Launch Fighter: Deploy a Fighter to help in combat. Destroys existing Fighters.
- 1 core: When launching, existing fighters explode, damaging adjacent non-building tiles (1 damage).
- 2 cores: Fighters gain a long-range, high damage secondary weapon (Shatter Missile).
Remote Shield: Shield a tile from damage, pushing adjacent tiles.
- 2 cores: Shield the tile behind the Mech.
- 2 cores: Damages enemies instead of Shielding them (2 damage).
Seismic Wave: Fire a seismic pulse at a target, pushing it. Pulse can travel through 1 obstacle.
- 1 core: Targets the pulse travels through have their attacks flipped.
- 3 cores: Pulse can travel through up to 4 obstacles.
Interceptor Missile: Fires a short-range missile that damages and pushes its target (1 damage, range 3).
(Upgrade) Shatter Missile: Fires a powerful long-range missile (2 damage, no push, infinite range).
Code: Select all
- Upgraded Fighters should now match their Carrier's color in all cases, and TipImage fighter colors won't be affected by alternate palettes.
- Added KnightMiner's palette library.
- Fixed a secret reward text string that broke with 1.2 patch.
- Fixed upgrade names for patch 1.2 compatibility.
- Update to latest modApiExt to improve compatibility with other mods.
- Added squad achievements and a secret unlockable.
- Weapons are now properly added to the shop when the shop mod option is enabled.
- Reduced Fighter's movement to 3.
- Increased Remote Shield's damage upgrade to deal 2 damage.
Download - requires mod loader to function.
Mod Loader - originally made by Cyberboy2000 and continued by kartoFlane.