Possible weakness of bigger ships
Posted: Sat Sep 08, 2018 4:22 pm
So I was just thinking, it always seems to me like I take damage more on ships that are big, like the federation cruiser or the rock ship, as compared to smaller ships like the kestrel or the engie ship. Someone once stated on this reddit that rocket damage is more likely even with a def drone, as there is less time for the drone to target the missile before it hits. But this can also influence incoming lasers, as two lasers from two different weapons might hit faster after another before the shield can recharge ( because they have to travel less distance).
Which follows the logical concept of bigger ships being easier to hit, but with the exception of the fed cruiser, there is no advantage to flying a bigger ship ( as system slots are equal for all ships). Additionally, a bigger ship has longer travel time for repairs or boarder defense. Multiple crucial systems getting hit by a laser beam is less likely, but that seems to be it.
This seems a bit unfair to me, I don't know whether this was a planned disadvantage of not, but wondering what people thought about this, so throwing this out there.
Which follows the logical concept of bigger ships being easier to hit, but with the exception of the fed cruiser, there is no advantage to flying a bigger ship ( as system slots are equal for all ships). Additionally, a bigger ship has longer travel time for repairs or boarder defense. Multiple crucial systems getting hit by a laser beam is less likely, but that seems to be it.
This seems a bit unfair to me, I don't know whether this was a planned disadvantage of not, but wondering what people thought about this, so throwing this out there.