Animations?
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- Posts: 15
- Joined: Thu Apr 30, 2015 10:08 pm
Animations?
I'm having a little difficulty animating custom weapon textures, specifically bombs. Can someone post a link to an in depth guide or give me a quick rundown on the basics?
- TheOneAndOnlyRuffDuf
- Posts: 54
- Joined: Thu Jan 08, 2015 6:43 pm
Re: Animations?
viewtopic.php?f=12&t=17122&hilit=Weapon+Guide
This touches base on animation.
This touches base on animation.
- Biohazard063
- Posts: 412
- Joined: Fri Feb 14, 2014 4:38 pm
Re: Animations?
Been there...
Easiest way to learn it if guides don't help is to reverse engineer an existing bomb weapon.
Looking in what directories the images and sounds are, seeing where those images are used in the blueprints.xml, sounds.xml and animations.xml. If you're looking for an easy one to reverse engineer, check out my Nebula Drifter :
viewtopic.php?f=11&t=27191
And unpack it, it uses a custom bomb weapon known as "The Chaos Cluster Bomb."
Named : BOMB_ART in the blueprints.xml
The reason I call it easy to reverse engineer is because all the things you need to get it to work are in the mod, not hiddin behind tons of other blueprints and such. Well, there's the one for the Arc Beam but it's pretty obvious which is which.
Easiest way to learn it if guides don't help is to reverse engineer an existing bomb weapon.
Looking in what directories the images and sounds are, seeing where those images are used in the blueprints.xml, sounds.xml and animations.xml. If you're looking for an easy one to reverse engineer, check out my Nebula Drifter :
viewtopic.php?f=11&t=27191
And unpack it, it uses a custom bomb weapon known as "The Chaos Cluster Bomb."
Named : BOMB_ART in the blueprints.xml
The reason I call it easy to reverse engineer is because all the things you need to get it to work are in the mod, not hiddin behind tons of other blueprints and such. Well, there's the one for the Arc Beam but it's pretty obvious which is which.
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- Posts: 15
- Joined: Thu Apr 30, 2015 10:08 pm
Re: Animations?
Thank you both. Much appreciated.