RAD-82 wrote:meklozz wrote:Also it seems like only one 'room' is available unfortunately, adding this system only works once.
It seems that 'room' is just a name for a dummy system, so I made three dummy systems: roomleft, roommid, roomright.
I've updated the test file. I added a 6th artillery (2nd beam to receive artillery upgrades) to the beam room. I adjusted the size of two weapon rooms so the new artillery can fit four Zoltans. I hope these dummy systems don't cause any problems, since crashes were mentioned before. I placed them before the artillery, but it looks like you said it should go before any systems, which would mean first, unless you just meant any systems it would share the room with. I can't exactly do that with three systems needing that first slot, so I wouldn't be surprised if this fails and I have to try again.
Only exactly 'room' does anything at all, sorry.
@edit
This is the best I've got right now: https://imgur.com/a/flwGr It uses the artillery duplicate image on the two rooms (I got rid of the chm3, that was confusing, were you trying to fool FTL by adding the empty image?), but adds onto the first one by adding the 'room', which is still black inside unless you have any ideas there. Here:
Code: Select all
<shipBlueprint name="PLAYER_SHIP_FED" layout="chimera" img="chimera">
<class>Federation Cruiser</class>
<name>The Chimera</name>
<unlock>There have been rumors of advanced ship construction in the Rebel Stronghold...</unlock>
<desc>The Chimera artillery system is complex, but can be very deadly.</desc>
<systemList>
<room room="13" img="room_artillery_chm1"/>
<pilot power="1" room="6" start="true" img="room_pilot_chm">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</pilot>
<doors power="1" room="15" start="true" img="room_doors_chm">
<slot>
<direction>right</direction>
<number>1</number>
</slot>
</doors>
<sensors power="1" room="1" start="true" img="room_sensors_chm">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</sensors>
<oxygen power="1" room="9" start="true" img="room_oxygen_chm"/>
<shields power="1" room="8" start="true" img="room_shields_chm">
<slot>
<direction>right</direction>
<number>1</number>
</slot>
</shields>
<engines power="2" room="4" start="true" img="room_engines_chm">
<slot>
<direction>down</direction>
<number>3</number>
</slot>
</engines>
<weapons power="2" room="12" start="true" img="room_weapons_chm">
<slot>
<direction>right</direction>
<number>1</number>
</slot>
</weapons>
<drones power="2" room="18" start="false" img="room_drones_chm"/>
<medbay power="1" room="10" start="true" img="room_medbay_chm">
<slot>
<number>0</number>
</slot>
</medbay>
<clonebay power="1" room="10" start="false">
<slot>
<number>0</number>
</slot>
</clonebay>
<teleporter power="1" room="7" start="false"/>
<cloaking power="1" room="0" start="false" img="room_cloaking_chm"/>
<battery power="2" room="11" start="true" img="room_battery_chm"/>
<mind power="1" room="14" start="false" img="room_mind_chm"/>
<hacking power="1" room="5" start="false" img="room_hacking_chm"/>
<artillery power="2" room="13" start="true" weapon="CHM_ARTILLERY_BEAM"/>
<artillery power="2" room="3" start="true" img="room_artillery_chm2" weapon="CHM_ARTILLERY_ION"/>
<artillery power="2" room="3" start="true" img="room_artillery_chm2" weapon="CHM_ARTILLERY_LASER"/>
<artillery power="2" room="17" start="true" img="room_artillery_chm2" weapon="CHM_ARTILLERY_LASER"/>
<artillery power="2" room="17" start="true" img="room_artillery_chm2" weapon="CHM_ARTILLERY_ION"/>
</systemList>
<weaponSlots>2</weaponSlots>
<droneSlots>3</droneSlots>
<weaponList count="2" missiles="3">
<weapon name="CHM_BOMB_HEAL_SYSTEM_MINOR"/>
<weapon name="CHM_BOMB_HEAL_CREW_MINOR"/>
</weaponList>
<droneList count="0" drones="2">
</droneList>
<health amount="30"/>
<maxPower amount ="3"/>
<crewCount amount = "2" class="human"/>
<crewCount amount = "2" class="energy"/>
<aug name="ENERGY_SHIELD"/>
<shieldImage>fed_cruiser</shieldImage>
<cloakImage>fed_cruiser</cloakImage>
</shipBlueprint>
I guess if you went with the 4 tile room and then changed the images (maybe only use the top computers) you could probably hide the surplus there.. If you want to go for something like that.