Wait, is somebody else reviving Overdrive, or at least attempting to recreate the game?
I got caught up in finals, so unfortunately I wasn't even able to respond to JLPH as he was having legal issues. But if someone else is attempting to start from scratch... I'm more than happy to help.
Hard-coded FTL Modding
- TheFallenAngel359
- Posts: 111
- Joined: Fri Feb 13, 2015 8:22 pm
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: Hard-coded FTL Modding
@Fallen Currently the only active work is with BFrizzleFoShizzle, and possibly Northern Warrior (if they show up again). Both of these are DLL injection, and not attempts to rewrite the game.
John Luke Pack Hard was trying to rewrite FTL from scratch, in their thread "A Drive for Overdrive". JLPH's project got shut down by the FTL devs due to legal issues, and will not be worked on again, ever. The original "FTL: Overdrive" by Vhati has been mothballed for a long time.
John Luke Pack Hard was trying to rewrite FTL from scratch, in their thread "A Drive for Overdrive". JLPH's project got shut down by the FTL devs due to legal issues, and will not be worked on again, ever. The original "FTL: Overdrive" by Vhati has been mothballed for a long time.
- TheFallenAngel359
- Posts: 111
- Joined: Fri Feb 13, 2015 8:22 pm
Re: Hard-coded FTL Modding
Right, I'm aware of the shutdown. I also didn't realize that the new project is a DLL injection, so there's that.
In any case, if BFrizzleFoShizzle and/or Northern Warrior need help, I'm more than willing to offer my services, though I'm not sure how much I can do.
In any case, if BFrizzleFoShizzle and/or Northern Warrior need help, I'm more than willing to offer my services, though I'm not sure how much I can do.
-
- Posts: 27
- Joined: Wed Apr 06, 2016 8:58 pm
Re: Hard-coded FTL Modding
I noticed OP is using some awfully large ships. Is that part of the hardcoded modding, or is he doing it some other way?
- mr_easy_money
- Posts: 625
- Joined: Fri May 29, 2015 9:05 pm
Re: Hard-coded FTL Modding
Offlithium wrote:I noticed OP is using some awfully large ships. Is that part of the hardcoded modding, or is he doing it some other way?
Lol no, OP just likes making gigantic modded ships. Here are some of their threads:
viewtopic.php?f=11&t=30297
viewtopic.php?f=11&t=30306
viewtopic.php?t=30292
viewtopic.php?f=11&t=30308
Advanced Limited Time Offer! | Star Wars B-Wing Starships v1.6.1 | Garbage Bag v1.1b | Captain Surreal
Constructive criticism, not offensive criticism
-
- Posts: 27
- Joined: Wed Apr 06, 2016 8:58 pm
Re: Hard-coded FTL Modding
mr_easy_money wrote:Offlithium wrote:I noticed OP is using some awfully large ships. Is that part of the hardcoded modding, or is he doing it some other way?
Lol no, OP just likes making gigantic modded ships. Here are some of their threads:
https://www.subsetgames.com/forum/viewt ... 11&t=30297
https://www.subsetgames.com/forum/viewt ... 11&t=30306
https://www.subsetgames.com/forum/viewtopic.php?t=30292
https://www.subsetgames.com/forum/viewt ... 11&t=30308
I mean, how does he get them to fit on screen?
-
- Posts: 1
- Joined: Wed Jul 19, 2017 10:45 am
Re: Hard-coded FTL Modding
BFrizzleFoShizzle wrote:I can pretty much do all the assembly/reverse engeering myself, since I have heaps of experience with that. I'm also more than happy to teach people how to disassemble/reverse engineer the game if they want to help with that.
Deal. I want to learn about reverse engineering, writing APIs and dll injection. I acutally have one game with hard-coded feature I want make mod for, but I'm quite green. I just completed Cheat Engine's tutorial. If you willing to teach me I will help you with your stuff.
Please contact me If you are interested.
-
- Posts: 65
- Joined: Sun Feb 26, 2017 2:34 pm
Re: Hard-coded FTL Modding
Just so everyone knows, this project is being continued at: viewtopic.php?f=12&t=32275