What's the word on mods in the new patch?

Discuss and distribute tools and methods for modding. Moderator - Grognak
Gidoza
Posts: 178
Joined: Mon Apr 11, 2016 1:49 pm

What's the word on mods in the new patch?

Postby Gidoza » Thu Feb 01, 2018 10:00 pm

I was perusing the forums and didn't see anything that stood out, so I thought it good to make a thread that's visible regarding how to make mods work again. I sure don't know how. Has a method been developed, and are there some clear instructions for it?

Thanks!
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stylesrj
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Re: What's the word on mods in the new patch?

Postby stylesrj » Fri Feb 02, 2018 2:00 am

A lot of mods should still be able to work with the new patch. Just that some have collapsed, especially the more complex ones. I think the ship mods would still work just fine but overhauls outside of the Big Three (sMPK, CE and Arsenal+) might have issues.
Vhati
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Joined: Thu Oct 25, 2012 12:01 pm

Re: What's the word on mods in the new patch?

Postby Vhati » Fri Feb 02, 2018 3:06 am

Gidoza wrote:how to make mods work again
You'll need to be more specific about problems before they can be addressed.

Slipstream's "Validate" can catch some backward/forward compatibility issues.

Thread: Big Changes in FTL 1.6.1+

Is there something else you ran into?
Gidoza
Posts: 178
Joined: Mon Apr 11, 2016 1:49 pm

Re: What's the word on mods in the new patch?

Postby Gidoza » Fri Feb 02, 2018 3:44 pm

Ah ok, it seems SMM has been updated - I had thought the whole system was broken. I'll have to check it out and see what's up.

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