http://ftl.wikia.com/wiki/Distress:_Civ ... _by_Pirate
I chose the blue option "fire a warning shot" and the dialog window just disappeared and FTL drive dinged that I can jump to next waypoint. No continuation or civilian gratitude response happened :-\
no reward for warning shot to pirate
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Re: no reward for warning shot to pirate
I think the wiki may be incorrect here. This is an unusual blue option because it's one of the rare few that accidentally penalise the player. You chase away a potentially scrap rich enemy and get nothing for your trouble except you are free to leave and suffer no battle damage.
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Re: no reward for warning shot to pirate
When I first saw this post, I took a quick (but not thorough) look at the files and didn't see anything wrong. While doing a little mod testing on something else, I encountered this bug. I guess I need to take a closer look again.
edit: On closer inspection, I've found the problem. A <text> and <choice> tag got swapped, so the event fails to continue properly. I suspect the misspelled "hidden" has no effect on the failure of this event, although if the event was working properly, it probably wouldn't perform the hidden function.
edit: On closer inspection, I've found the problem. A <text> and <choice> tag got swapped, so the event fails to continue properly. I suspect the misspelled "hidden" has no effect on the failure of this event, although if the event was working properly, it probably wouldn't perform the hidden function.
Code: Select all
<eventList name="PIRATE_CIVILIAN_BEACON_BEAM">
<event>
<text>Detecting the greater threat (and potential reward), they turn and engage your ship.</text>
<ship load="PIRATE_CIVILIAN" hostile="true"/>
</event>
<event>
<choice hiiden="true">
<text>It seems the pirate wasn't looking for a fight with someone who could fight back. They leave and you move to contact the civilian ship.</text>
<text>Continue...</text>
<event load="SAVE_CIVILIAN_LIST"/>
</choice>
</event>
</eventList>