Rebel Flagship Design

Discuss and distribute tools and methods for modding. Moderator - Grognak
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mr_easy_money
Posts: 625
Joined: Fri May 29, 2015 9:05 pm

Re: Rebel Flagship Design

Postby mr_easy_money » Mon Jan 02, 2017 4:58 am

Gidoza wrote:Imagine on the 22-HP range you do what you did before by making the HP start small, go big, then go small again, and the very "last" HP is like the reverse of the first HP bar. Does that make sense?

as in it curves downward at the end instead of straight down. would that mean it should not curve down the second to last HP and instead curve down like it does in the first transition?
meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: Rebel Flagship Design

Postby meklozz » Mon Jan 02, 2017 9:20 am

meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: Rebel Flagship Design

Postby meklozz » Wed Jan 04, 2017 4:41 pm

Gidoza wrote:



Exactly that - yes! (But why is it white? :P)

It's always white in the files, color gets applied later (apparently).
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Marinealver
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Re: Rebel Flagship Design

Postby Marinealver » Thu Mar 30, 2017 9:00 am

I'm working on some concepts for flagships for other races. Mostly I've been looking at the OVERSized custom ship mods and seeing if they fit in the Boss window. Got an idea for a captial ship for each of the factions.

Rebel- Flagship
Federation- Dreadnought (for Rebel campaign)
Mantis- Battle Barge (Engi campaign)
Rock- Battlecruiser (Zoltan campaign)
Engi- Carrier (Mantis Campaign)
Zoltan- Energy Defender (Rock Campaign)
Slug- Destroyer Yacht
Crystal- Worldship
Lainus- Hiveship
Pirate- ???

So far I have been looking at the Engi Drone harbor and thinking that would make a good boss as the Engi Carrier.
Warp Drive or Hyperspace?