This is one of those types of games, it is so easy to make it complicated. So why not do just that.
You have a crew that you will try to keep alive. But even the most dedicated human/ant person will start to feel the strain at some point, that's where Moral comes in.
What does Moral do.
High Moral:
Duty's are performed perfectly and fast.
boarders are easily removed.
Medium Moral:
Crew works more slowly errors can happen.
They take more damage in combat.
Evasion gets slower.
Low Moral:
Crew works slow and makes mistakes. can damage systems.
Can surrender if boarded.
can mutiny.
How to keep moral high
Crew quarters:
A place to rest during the FTL jumps.
works poorly if damage. (the crew can still find a bunk)
Doesn't work during hull breach
Galley:
A place to eat, different races likes different food. (keep it well stocked)
Doesn't work if damage (for health reasons)
Recreation room:
Just to keep up moral
I am not saying that every ship should have every room far from it, some are just to small.
I am saying that this could add another pain for the player to deal with making the game more challenging. Keeping up moral.
Perhaps this is for the DLC
Sally,
Going all out
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- Joined: Tue Sep 24, 2019 4:30 pm