Multiple crew members

General discussion about the game.
Bluewulf
Posts: 9
Joined: Fri Oct 03, 2014 12:09 am

Multiple crew members

Postby Bluewulf » Tue Oct 21, 2014 7:09 pm

If you put two or more crew members in -- say -- weapons -- does it help you with weapons more than if you had just one crew member in that room?
Leylite
Posts: 85
Joined: Mon Mar 31, 2014 4:21 pm

Re: Multiple crew members

Postby Leylite » Wed Oct 22, 2014 3:51 am

Nope, it just helps you repair the room faster when it gets hit, at the cost of whatever damages the room damaging both crew members instead of just one.

For that reason it's probably best to just put the extra crew member in an adjacent empty room, so that when the Breach Missile lands in there you can start double-repairing the room almost but not quite immediately, without having to have both crew members tank the 60 damage plus possible stun, breach or fire.
Bluewulf
Posts: 9
Joined: Fri Oct 03, 2014 12:09 am

Re: Multiple crew members

Postby Bluewulf » Wed Oct 22, 2014 6:18 pm

Ahhhh -- thanks
adamzielskemlee
Posts: 1
Joined: Sat Nov 01, 2014 8:20 am

Re: Multiple crew members

Postby adamzielskemlee » Sat Nov 01, 2014 8:35 am

actually i don't want to go there,,,
The Captain
Posts: 390
Joined: Thu Mar 28, 2013 1:44 am

Re: Multiple crew members

Postby The Captain » Sat Nov 01, 2014 9:24 am

Two Zoltans in Shields actually do make a difference. Because they each provide one power, they give you one shield layer that cannot be ionized away.
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stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: Multiple crew members

Postby stylesrj » Sat Nov 01, 2014 10:29 am

Two Zoltans in Shields actually do make a difference. Because they each provide one power, they give you one shield layer that cannot be ionized away.


I had made a ship a while back that exploited that fact - it had an 8 person shield room. 4 layers of ion-proof shields :twisted: