Animations?

Discuss and distribute tools and methods for modding. Moderator - Grognak
zaphod_
Posts: 15
Joined: Thu Apr 30, 2015 10:08 pm

Animations?

Postby zaphod_ » Mon May 11, 2015 12:44 am

I'm having a little difficulty animating custom weapon textures, specifically bombs. Can someone post a link to an in depth guide or give me a quick rundown on the basics?
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TheOneAndOnlyRuffDuf
Posts: 54
Joined: Thu Jan 08, 2015 6:43 pm

Re: Animations?

Postby TheOneAndOnlyRuffDuf » Mon May 11, 2015 1:30 pm

viewtopic.php?f=12&t=17122&hilit=Weapon+Guide
This touches base on animation. :D
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Biohazard063
Posts: 412
Joined: Fri Feb 14, 2014 4:38 pm

Re: Animations?

Postby Biohazard063 » Mon May 11, 2015 4:24 pm

Been there...
Easiest way to learn it if guides don't help is to reverse engineer an existing bomb weapon.
Looking in what directories the images and sounds are, seeing where those images are used in the blueprints.xml, sounds.xml and animations.xml. If you're looking for an easy one to reverse engineer, check out my Nebula Drifter :
viewtopic.php?f=11&t=27191
And unpack it, it uses a custom bomb weapon known as "The Chaos Cluster Bomb."
Named : BOMB_ART in the blueprints.xml

The reason I call it easy to reverse engineer is because all the things you need to get it to work are in the mod, not hiddin behind tons of other blueprints and such. Well, there's the one for the Arc Beam but it's pretty obvious which is which.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
zaphod_
Posts: 15
Joined: Thu Apr 30, 2015 10:08 pm

Re: Animations?

Postby zaphod_ » Mon May 11, 2015 4:25 pm

Thank you both. Much appreciated.