Inaccessible beacons

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mcandre
Posts: 7
Joined: Mon Mar 10, 2014 10:06 pm

Inaccessible beacons

Postby mcandre » Mon Mar 10, 2014 10:19 pm

Redditors have noticed sectors spawning inaccessible beacons:

http://www.reddit.com/r/ftlgame/comment ... efore_let/

Fixing this should be relatively straightforward, ensuring beacons form a connected graph.

It's possible this bug is a feature, but certainly some players will feel cheated if there are goodies they can never access.
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5thHorseman
Posts: 1668
Joined: Sat Mar 02, 2013 2:29 am

Re: Inaccessible beacons

Postby 5thHorseman » Tue Mar 11, 2014 3:45 am

I don't know if they're "fixing" this for AE, but in the past I recall them mentioning that it's not a bug. Sometimes you just can't get everywhere.

The start and exit are always connected, though sometimes you can't get to a quest.
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UltraMantis
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Joined: Thu Sep 20, 2012 3:17 pm

Re: Inaccessible beacons

Postby UltraMantis » Wed Mar 12, 2014 1:52 pm

There is a slight chance that a beacon may be spawned without any links to it. Such a beacon never prevents the player from reaching the exit. I belive FTL code checks before spawning a quest at such a beacon so it should not interfere with gameplay. Stores may spawn there though. :D
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