[Squad] Strait shooters (v1.0.1)

Distribute and discuss mods that are functional.
PaininiBirb
Posts: 2
Joined: Wed Jun 29, 2022 1:49 pm

[Squad] Strait shooters (v1.0.1)

Postby PaininiBirb » Mon Jul 04, 2022 9:30 pm

Strait shooters
A squad that is definitely not a slightly different Rift Walkers
Download
https://drive.google.com/file/d/1BEmp5D ... sp=sharing
https://imgur.com/3IMiz90.png
https://imgur.com/a/5ba3bsG.png
(How do I embed)

Acknowledgements
Thanks to several users on discord, especially Truelch for being very nice and helpful
Also thanks to kartoFlane for modloader
Big thanks to rotterdxm for update as well
Last edited by PaininiBirb on Thu Jul 28, 2022 7:05 pm, edited 3 times in total.
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Truelch
Posts: 9
Joined: Sat Apr 03, 2021 12:26 pm

Re: [Squad] Strait shooters (v1.0.0)

Postby Truelch » Wed Jul 06, 2022 7:10 am

I think you just needed to add ".png" at the end:

Code: Select all

[img]https://i.imgur.com/3IMiz90.png[/img]


Result:
Image

Oh nice you release your squad! I'm gonna take a look :) Thx for the credit ;)

Edit: so I'm testing the squad, weapons of the Grasp Mech and Hover Mech are cool, but I'm confused with the Vortex Mech :p
I don't know if the pattern if what you intended to do:
Image

If it's what you intended to do, the weapon is... interesting and quite unique ^^ (but in that case the description is kinda misleading)

But maybe you intended to do a weapon that pulls all adjacent tile inward? That'd fit better with the description.

Or maybe you wanted to do a snail / fibonnaci pattern (if that makes sense) but I'd add more displacement all around the targetted tile then (I guess).


P.S.: super cool sprites and animations! Maybe I'd change slightly the shadow of the hover mech when it moves up and down, but frankly, that's a little detail ;)

Oh, some random suggestions:
- add achievements (!) I can help you with that :)
- add a custom palette: it's easier to add than achievements, I can also show you how to do that!
You can find my mods here.
Watch the showcases and some other stuff about my ItB mods: here.
rotterdxm
Posts: 6
Joined: Wed Jul 21, 2021 4:12 pm

Re: [Squad] Strait shooters (v1.0.0)

Postby rotterdxm » Thu Jul 28, 2022 2:48 pm

Have been playing with this squad for a bit, I really like them so far. Can also confirm they work fine with the AE update (if using the new modloader).
I'll report back in a while when I got a better sense for the balance. The Prime's weapon is verrrry nice :twisted:
Hope you keep making more stuff! I want to see what else you come up with.