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Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Posted: Wed Nov 28, 2012 1:08 am
by StormySunrise
Hey i have a problem with this, i download FTLdat from the options and it puts it in my C drive program files but it doesnt go to the FTL game folder and when i click make form existing ship it says you need blueprint.XML which i dont know where it is and i searched my FTL folder and nothing matches Help?

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Posted: Wed Nov 28, 2012 3:28 am
by TurtleLuigi
Darkfrost wrote:If the cmd windows that pop up disappear instantly, it should atleast take a few seconds, something probably went wrong (Let me know if this happens)


I don't know if this problem has been answered, And I'm a derp at finding the post(probably is :roll: ). But I'm yeah having this issue.

I've been searching for the answer for an hour now.
I've been really looking forward to making ships. T^T

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Posted: Wed Nov 28, 2012 8:39 pm
by Tassyr
erm, so yeah. I get the flash-and-gone error on the CMD window plus something new

despite the fact that I have extracted the files apparently, it insists it has no idea where
C:\program files(86x)\GOG.com\Faster Than Light\data\\blueprints.xml is.

Why is there a double slash? Also how do I freaking find this file? XP

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Posted: Fri Nov 30, 2012 2:29 pm
by alextfish
You'll need to find an uncompressed version of data.dat and resources.dat. If you've used GMM there should be ones in your "resources" directory called "data.dat-unpacked". Point FTLEdit at that directory.

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Posted: Sat Dec 01, 2012 8:01 am
by Zebo12345
Every time I export a ship as a .ftl file, the ship loads right, and everything works, exept that the rooms get messed up. Should I not add extra doors? Is it because I put more than 4 crew members? Is it the programs fault? Did I not install correctly?
*Edit*
Nevermind, I can fix the issue. (Still don't know what causes it though.)
And is there a way to change the starting power you have?

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Posted: Sat Dec 01, 2012 6:38 pm
by Ginger Dragon
Zebo12345 wrote:And is there a way to change the starting power you have?

Change your .ftl file into a .zip, open it, and go into the data folder. From there look for "blueprints.xml.append", open it, look for "maxPower Amount" and just change that number to however much starting power you want.

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Posted: Sat Dec 01, 2012 10:07 pm
by thashepherd
Zebo12345 wrote:Every time I export a ship as a .ftl file, the ship loads right, and everything works, exept that the rooms get messed up. Should I not add extra doors? Is it because I put more than 4 crew members? Is it the programs fault? Did I not install correctly?
*Edit*
Nevermind, I can fix the issue. (Still don't know what causes it though.)
And is there a way to change the starting power you have?


Keep in mind that you still need to manually create a <shipname>.xml file; the top line has a lot to do with where the ship image shows up. (Location in <shipname>.xml moves the ship image TL point, and location in <shipname>.txt moves the layout relative to that - but this is IIRC, I may have them reversed) If you're only editing the location of the layout via <shipname>.txt thru FTL SE, then the results might not make as much sense.

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Posted: Sat Dec 01, 2012 11:01 pm
by TurtleLuigi
Guy on the Last Page wrote:
Darkfrost wrote:If the cmd windows that pop up disappear instantly, it should atleast take a few seconds, something probably went wrong (Let me know if this happens)


I don't know if this problem has been answered, And I'm a derp at finding the post(probably is :roll: ). But I'm yeah having this issue.

I've been searching for the answer for an hour now.
I've been really looking forward to making ships. T^T

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Posted: Tue Dec 04, 2012 3:54 pm
by Darkfrost

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Posted: Tue Dec 04, 2012 4:04 pm
by ZiMMy
BUG: Doesn't exit when closing window or pressing ALT+F4 (starting window).
Also "create from scratch" button throws an unhandled exception if can't find blueprints.xml.