Strait shooters
A squad that is definitely not a slightly different Rift Walkers
Download
https://drive.google.com/file/d/1BEmp5D ... sp=sharing
https://imgur.com/3IMiz90.png
https://imgur.com/a/5ba3bsG.png
(How do I embed)
Acknowledgements
Thanks to several users on discord, especially Truelch for being very nice and helpful
Also thanks to kartoFlane for modloader
Big thanks to rotterdxm for update as well
[Squad] Strait shooters (v1.0.1)
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- Posts: 2
- Joined: Wed Jun 29, 2022 1:49 pm
[Squad] Strait shooters (v1.0.1)
Last edited by PaininiBirb on Thu Jul 28, 2022 7:05 pm, edited 3 times in total.
- Truelch
- Posts: 9
- Joined: Sat Apr 03, 2021 12:26 pm
Re: [Squad] Strait shooters (v1.0.0)
I think you just needed to add ".png" at the end:
Result:
Oh nice you release your squad! I'm gonna take a look Thx for the credit
Edit: so I'm testing the squad, weapons of the Grasp Mech and Hover Mech are cool, but I'm confused with the Vortex Mech :p
I don't know if the pattern if what you intended to do:
If it's what you intended to do, the weapon is... interesting and quite unique ^^ (but in that case the description is kinda misleading)
But maybe you intended to do a weapon that pulls all adjacent tile inward? That'd fit better with the description.
Or maybe you wanted to do a snail / fibonnaci pattern (if that makes sense) but I'd add more displacement all around the targetted tile then (I guess).
P.S.: super cool sprites and animations! Maybe I'd change slightly the shadow of the hover mech when it moves up and down, but frankly, that's a little detail
Oh, some random suggestions:
- add achievements (!) I can help you with that
- add a custom palette: it's easier to add than achievements, I can also show you how to do that!
Code: Select all
[img]https://i.imgur.com/3IMiz90.png[/img]
Result:
Oh nice you release your squad! I'm gonna take a look Thx for the credit
Edit: so I'm testing the squad, weapons of the Grasp Mech and Hover Mech are cool, but I'm confused with the Vortex Mech :p
I don't know if the pattern if what you intended to do:
If it's what you intended to do, the weapon is... interesting and quite unique ^^ (but in that case the description is kinda misleading)
But maybe you intended to do a weapon that pulls all adjacent tile inward? That'd fit better with the description.
Or maybe you wanted to do a snail / fibonnaci pattern (if that makes sense) but I'd add more displacement all around the targetted tile then (I guess).
P.S.: super cool sprites and animations! Maybe I'd change slightly the shadow of the hover mech when it moves up and down, but frankly, that's a little detail
Oh, some random suggestions:
- add achievements (!) I can help you with that
- add a custom palette: it's easier to add than achievements, I can also show you how to do that!
-
- Posts: 6
- Joined: Wed Jul 21, 2021 4:12 pm
Re: [Squad] Strait shooters (v1.0.0)
Have been playing with this squad for a bit, I really like them so far. Can also confirm they work fine with the AE update (if using the new modloader).
I'll report back in a while when I got a better sense for the balance. The Prime's weapon is verrrry nice
Hope you keep making more stuff! I want to see what else you come up with.
I'll report back in a while when I got a better sense for the balance. The Prime's weapon is verrrry nice
Hope you keep making more stuff! I want to see what else you come up with.