5thHorseman wrote:It always does. I was positive the Spiders encounter was like 90% lose a crew, 10% get a reward.
To me it seems like 90% Reward, 10% Lose a crewmember.
SgtFrog wrote:Anyone else notice that the "madman" is ALWAYS named Charlie? What's with that?
Twinge wrote:There are still several no-brainer choices, unfortunately.
Quarantine is 50% lose a crew 50% no reward. The same is true of Selling Ponies.
Giant Alien Spiders is 50% lose crew, 50% modest reward. (Reward is small enough it's nearly never worth it.)
Nebula Weapons Trader is 50% to give a random weapon, 50% to keep the scrap and give you nothing.
Rescuing Madman is 25% each of: gain 1 crew, lose 1 crew, take hull damage, nothing.
Engi Surrender is 100% if you accept, but only 50% if you explain you're friendly - for the same reward.
Mantis Pods are 33% each of: gain a human, gain a mantis, lose a crew. (This is actually a consideration, but listed here since it's common in these discussions.)
I tweak most of these events in my Balance Mod so that they are more often an actual decision instead of a clear choice every game.
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