Seems to be an interpretation of the Advanced Wars formula with super dynamic combat/battlefields. Looks great to me and should work out well since there are few accessible turn based strategies things on steam IMO.
Does “Into the Breach” and FTL share a world, or are they separate universes entirely?
In every scenario, players control a squad of three mechs. Those mechs will see players through to the end of the game, much like the ship they choose at the outset of an FTL outing. Also like FTL, Into the Breach's story about giant robots fighting giant aliens—known as the Vek—provides a jumping-off point from which Ma and Davis can launch gameplay scenarios.
Rock Paper Shotgun Interview
Crucially, Into the Breach is about clever use of positioning rather than simply overpowering the enemy. As you progress through the game, you’ll find or buy new weapons for your mechs, and some of the most useful aren’t damage-dealing at all. At least not directly. I saw a grappling hook causing all kinds of problems for the monstrous Vek, dragging them into fires, inland lakes and other hazards, or simply shifting them into a corner of the map where their attacks are ineffectual. It’s more like a variant of Chess, about control of space and sacrifice, than the rock paper scissors of Advance Wars.
Screens from the site: