Icehawk78 wrote:Upon entering the second sector, what do you see?
I saw Custom Event Choice for every start beacon (including the start of the game).
Seems that I can get something displaying for ALL beacons with that. (Or ones for specific sectors), but I can't have something available ONLY at the start of the game without some wierd augment fiddling or a different approach? It seems the Sector startEvent fires for the very first beacon as well, because of course that's entering a sector like any other. What I'm trying to do is differentiate the start of the game, (as in the very first beacon) from all the others.
I tried putting "Have some free scrap!" in the Start_Game event but that didn't help, never saw it, I only saw "Have some free fuel!" Same for all following sectors. (This code is just for testing btw):
Code: Select all
<event name="START_GAME">
<text>The data you carry is vital to the remaining Federation fleet. You'll need supplies for the journey, so make sure to explore each sector before moving on to the next. But get to the exit before the pursuing Rebel fleet can catch up!</text>
<choice>
<text>Have some free scrap!</text>
<event>
<autoReward level="HIGH">scrap_only</autoReward>
</event>
</choice>
</event>
<event name="CUSTOM_EVENT">
<text>Custom Event text</text>
<choice>
<text>Have some free Fuel!</text>
<event>
<autoReward level="HIGH">fuel_only</autoReward>
</event>
</choice>
</event>
<event name="START_BEACON">
<text>Start Beacon text</text>
<choice>
<text>Start Beacon Choice</text>
<event/>
</choice>
</event>
So yeah I'm thinking of the following kind of options, just struggling to implement it hehe:
Start Game ONLY:- Continue... (Vanilla play)
- Fleet Delay
- Fuel + Scrap.
- Fuel + Scrap + Fleet Delay
All Other Beacons:- Continue... (Vanilla)
- Fleet Delay
- Fuel Only
Also can randomness of damage be implemented? Like it does with some of the in-game events where there's a chance for it to go wrong. I've seen the _List sections of the events, just don't know if I can write my own version of those that the game will automatically pick up on. Basically I'd want to give a random chance for 1 dmg on picking the Fleet Delay option (reactor stress), and 2 dmg on picking the fuel / scrap options. (Mining going wrong). That way it would have an element of risk when trying to choose those options hehe. (But still give the reward). Of course that's only a concept in my mind at the moment, and is for later consideration after I've got this bit working.