Simultaneous fights. all players jump systems at the same time:
I just want to say this is a beautiful idea and hope you are still working on it!!
That being said, I think the core game mode should be simultaneous play, but when you jump between systems it almost becomes turn-based. So, everyone has to complete what they want to do in one system and everyone clicks "ready to jump" before anyone moves or waits. The team could keep a co-op fleet together for battles like the 5 on 5s that others described, but there could also be quests and reasons to split up to do simultaneous missions. This system would be both co-op- and pvp- friendly. The only flaw would be waiting time in "store" locations.
I'm not sure if mass battles should be 1 on 1 with the same text FTL has about "jump away before other ships show up!". If you (or the computer) decided not to jump away, only then would it become 2v1.The flavor text seems to read that each beacon point is huge, like a solar system. It would make sense for 5v5 battles to start spread out.
Another option would be to add some pilot control options:
- "close distance with a 2nd ship"
- "close distance with a friendly ship"
- "keep away from other ships"
- "try to disengage"
These would reduce your Evade Percentage. The flight path would become much more linear and so you would be an easier target. "close distance" would disengage from current target unless they're actively trying to stay with you.
Throw on some sensor readings for closest secondary target:
- "none in system"
- "in system" (would give you time to loot)
- "in sensor range" (would not give you time to fully loot. They could blow up your first kill if they turn their back to you)
- "in missiles range" (or lasers? drones? I don't know which one would be farthest reaching)
- "in full combat range!"
Your pilot control options would dictate distance from opponents.
TL/DR: simultaneous fights. all players jump systems at the same time.
GIVE THIS MAN A COOKIE!!! maybe a minute or so after the other players jump the other players are forced to jump, and everyone has beacons seeing which of their teammates are where on the map. only after all players jump or are forced to, does it RNG for the event. Definitely include EVERYTHING kralosek said.