Discuss and distribute tools and methods for modding. Moderator - Grognak
4 posts • Page 1 of 1
I was perusing the forums and didn't see anything that stood out, so I thought it good to make a thread that's visible regarding how to make mods work again. I sure don't know how. Has a method been developed, and are there some clear instructions for it?
A lot of mods should still be able to work with the new patch. Just that some have collapsed, especially the more complex ones. I think the ship mods would still work just fine but overhauls outside of the Big Three (sMPK, CE and Arsenal+) might have issues.
You'll need to be more specific about problems before they can be addressed.Gidoza wrote:how to make mods work again
Slipstream's "Validate" can catch some backward/forward compatibility issues.
Thread: Big Changes in FTL 1.6.1+
Is there something else you ran into?
Ah ok, it seems SMM has been updated - I had thought the whole system was broken. I'll have to check it out and see what's up.
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