What's the word on mods in the new patch?

Discuss and distribute tools and methods for modding. Moderator - Grognak
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stylesrj
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Joined: Tue Jul 08, 2014 7:54 am

Re: What's the word on mods in the new patch?

Postby stylesrj » Fri Feb 02, 2018 2:00 am

A lot of mods should still be able to work with the new patch. Just that some have collapsed, especially the more complex ones. I think the ship mods would still work just fine but overhauls outside of the Big Three (sMPK, CE and Arsenal+) might have issues.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: What's the word on mods in the new patch?

Postby Vhati » Fri Feb 02, 2018 3:06 am

Gidoza wrote:how to make mods work again
You'll need to be more specific about problems before they can be addressed.

Slipstream's "Validate" can catch some backward/forward compatibility issues.

Thread: Big Changes in FTL 1.6.1+

Is there something else you ran into?