I looked for an obvious answer to this but my search didn't find anything.
Does putting multiple crew members in one room increase the benefit from manning?
ie: Do shields recharge faster with two people in the room than with one?
Manning question
-
- Posts: 1
- Joined: Wed Sep 19, 2012 2:05 am
-
- Posts: 6
- Joined: Mon Sep 17, 2012 3:40 pm
Re: Manning question
Nope they don't. But Zoltans will give Power to rooms even if they are not manning the computer. so several zoltans in a room give aditional power
-
- Posts: 6
- Joined: Thu Sep 20, 2012 5:40 pm
Re: Manning question
What are the most critical systems to man?
I man stations in the following order:
pilot
shields
weapons
engine
sensors
And divert crew from systems lower on the list to fight intruders and repair damaged systems as needed.
Depending on the situation I swap manning shields with weapons if I only have 2 crew.
is this a good order of doing it?
I man stations in the following order:
pilot
shields
weapons
engine
sensors
And divert crew from systems lower on the list to fight intruders and repair damaged systems as needed.
Depending on the situation I swap manning shields with weapons if I only have 2 crew.
is this a good order of doing it?
-
- Posts: 2
- Joined: Mon Sep 17, 2012 5:19 pm
Re: Manning question
I don't think sensors need manning.
Order for me is Pilot --> Weapons --> Engine --> Shields. The strength of your shields matter more than how fast they recharge, since they by default recharge pretty quickly.
Order for me is Pilot --> Weapons --> Engine --> Shields. The strength of your shields matter more than how fast they recharge, since they by default recharge pretty quickly.
-
- Posts: 34
- Joined: Tue Sep 18, 2012 2:19 pm
Re: Manning question
Caliph wrote:What are the most critical systems to man?
I man stations in the following order:
pilot
shields
weapons
engine
sensors
You can only man the following four stations as of v1.0.1: Helm, shields, weapons, engine. Sensors, medibay, door controls, and everything else cannot currently be manned.
I'd suggest weapons are a higher priority over shields as weapons allow you to get the enemy ship's weapon system taken offline.
Besides that, you don't need to man the helm if you don't need to dodge attacks, such as if the enemy has two one damage lasers, and you have two shields.
-
- Posts: 4
- Joined: Tue Sep 18, 2012 6:49 am
Re: Manning question
For me it usually goes Cockpit -> Engines -> Weapons -> Shields.
If you can get the engines high enough it's a wonderful feeling to sometimes see an entire salvo from hell go *miss* *miss* *miss* *miss* *miss* *miss*
If you can get the engines high enough it's a wonderful feeling to sometimes see an entire salvo from hell go *miss* *miss* *miss* *miss* *miss* *miss*
-
- Posts: 2141
- Joined: Thu Sep 20, 2012 3:17 pm
Re: Manning question
Hypnotic Geese wrote:For me it usually goes Cockpit -> Engines -> Weapons -> Shields.
If you can get the engines high enough it's a wonderful feeling to sometimes see an entire salvo from hell go *miss* *miss* *miss* *miss* *miss* *miss*
Testify!
It's better to spend scrap on fast engines than anything else unless you're still in need of a powerfull weapon sombination. The game mechanic is such that with slow engines, dodge chances are also low. Better engines >>> higher dodge >>> more dodging >>> crew racks up XP. The best engine upgrades offer only modest dodge improvements and cost a fortune so skip those.
Report spam using the handy Report Button Mod.