT 7687
Max is smaller than min: GUARD_REBEL 8368
Max is smaller than min: GUARD_COALITION 8387
Max is smaller than min: GUARD_ROCK 8395
Max is smaller than min: GUARD_DUSKBRINGER 8409
Max is smaller than min: GUARD_HACKED 8438
Max is smaller than min: GUARD_HACKED_QUESTION 8442 8443
Max is smaller than min: GUARD_LANIUS 8568
Running Game!
Warning: <FTL> not found in data/mup_multivership_a.xml, adding wrapper tag
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_BLESS
Null event creation = STORAGE_CHECK
Null event creation = CIVILIAN_EXPLODED 462
Null event creation = EXIT_LIST
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK
Null event creation = TRADER_UPGRADES_EXCHANGE 478
Null event creation = EXIT_LIST
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK
Null event creation = SLAVER_DEAD_SLAVES 2600 2601
Null event creation = SLAVER_DEAD_SLAVES 2600
Null event creation = EXIT_LIST
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_WEAPON
Null event creation = STORAGE_CHECK
Null event creation = AUTO_DEFENSE_ITEM 1740
Null event creation = EXIT_LIST
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_AUG
Null event creation = STORAGE_CHECK
Null event creation = HELP_MINERS 649 650
Null event creation = HELP_MINERS 649
Null event creation = EXIT_LIST
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_WEAPON
Null event creation = STORAGE_CHECK
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_AUG
Null event creation = STORAGE_CHECK
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_AUG
Null event creation = STORAGE_CHECK
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_CRATE
Null event creation = STORAGE_CHECK
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK
Null event creation = TRADER_UPGRADES_EXCHANGE 478
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_BLESS
Null event creation = STORAGE_CHECK
Null event creation = ENGINEER_BUY_DRONES 1835
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_BLESS
Null event creation = STORAGE_CHECK
Null event creation = FED_BROKEN_SUPPLY_DRONE 5937
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK
Null event creation = REBEL_AUTO_SPY 1876
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_DRONE
Null event creation = STORAGE_CHECK
Null event creation = WRECKAGE_EVENT 573
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK
Null event creation = TERRAFORMING_SCAN 508
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_AUG
Null event creation = STORAGE_CHECK
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_AUG
Null event creation = STORAGE_CHECK
Null event creation = PIRATE_CIVILIAN 2559
Null event creation = EXIT_LIST
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_AUG
Null event creation = STORAGE_CHECK
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_BLESS
Null event creation = STORAGE_CHECK
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK
Null event creation = ENGINEER_BUY_DRONES 1835
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_CRATE
Null event creation = STORAGE_CHECK
Null event creation = DISTRESS_FACTORY 875
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_AUG
Null event creation = STORAGE_CHECK
Null event creation = DISTRESS_REFUGEE 856
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK
Null event creation = DISTRESS_FACTORY 875
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_CRATE
Null event creation = STORAGE_CHECK
Null event creation = AUTO_ENGINEER_MISTAKE 1887
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK_BLESS
Null event creation = STORAGE_CHECK
Null event creation = AUTO_GHOST_WANTWRECK 1894
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK
Null event creation = AUTO_GHOST_WANTWRECK 1894
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
Null event creation = STORAGE_CHECK
Null event creation = AUTO_GHOST_WANTWRECK 1894
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
Null event creation = STORAGE_CHECK_CREW_ROCK
Null event creation = STORAGE_CHECK_CREW
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Warning: <FTL> not found in data/mu_auto_guard.xml, adding wrapper tag
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
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Warning: <FTL> not found in data/mu_zoltan_auto.xml, adding wrapper tag
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Warning: <FTL> not found in data/mu_monk_jingu.xml, adding wrapper tag
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Warning: <FTL> not found in data/mu_pirate_rock_enforcer.xml, adding wrapper tag
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Sound name not found: phase
Sound name not found: phase
Sound name not found: phase
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Warning: <FTL> not found in data/mu_hacker_assault_carrier.xml, adding wrapper tag
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Something went wrong in saving the profile!
Warning: <FTL> not found in data/mup_multivership_a.xml, adding wrapper tag
Null event creation = STORAGE_CHECK_CREW_ROCK_TALK
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Something went wrong in saving the profile!
Something went wrong in saving the profile!
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Something went wrong in saving the profile!
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Mositron
Posts: 31
Joined: Sat Jul 25, 2020 6:53 am

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.2 [The Multiverse Update]

Postby Mositron » Tue Jul 28, 2020 12:36 pm

I also recognized that at the first jump at a new sector there is always a little bit of a loading time (2-3 seconds) where you think it just freezes but then everything is normal.
Im also on multiverse 3.2 and the problem wasn´t there before. I think i delete everything later and redownload everything and make a fresh install.

Also is there a way in the future that you include more stats per ship!? Something like a win loss counter but specific for every ship!? Always bothered me that this ratio was always just for all ships together.
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TheMultiverseTeam
Posts: 216
Joined: Thu Nov 28, 2019 7:41 pm

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.2 [The Multiverse Update]

Postby TheMultiverseTeam » Tue Jul 28, 2020 2:16 pm

It appears that the crash/lag in Monk sectors was caused by a single event which sometimes lagged super hard and other times crashed, not sure why it was doing that so for now I've just commented it out. I don't seem to be seeing crashes there anymore so hopefully it's fixed.
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