Events

General discussion about the game.
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: Events

Postby agigabyte » Sat Aug 03, 2013 12:38 am

5thHorseman wrote:It always does. I was positive the Spiders encounter was like 90% lose a crew, 10% get a reward.


To me it seems like 90% Reward, 10% Lose a crewmember.
SgtFrog
Posts: 110
Joined: Thu Jul 18, 2013 12:04 am

Re: Events

Postby SgtFrog » Mon Aug 05, 2013 12:18 am

I almost never choose to attack the alien spiders. When I do, it's the blue option that says "Send in your Anti-Personnel Drone".

With the "ponies" option, it's 75% get a free Engi crew-member, 25% get nothing if you choose the "try to communicate with them" option. Why would I leave or try to sell the ponies? Free crewmember!

Anyone else notice that the "madman" is ALWAYS named Charlie? What's with that?
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Twinge
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Re: Events

Postby Twinge » Mon Aug 05, 2013 1:14 am

Communicating peacefully with ponies is a coinflip success, conflip nothing. Trying to cage them is coinflip nothing, coinflip lose a crewman.
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LegatDamar
Posts: 21
Joined: Mon Jul 29, 2013 5:11 pm

Re: Events

Postby LegatDamar » Mon Aug 05, 2013 1:30 am

SgtFrog wrote:Anyone else notice that the "madman" is ALWAYS named Charlie? What's with that?


It´s a reference to the Star Trek episode "Charlie X". http://en.memory-alpha.org/wiki/Charlie_X_%28episode%29
bronzeager
Posts: 3
Joined: Tue Jul 30, 2013 1:03 am

Re: Events

Postby bronzeager » Sat Aug 10, 2013 6:58 am

Twinge wrote:There are still several no-brainer choices, unfortunately.

Quarantine is 50% lose a crew 50% no reward. The same is true of Selling Ponies.
Giant Alien Spiders is 50% lose crew, 50% modest reward. (Reward is small enough it's nearly never worth it.)
Nebula Weapons Trader is 50% to give a random weapon, 50% to keep the scrap and give you nothing.
Rescuing Madman is 25% each of: gain 1 crew, lose 1 crew, take hull damage, nothing.
Engi Surrender is 100% if you accept, but only 50% if you explain you're friendly - for the same reward.
Mantis Pods are 33% each of: gain a human, gain a mantis, lose a crew. (This is actually a consideration, but listed here since it's common in these discussions.)


I tweak most of these events in my Balance Mod so that they are more often an actual decision instead of a clear choice every game.


wow...that is insanely helpful. the whole "lose a crew member" possibility is so devastating (especially if said crewmember is a yellow **) that I kind wish it wasn't in the game. a recent game I played, I lost TWO guys to the giant spiders, and another to something else. i got down to 2 crew, and came up to ANOTHER spider event. So I just said "screw it" and tried my luck again, figuring the odds couldn't possibly be against me three times in a row, right? luckily, no one died that time :D
zeek
Posts: 92
Joined: Wed Jul 03, 2013 7:02 pm

Re: Events

Postby zeek » Mon Aug 12, 2013 6:10 pm

I never try to fight the spiders. It seems like even when you succeed the reward is small. I either leave them to their fate or use a blue option if available.

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