Resolution

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Kame
Posts: 3
Joined: Fri Sep 14, 2012 4:44 pm

Resolution

Postby Kame » Fri Sep 14, 2012 4:55 pm

Alright, I understand the game is sprite based and therefore more or less locked to the resolution you guys made it for, but is there any TECHNICAL reason you didn't use any form of stretch to be able to do different resolutions? You guys are using SDL right?
allknowingfrog
Posts: 1
Joined: Fri Sep 14, 2012 10:04 pm

Re: Resolution

Postby allknowingfrog » Fri Sep 14, 2012 10:17 pm

Yeah, since when is 1280x720 standard? My monitor and graphics card both max at 1024x768. I know that my system is humble, but I never dreamed I would have resolution issues on a game like this. I was really excited, and now my day is ruined. :(
Kame
Posts: 3
Joined: Fri Sep 14, 2012 4:44 pm

Re: Resolution

Postby Kame » Sat Sep 15, 2012 7:38 am

allknowingfrog wrote:Yeah, since when is 1280x720 standard?


Er, larger than that has been standard for quite a few years now :p

Still though, I'm curious if it was any technical issues that stopped you from implementing any form of scaling. If not I might try compiling some custom libs to see if I can't force it.

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