[Squad] Voidscrapers

Distribute and discuss mods that are functional.
Hedera
Posts: 8
Joined: Sun Oct 09, 2022 10:30 pm

[Squad] Voidscrapers

Postby Hedera » Thu Aug 31, 2023 4:34 am

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Download Link: https://github.com/Hederarch/ItB-Voidscrapers

What's Included
This squad is based around rapidly repositioning Vek for the black hole to devour.

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The Palanquin Mech contains a raw singularity and can harness its power to instantly destroy a nearby unit, but its immense weight makes the mech very slow.
Use the other mechs to toss valuable targets into its range.
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Digestion (2 Cores) - Heals the Mech when consuming an adjacent tile
+1 Damage (1 Core) - Increases pull damage by one

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The Orbit Mech rotates nearby units around a central point, swapping their positions and dealing damage on impact.
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Add Shield (2 Cores) - Shields the central tile
Ally Immune (1 Core) - No longer damages friendly units

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The Flux Mech can shoot through anything to spread out groups and precisely move Vek.
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+1 Damage (2 Cores) - Increases damage by 1, and makes the pushed tiles on the side also do damage.
Building Immune (1 Core) - No longer damages targeted buildings.

This mod also includes an orginal palette, Astral Teal:
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Thanks for playing!
- Hedera
User avatar
Generic
Posts: 14
Joined: Thu Dec 22, 2022 11:29 pm

Re: [Squad] Voidscrapers

Postby Generic » Thu Aug 31, 2023 5:07 pm

No Cyborgs 0/10
/s
Hedera
Posts: 8
Joined: Sun Oct 09, 2022 10:30 pm

Re: [Squad] Voidscrapers

Postby Hedera » Sun Sep 03, 2023 10:40 pm

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A quick post-launch update to sneak in 3 new achievements and a special unlockable pilot!

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The update is pushed to the Github link above, just redownload the squad to get the new stuff.

Thanks for playing!
- Hedera