Sleeper Service wrote:Five shield layers break the ui. The last bar acts as a buffer bar only (mentioned in the upgrade tooltip I think).
Oh OH! I get it! Thanks for that info and tip.
Sleeper Service wrote:Five shield layers break the ui. The last bar acts as a buffer bar only (mentioned in the upgrade tooltip I think).
R4V3-0N wrote:Zoltan4life wrote:[...]
If this is possible, I think you should make it so every store carries weapons. In vanilla FTL, almost all weapons were very straight-forward, meaning that whenever a store sold weapons you were pretty much guaranteed to be able to improve your arsenal. In the Captain's Edition, many weapons are very situational, and the fact that there's so many more than in the original game means it is much more likely to get "duplicates" in stores. [...]
Sadly it isn't. However there are some events where you can run into a pirate smuggler or a weapons trader and buy an unknown weapon that way or a small list of weapons. But as far as I know the store is unmodable besides the price of fuel, ammo, drone parts, etc.
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<droneBlueprint name="DE_DRONE_DEFENSE_LIGHT_2_ACTIVE">
<type>DEFENSE</type>
<tip>tip_defense</tip>
<level>1</level>
<title>Active Light Defense Mk II</title>
<short>ACT L.Defense II</short>
<desc>Fast defense drone that reliably shoots down incoming missiles, mines, and asteroids with high-velocity light lasers. Reloads in 0.6 second. Active: reload time x0.85</desc>
<power>2</power>
<cooldown>450</cooldown>
<!-- Shooting cooldown for shooting at asteroids/missiles, in ms -->
<dodge>1</dodge>
<speed>10</speed>
<!-- Superficial change.. just makes it fly faster -->
<cost>66</cost>
<bp>2</bp>
<droneImage>high_tech_de_drone_defense_light_2</droneImage>
<weaponBlueprint>DE_DRONE_LASER_LIGHT_DEFENSE</weaponBlueprint>
<rarity>3</rarity>
</droneBlueprint>
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<weaponBlueprint name="BA_MINES_TECH_LIGHT">
<type>LASER</type>
<flavorType>Tech Mines</flavorType>
<tip>ce_tip_mines_tech</tip>
<title>Light Baal Minelauncher</title>
<short>l Baal</short>
<desc>Drops a cloaked tech-mine that homes in on the enemy ship and detonates in close proximity. Can only deal hull damage. Light: damage -1; cooldown x0.9</desc>
<tooltip>Lays 1 mine; deals 3 damage to hull; pierces all shields; evades lvl 1 defense drones. Light: damage -1; cooldown x0.9</tooltip>
<damage>2</damage>
<sysDamage>-3</sysDamage>
<persDamage>-3</persDamage>
<missiles>1</missiles>
<shots>1</shots>
<sp>5</sp>
<speed>9</speed>
<cooldown>13</cooldown>
<power>2</power>
<cost>24</cost>
<bp>6</bp>
<rarity>5</rarity>
<image>ba_mine_tech</image>
<explosion>explosion_random</explosion>
<launchSounds>
<sound>mine_cloak</sound>
</launchSounds>
<hitShipSounds>
<sound>smallExplosion</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>ba_minelauncher_tech_slight_desat</weaponArt>
</weaponBlueprint>
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<shipBlueprint name="PLAYER_SHIP_ANAEROBIC_2" layout="anaerobic_cruiser_2" img="anaerobic_cruiser_2">
<class>Lanius Cruiser</class>
<name>The Shrike</name>
<unlock>Complete 2/3 of the Lanius Cruiser Achievements to unlock this ship.</unlock>
<desc>The racial ability of the Lanius make them fearsome combatants in small quarters. Combine that with a Mind Control system and this ship is a force to be reckoned with.</desc>
<systemList>
...
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList count="1" missiles="0">
<weapon name="BA_SHOTGUN_SMALL_TIGHTSPREAD_FLAK" />
<weapon name="BA_SHOTGUN_SMALL_WIDESPREAD_FLAK" />
</weaponList>
<droneList drones="0" />
<health amount="30" />
<maxPower amount="8" />
<crewCount amount="1" class="ghost" />
<crewCount amount="2" class="anaerobic" />
<aug name="O2_MASKS" />
<shieldImage>anaerobic_cruiser</shieldImage>
<cloakImage>anaerobic_cruiser</cloakImage>
</shipBlueprint>
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<weaponList count="1" missiles="0">
<weapon name="BA_SHOTGUN_SMALL_TIGHTSPREAD_FLAK" />
<weapon name="BA_SHOTGUN_SMALL_WIDESPREAD_FLAK" />
</weaponList>
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<weaponBlueprint name="BA_LASER_BURST_1_2_SAFE">
<type>LASER</type>
<tip>tip_laser</tip>
<title>Safe Basic Laser II</title>
<short>saf Basic Laser II</short>
<desc>Simple military laser. Safe: crew damage -1</desc>
<tooltip>One shot, one damage per shot. Safe: crew damage -1</tooltip>
<damage>1</damage>
<shots>1</shots>
<sp>0</sp>
<fireChance>1</fireChance>
<cooldown>8</cooldown>
<power>1</power>
<cost>18</cost>
<bp>2</bp>
<rarity>1</rarity>
<image>laser_light2_slight_desat</image>
<launchSounds>
<sound>lightLaser1</sound>
<sound>lightLaser2</sound>
<sound>lightLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull2</sound>
<sound>hitHull3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>ba_laser_burst_1_2_slight_desat</weaponArt>
<persDamage>0</persDamage>
<color><r>255</r>
<g>50</g>
<b>50</b>
</color>
</weaponBlueprint>
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weaponBlueprint name="BA_BEAM_BATON_CALIBRATED_BEAM">
<type>BEAM</type>
<title>Intense Baton Beam</title>
<short>CA Baton Beam</short>
<desc>Modified particle beam that incapacitates ships and crew. Often used by law enforcement units. Intense: stun time x1.25</desc>
<tooltip>Beam weapon; deals 1 damage to system; injures crew and stuns for 5 seconds. Intense: stun time x1.25</tooltip>
<damage>0</damage>
<stun>6</stun>
<sysDamage>1</sysDamage>
<persDamage>1</persDamage>
<sp>0</sp>
<speed>3</speed>
<cooldown>12</cooldown>
<color>
<r>231</r>
<g>237</g>
<b>133</b>
</color>
<power>1</power>
<cost>36</cost>
<bp>3</bp>
<rarity>3</rarity>
<length>25</length>
<image>beam_contact</image>
<launchSounds>
<sound>beam1</sound>
</launchSounds>
<weaponArt>ba_beam_baton_high_tech_2</weaponArt>
</weaponBlueprint>
Sleeper Service wrote:
Download CE Generic Sector Names Patch 1.3 (Dropbox)
Optional. Reverts changes that CE makes to sector names and adds generic names for CEs new sector types.
(The forum lies. Last updated: 25.03.2017)
jr2 wrote:
Broken download link. If no one else has it (ha!), I may have it on one of my other hard drives.
I had some internet issues yesterday. Looks like an edit didn't load most of the post before hitting confirm. I'm looking into fixing this.blancfaye7 wrote:The first post content has been cut!
Sleeper Service wrote:blancfaye7 wrote: /Edit: Op restored, generic sector names patch link should work now.