Just testing some new stuff...
- Lamina
- Posts: 64
- Joined: Fri Jul 14, 2017 1:29 pm
Re: Just testing some new stuff...
---
Last edited by Lamina on Sun Oct 08, 2017 7:56 pm, edited 1 time in total.
-
- Posts: 9
- Joined: Sat Aug 19, 2017 2:44 pm
Re: Just testing some new stuff...
Lamina wrote:Winderps wrote:I think it would be cool to make a abstraction layer that'll run a easy to use yet powerfull Language, say "Python", to run atop the (C++?) injection language.
Unfortunately, the way that it works, it would be actually much, much harder to write the mod in Lua with a C++ interface.
You misunderstand me. By "abstraction layer" I meant API, though I understand that wasn't very clear.
(The high-level language, the moder writes, is able to communication with the framework written in the low-level language injected into FTL.)
I look forward to seeing your development. I hope you'll approach this with care, as not to infringe on the copyright -
and standing moding agreement with the devs.
Best of luck.
Oh, well, thank you for clarifying, because yes, we do want to do that. We were seriously considering writing a Lua API for other modders to use
- fdagpigj
- Posts: 84
- Joined: Sat Apr 25, 2015 3:14 pm
Re: Just testing some new stuff...
So when are you going to actually release any of your physical progress so other people could start expanding on your work? This is impressive but I hope you'll soon open it up for anyone who wants to try to recreate it/play around with it.
-
- Posts: 9
- Joined: Sat Aug 19, 2017 2:44 pm
Re: Just testing some new stuff...
fdagpigj wrote:So when are you going to actually release any of your physical progress so other people could start expanding on your work? This is impressive but I hope you'll soon open it up for anyone who wants to try to recreate it/play around with it.
As much as I really wish I could give a solid release date estimate, it's impossible to know. Especially without someone who can do art (as we are planning to add content of our own along with the modding API) it could take a long time to finish.
- fdagpigj
- Posts: 84
- Joined: Sat Apr 25, 2015 3:14 pm
Re: Just testing some new stuff...
Winderps wrote:fdagpigj wrote:So when are you going to actually release any of your physical progress so other people could start expanding on your work? This is impressive but I hope you'll soon open it up for anyone who wants to try to recreate it/play around with it.
As much as I really wish I could give a solid release date estimate, it's impossible to know. Especially without someone who can do art (as we are planning to add content of our own along with the modding API) it could take a long time to finish.
Why do you need to wait to have content ready before releasing the API?
-
- Posts: 9
- Joined: Sat Aug 19, 2017 2:44 pm
Re: Just testing some new stuff...
fdagpigj wrote:Winderps wrote:fdagpigj wrote:So when are you going to actually release any of your physical progress so other people could start expanding on your work? This is impressive but I hope you'll soon open it up for anyone who wants to try to recreate it/play around with it.
As much as I really wish I could give a solid release date estimate, it's impossible to know. Especially without someone who can do art (as we are planning to add content of our own along with the modding API) it could take a long time to finish.
Why do you need to wait to have content ready before releasing the API?
Because the two are being created in tandem. The API is being created at the same time as content is being created with it.
- fdagpigj
- Posts: 84
- Joined: Sat Apr 25, 2015 3:14 pm
Re: Just testing some new stuff...
Winderps wrote:Because the two are being created in tandem. The API is being created at the same time as content is being created with it.
Then you can use programmer art
- Lamina
- Posts: 64
- Joined: Fri Jul 14, 2017 1:29 pm
Re: Just testing some new stuff...
---
Last edited by Lamina on Sun Oct 08, 2017 7:55 pm, edited 1 time in total.
-
- Posts: 9
- Joined: Sat Aug 19, 2017 2:44 pm
Re: Just testing some new stuff...
Lamina wrote:fdagpigj wrote:Winderps wrote:Because the two are being created in tandem. The API is being created at the same time as content is being created with it.
Then you can use programmer art
I second this, and I agree that the API and content are vastly different material. I understand doing proper debugging, but from Wins previous comment, it seems like they want to release a content-preview for us to try, before the API.
It would be a shame if a - valid method (for a lack of better words) - to expand on FTL, was dropped because its creator become overburdened creating an amazing mod with it, before it became public.
---Winderps wrote:oh and we need artists please if you can and are willing to do art PM me
If you haven't already, then I recommend you investigate the Shipyard post on Mod Development. There's plenty of great ship art there, and quite a few weapon sprites. Then there's Rodprier's post, also here, with many weapons free of use. Not to speak of the myriad of combinations splicing existing sprites can create.
Hmm.... No, my idea was more that the API would be released along with a small preview of what it's capable of doing, but I can see your point. Honestly I can't say for sure which we'll end up going with, but I can say that we'll keep everyone updated via this forum, the ftlgame subreddit, and the FTL Discord server. And if we do ever decide to stop development for whatever reason, we'll release whatever we've made up to that point to the public as open source.
- TheFallenAngel359
- Posts: 111
- Joined: Fri Feb 13, 2015 8:22 pm
Re: Just testing some new stuff...
So... I just found this. And as it would be insanely helpful for my mod, I'm willing to offer my services if you're still around.