A drive for Overdrive
Posted: Fri Apr 14, 2017 12:55 pm
Hello Gents.
It's been another few months, and what I did in those few months is a long story I'd rather not explain. Rather, let me get to the point. I'd like to take over development of project Overdrive.
So far I've developed a sample program. Only the main menu, ship selection, and options button are viable. However, it comes with the functionality to load and scroll through unlimited ship classes and blueprints.
Here's the sample:
Assets-"FTL Overdrive.zip"
Program-"desktop-1.0.jar"
I invite you to look through the assets and data files I've created, as I have unified the ship blueprint files into a more unified and cohesive format.
In addition, I have reformatted them into a more streamline version that follows the rules of XML. This is so they can be used with StaX-XML parser, which my software relies on.
The planned structure of this project is two file types, campaigns and mods:
Campaigns are complete overhauls, essentially entirely new storylines that completely rewrite the game. Only one can be loaded at a time.
Mods are bits and pieces-ships, drones, blueprints- that add, replace, or delete parts of the original campaign. Multiple can be loaded and order matters.
Instructions:
Unzip FTL Overdrive.zip in your home directory "C:/Users/YourProfile
Run desktop-1.0.jar
To change resolution or fullscreen, edit settings.xml located in FTL Overdrive/Campaigns/Faster than Light/Settings
NOTE: If your folder structure is FTL Overdrive/FTL Overdrive/... then it is WRONG. There should only be one folder layer of FTL Overdrive, the next folder should be labeled "Campaigns"
Features:
Unlimited ship class selection
Unified Ship.xml formatting.
Cleaner xml formatting and processing.
Known Issues:
Some of the floor tiles are off: may require individual offset values.
UI assets are missing, meaning planned features, such as 27 selectable layouts and a ship class selection screen are non-functional
To the end of developing this, I am sending out the call for volunteers. I am lowering the requirement. You need drive and aptitude. Drive is inherent to the person and aptitude is innate. You can't train those attributes. Skill can be trained given time, and I have plenty of time.
In addition, I could use a UI graphic artist, or someone who is skilled in graphic design to flesh out the graphics I'm missing so I can implement the missing UI features. Failing that, I'm gathering funds so I can hire a professional artist to implement the missing UI elements, although it will take some time.
Also, please report if there are any issues with the program.
It's been another few months, and what I did in those few months is a long story I'd rather not explain. Rather, let me get to the point. I'd like to take over development of project Overdrive.
So far I've developed a sample program. Only the main menu, ship selection, and options button are viable. However, it comes with the functionality to load and scroll through unlimited ship classes and blueprints.
Here's the sample:
Assets-"FTL Overdrive.zip"
Program-"desktop-1.0.jar"
I invite you to look through the assets and data files I've created, as I have unified the ship blueprint files into a more unified and cohesive format.
In addition, I have reformatted them into a more streamline version that follows the rules of XML. This is so they can be used with StaX-XML parser, which my software relies on.
The planned structure of this project is two file types, campaigns and mods:
Campaigns are complete overhauls, essentially entirely new storylines that completely rewrite the game. Only one can be loaded at a time.
Mods are bits and pieces-ships, drones, blueprints- that add, replace, or delete parts of the original campaign. Multiple can be loaded and order matters.
Instructions:
Unzip FTL Overdrive.zip in your home directory "C:/Users/YourProfile
Run desktop-1.0.jar
To change resolution or fullscreen, edit settings.xml located in FTL Overdrive/Campaigns/Faster than Light/Settings
NOTE: If your folder structure is FTL Overdrive/FTL Overdrive/... then it is WRONG. There should only be one folder layer of FTL Overdrive, the next folder should be labeled "Campaigns"
Features:
Unlimited ship class selection
Unified Ship.xml formatting.
Cleaner xml formatting and processing.
Known Issues:
Some of the floor tiles are off: may require individual offset values.
UI assets are missing, meaning planned features, such as 27 selectable layouts and a ship class selection screen are non-functional
To the end of developing this, I am sending out the call for volunteers. I am lowering the requirement. You need drive and aptitude. Drive is inherent to the person and aptitude is innate. You can't train those attributes. Skill can be trained given time, and I have plenty of time.
In addition, I could use a UI graphic artist, or someone who is skilled in graphic design to flesh out the graphics I'm missing so I can implement the missing UI features. Failing that, I'm gathering funds so I can hire a professional artist to implement the missing UI elements, although it will take some time.
Also, please report if there are any issues with the program.