Small black squares in rooms instead of normal graphic

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Cyl0
Posts: 25
Joined: Fri Mar 15, 2013 11:15 pm

Small black squares in rooms instead of normal graphic

Postby Cyl0 » Sun Aug 21, 2016 8:45 pm

So I have a problem with the floor decal in one of my rooms, it displays a small (almost a full square) in the upper part of the room instead of the usual (that I can se in superluminal) Is this how missing textures look in AE, I remember they used to make the entire room back previously.

I looked into the files but everything seems fine in the relevant rows at least. (Could it be something carrying over from another execution?)
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NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm

Re: Small black squares in rooms instead of normal graphic

Postby NarnKar » Wed Aug 24, 2016 5:54 am

Black squares in rooms are caused by the game trying to load missing textures.

Check your code for typos (the filenames of your images). Make sure that you not only have your system images, but have console glows too. Make sure your images are in the right directory. And make sure your room images are encoded properly (I think they have to be 32-bit PNG, which should be the default export setting in GIMP's PNG export).