For 1, this:
Code: Select all
<mod:findName type="event" name="BOSS_TEXT_3">
<mod:findLike type="status">
<mod:selector target="enemy" system="oxygen"/>
<mod:removeTag/>
</mod:findLike>
<mod-append:status type="limit" target="enemy" system="oxygen" amount="0"/>
</mod:findName>
Should do. It just makes sure there is the limit tag or adds it, shouldn't interfere with augments in any way.
For 2, this:
Code: Select all
<mod:findName type="event" name="BOSS_TEXT_3">
<mod:findLike type="text">
<mod:setValue>new text</mod:setValue>
</mod:findLike>
<mod:findLike type="status">
<mod:selector target="enemy" system="oxygen"/>
<mod:removeTag/>
</mod:findLike>
</mod:findName>
It's pretty much the same in many ways, you can either remove the three lines around the setValue line if you don't want your own text, or (CE mentions failing life support), you can just change 'new text' to the another (just generic one. I guess) text. If you wanted to replace text only if the user has CE, that could be done, too, though a little differently.
The last one is the same as the first, just change the event name from boss text 3 to 2. If you want both of them, you need to copy it over twice and then only change the event name in one of them (so there is one for each phase).
@edit
Corrected a typo in the second one.
@@edit
Not sure if you know CE flagship also disables drones (or has a chance to? not sure) in phase 3, you can get rid of it like this:
Code: Select all
<mod:findName type="eventList" name="BOSS_3_LIST">
<mod:findLike>
<mod:findLike type="status">
<mod:selector type="limit" target="enemy" system="drones"/>
<mod:removeTag/>
</mod:findLike>
</mod:findLike>
</mod:findName>