Northern_Warrior wrote:I ran the game in a debugger, and edited the code in assembly, slowly, by seeing what does what.
then that means you wouldn't be able to (legally) distribute a mod of it, unless you made it into a patch somehow...
Northern_Warrior wrote:I ran the game in a debugger, and edited the code in assembly, slowly, by seeing what does what.
mr_easy_money wrote:Northern_Warrior wrote:I ran the game in a debugger, and edited the code in assembly, slowly, by seeing what does what.
then that means you wouldn't be able to (legally) distribute a mod of it, unless you made it into a patch somehow...
Northern_Warrior wrote:1: You mean this?
Hey, look, shield drones are actually useful now.
elijahdb wrote:*faints*
Can you make it do just two bars instead of five, though? That's WAY too powerful, dude... XD
Northern_Warrior wrote:
mr_easy_money wrote:what does the crew screen look like
oh and is this only all one race at a time or did you do that just for show?
mr_easy_money wrote:about how you're doing this...
so basically you're editing it in assembly which would make things in a bigger scale take longer to implement. right now it seems like so far what you've posted is "minor" things like redefining values and surpassing limits, but what about something like giving drones abilities weapons have, like chain cooldown or charge abilities (like the shield drone gradually increasing shield charge from 1 to 5).
oh and how about giving the player a zoltan shield like the flagship's big zoltan shield? you did do 5 zoltan shields, but you can't tell how big the zoltan shield is, making it kinda unreliable.
mr_easy_money wrote:now, I don't know how to navigate assembly, but if you're doing this, could you show exactly what you're doing?
(like which sections of code you're editing or whatever, etc. like I said I still don't quite understand how you're doing this...)
maybe I won't be able to figure out anything but then maybe you could get more people to find stuff, and who knows maybe it'll expand into something big...
Northern_Warrior wrote:Well, like I said, I'm using a debugger to show the code in assembly, I am then doing things in the game that change those values, and through testing I determine which part of the code does what ( the amount of assembly code is massive and doing it without running the game and doing the things I want to change, then looking them up in the code, would take way too long ).
I could try and take a few screenshots of the debugger and the assembly code in the future, but I don't think most people would really want to do this, as this is game programming on existing values ( and it's very time consuming ). I'll think about it though, perhaps even make a tutorial? We'll see.